Drop unapplied patches

1012-Use-distance-map-to-optimise-entity-tracker.patch:
1025-Collision-optimisations.patch:
1034-Actually-optimise-explosions.patch:
1039-Send-full-pos-packets-for-hard-colliding-entities.patch:
Implemented in Moonrise patch

1037-Distance-manager-tick-timings.patch:
Not needed

0668-Implement-regenerateChunk.patch:
API does not appear to be used, and it is a real pain to
implement this properly. The old patch did not handle
populators correctly, for example.
This commit is contained in:
Spottedleaf 2024-07-11 12:11:49 -07:00
parent 90ae1dc573
commit 821081d646
6 changed files with 0 additions and 5749 deletions

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@ -1,104 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Mon, 31 Jan 2022 11:21:50 +0100
Subject: [PATCH] Implement regenerateChunk
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 8d41492cd6305331deca3748eb24d689f23e280b..365a23218c57f9685c79b520d7721e5a49b7771c 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -151,6 +151,7 @@ import org.jetbrains.annotations.Nullable;
public class CraftWorld extends CraftRegionAccessor implements World {
public static final int CUSTOM_DIMENSION_OFFSET = 10;
private static final CraftPersistentDataTypeRegistry DATA_TYPE_REGISTRY = new CraftPersistentDataTypeRegistry();
+ private static final ChunkStatus[] REGEN_CHUNK_STATUSES = {ChunkStatus.BIOMES, ChunkStatus.NOISE, ChunkStatus.SURFACE, ChunkStatus.CARVERS, ChunkStatus.FEATURES, ChunkStatus.INITIALIZE_LIGHT}; // Paper - implement regenerate chunk method
private final ServerLevel world;
private WorldBorder worldBorder;
@@ -421,27 +422,70 @@ public class CraftWorld extends CraftRegionAccessor implements World {
@Override
public boolean regenerateChunk(int x, int z) {
org.spigotmc.AsyncCatcher.catchOp("chunk regenerate"); // Spigot
- throw new UnsupportedOperationException("Not supported in this Minecraft version! Unless you can fix it, this is not a bug :)");
- /*
- if (!unloadChunk0(x, z, false)) {
- return false;
+ // Paper start - implement regenerateChunk method
+ final ServerLevel serverLevel = this.world;
+ final net.minecraft.server.level.ServerChunkCache serverChunkCache = serverLevel.getChunkSource();
+ final ChunkPos chunkPos = new ChunkPos(x, z);
+ final net.minecraft.world.level.chunk.LevelChunk levelChunk = serverChunkCache.getChunk(chunkPos.x, chunkPos.z, true);
+ for (final BlockPos blockPos : BlockPos.betweenClosed(chunkPos.getMinBlockX(), serverLevel.getMinBuildHeight(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), serverLevel.getMaxBuildHeight() - 1, chunkPos.getMaxBlockZ())) {
+ levelChunk.removeBlockEntity(blockPos);
+ serverLevel.setBlock(blockPos, net.minecraft.world.level.block.Blocks.AIR.defaultBlockState(), 16);
+ }
+
+ for (final ChunkStatus chunkStatus : REGEN_CHUNK_STATUSES) {
+ final List<ChunkAccess> list = new ArrayList<>();
+ final int range = Math.max(1, chunkStatus.getRange());
+ for (int chunkX = chunkPos.z - range; chunkX <= chunkPos.z + range; chunkX++) {
+ for (int chunkZ = chunkPos.x - range; chunkZ <= chunkPos.x + range; chunkZ++) {
+ ChunkAccess chunkAccess = serverChunkCache.getChunk(chunkZ, chunkX, chunkStatus.getParent(), true);
+ if (chunkAccess instanceof ImposterProtoChunk accessProtoChunk) {
+ chunkAccess = new ImposterProtoChunk(accessProtoChunk.getWrapped(), true);
+ } else if (chunkAccess instanceof net.minecraft.world.level.chunk.LevelChunk accessLevelChunk) {
+ chunkAccess = new ImposterProtoChunk(accessLevelChunk, true);
+ }
+ list.add(chunkAccess);
+ }
+ }
+
+ final java.util.concurrent.CompletableFuture<ChunkAccess> future = chunkStatus.generate(
+ new net.minecraft.world.level.chunk.status.WorldGenContext(
+ serverLevel,
+ serverChunkCache.getGenerator(),
+ serverLevel.getStructureManager(),
+ serverChunkCache.getLightEngine()
+ ),
+ Runnable::run,
+ chunk -> {
+ throw new UnsupportedOperationException("Not creating full chunks here");
+ },
+ list
+ );
+ serverChunkCache.mainThreadProcessor.managedBlock(future::isDone);
+ if (chunkStatus == ChunkStatus.NOISE) {
+ net.minecraft.world.level.levelgen.Heightmap.primeHeightmaps(future.join(), ChunkStatus.POST_FEATURES);
+ }
}
- final long chunkKey = ChunkCoordIntPair.pair(x, z);
- world.getChunkProvider().unloadQueue.remove(chunkKey);
+ for (final BlockPos blockPos : BlockPos.betweenClosed(chunkPos.getMinBlockX(), serverLevel.getMinBuildHeight(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), serverLevel.getMaxBuildHeight() - 1, chunkPos.getMaxBlockZ())) {
+ serverChunkCache.blockChanged(blockPos);
+ }
- net.minecraft.server.Chunk chunk = world.getChunkProvider().generateChunk(x, z);
- PlayerChunk playerChunk = world.getPlayerChunkMap().getChunk(x, z);
- if (playerChunk != null) {
- playerChunk.chunk = chunk;
+ final Set<ChunkPos> chunksToRelight = new HashSet<>(9);
+ for (int chunkX = chunkPos.x - 1; chunkX <= chunkPos.x + 1 ; chunkX++) {
+ for (int chunkZ = chunkPos.z - 1; chunkZ <= chunkPos.z + 1 ; chunkZ++) {
+ chunksToRelight.add(new ChunkPos(chunkX, chunkZ));
+ }
}
- if (chunk != null) {
- refreshChunk(x, z);
+ for (final ChunkPos pos : chunksToRelight) {
+ final ChunkAccess chunk = serverChunkCache.getChunk(pos.x, pos.z, false);
+ if (chunk != null) {
+ serverChunkCache.getLightEngine().lightChunk(chunk, false);
+ }
}
- return chunk != null;
- */
+ return true;
+ // Paper end - implement regenerate chunk method
}
@Override

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@ -1,341 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 5 May 2020 20:18:05 -0700
Subject: [PATCH] Use distance map to optimise entity tracker
Use the distance map to find candidate players for tracking.
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 4621c33ed73b0db64e78e7b9be7013a2ba7393c8..48f7997e8a20f5a5a77516cbde990d0aacc2078a 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -149,6 +149,23 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Paper start - distance maps
private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
+ // Paper start - use distance map to optimise tracker
+ public static boolean isLegacyTrackingEntity(Entity entity) {
+ return entity.isLegacyTrackingEntity;
+ }
+
+ // inlined EnumMap, TrackingRange.TrackingRangeType
+ static final org.spigotmc.TrackingRange.TrackingRangeType[] TRACKING_RANGE_TYPES = org.spigotmc.TrackingRange.TrackingRangeType.values();
+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap[] playerEntityTrackerTrackMaps;
+ final int[] entityTrackerTrackRanges;
+ public final int getEntityTrackerRange(final int ordinal) {
+ return this.entityTrackerTrackRanges[ordinal];
+ }
+
+ private int convertSpigotRangeToVanilla(final int vanilla) {
+ return net.minecraft.server.MinecraftServer.getServer().getScaledTrackingDistance(vanilla);
+ }
+ // Paper end - use distance map to optimise tracker
void addPlayerToDistanceMaps(ServerPlayer player) {
int chunkX = io.papermc.paper.util.MCUtil.getChunkCoordinate(player.getX());
@@ -156,6 +173,14 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Note: players need to be explicitly added to distance maps before they can be updated
this.nearbyPlayers.addPlayer(player);
this.level.playerChunkLoader.addPlayer(player); // Paper - replace chunk loader
+ // Paper start - use distance map to optimise entity tracker
+ for (int i = 0, len = TRACKING_RANGE_TYPES.length; i < len; ++i) {
+ com.destroystokyo.paper.util.misc.PlayerAreaMap trackMap = this.playerEntityTrackerTrackMaps[i];
+ int trackRange = this.entityTrackerTrackRanges[i];
+
+ trackMap.add(player, chunkX, chunkZ, Math.min(trackRange, io.papermc.paper.chunk.system.ChunkSystem.getSendViewDistance(player)));
+ }
+ // Paper end - use distance map to optimise entity tracker
}
void removePlayerFromDistanceMaps(ServerPlayer player) {
@@ -164,6 +189,11 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Note: players need to be explicitly added to distance maps before they can be updated
this.nearbyPlayers.removePlayer(player);
this.level.playerChunkLoader.removePlayer(player); // Paper - replace chunk loader
+ // Paper start - use distance map to optimise tracker
+ for (int i = 0, len = TRACKING_RANGE_TYPES.length; i < len; ++i) {
+ this.playerEntityTrackerTrackMaps[i].remove(player);
+ }
+ // Paper end - use distance map to optimise tracker
}
void updateMaps(ServerPlayer player) {
@@ -172,6 +202,14 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Note: players need to be explicitly added to distance maps before they can be updated
this.nearbyPlayers.tickPlayer(player);
this.level.playerChunkLoader.updatePlayer(player); // Paper - replace chunk loader
+ // Paper start - use distance map to optimise entity tracker
+ for (int i = 0, len = TRACKING_RANGE_TYPES.length; i < len; ++i) {
+ com.destroystokyo.paper.util.misc.PlayerAreaMap trackMap = this.playerEntityTrackerTrackMaps[i];
+ int trackRange = this.entityTrackerTrackRanges[i];
+
+ trackMap.update(player, chunkX, chunkZ, Math.min(trackRange, io.papermc.paper.chunk.system.ChunkSystem.getSendViewDistance(player)));
+ }
+ // Paper end - use distance map to optimise entity tracker
}
// Paper end
// Paper start
@@ -258,6 +296,48 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.regionManagers.add(this.dataRegionManager);
this.nearbyPlayers = new io.papermc.paper.util.player.NearbyPlayers(this.level);
// Paper end
+ // Paper start - use distance map to optimise entity tracker
+ this.playerEntityTrackerTrackMaps = new com.destroystokyo.paper.util.misc.PlayerAreaMap[TRACKING_RANGE_TYPES.length];
+ this.entityTrackerTrackRanges = new int[TRACKING_RANGE_TYPES.length];
+
+ org.spigotmc.SpigotWorldConfig spigotWorldConfig = this.level.spigotConfig;
+
+ for (int ordinal = 0, len = TRACKING_RANGE_TYPES.length; ordinal < len; ++ordinal) {
+ org.spigotmc.TrackingRange.TrackingRangeType trackingRangeType = TRACKING_RANGE_TYPES[ordinal];
+ int configuredSpigotValue;
+ switch (trackingRangeType) {
+ case PLAYER:
+ configuredSpigotValue = spigotWorldConfig.playerTrackingRange;
+ break;
+ case ANIMAL:
+ configuredSpigotValue = spigotWorldConfig.animalTrackingRange;
+ break;
+ case MONSTER:
+ configuredSpigotValue = spigotWorldConfig.monsterTrackingRange;
+ break;
+ case MISC:
+ configuredSpigotValue = spigotWorldConfig.miscTrackingRange;
+ break;
+ case OTHER:
+ configuredSpigotValue = spigotWorldConfig.otherTrackingRange;
+ break;
+ case ENDERDRAGON:
+ configuredSpigotValue = EntityType.ENDER_DRAGON.clientTrackingRange() * 16;
+ break;
+ case DISPLAY:
+ configuredSpigotValue = spigotWorldConfig.displayTrackingRange;
+ break;
+ default:
+ throw new IllegalStateException("Missing case for enum " + trackingRangeType);
+ }
+ configuredSpigotValue = convertSpigotRangeToVanilla(configuredSpigotValue);
+
+ int trackRange = (configuredSpigotValue >>> 4) + ((configuredSpigotValue & 15) != 0 ? 1 : 0);
+ this.entityTrackerTrackRanges[ordinal] = trackRange;
+
+ this.playerEntityTrackerTrackMaps[ordinal] = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets);
+ }
+ // Paper end - use distance map to optimise entity tracker
}
// Paper start
@@ -951,17 +1031,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}
public void move(ServerPlayer player) {
- ObjectIterator objectiterator = this.entityMap.values().iterator();
-
- while (objectiterator.hasNext()) {
- ChunkMap.TrackedEntity playerchunkmap_entitytracker = (ChunkMap.TrackedEntity) objectiterator.next();
-
- if (playerchunkmap_entitytracker.entity == player) {
- playerchunkmap_entitytracker.updatePlayers(this.level.players());
- } else {
- playerchunkmap_entitytracker.updatePlayer(player);
- }
- }
+ // Paper - delay this logic for the entity tracker tick, no need to duplicate it
SectionPos sectionposition = player.getLastSectionPos();
SectionPos sectionposition1 = SectionPos.of((EntityAccess) player);
@@ -1038,7 +1108,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
entity.tracker = playerchunkmap_entitytracker; // Paper - Fast access to tracker
this.entityMap.put(entity.getId(), playerchunkmap_entitytracker);
- playerchunkmap_entitytracker.updatePlayers(this.level.players());
+ playerchunkmap_entitytracker.updatePlayers(entity.getPlayersInTrackRange()); // Paper - don't search all players
if (entity instanceof ServerPlayer) {
ServerPlayer entityplayer = (ServerPlayer) entity;
@@ -1080,9 +1150,37 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
entity.tracker = null; // Paper - We're no longer tracked
}
- protected void tick() {
- // Paper - replaced by PlayerChunkLoader
+ // Paper start - optimised tracker
+ private final void processTrackQueue() {
+ this.level.timings.tracker1.startTiming();
+ try {
+ for (TrackedEntity tracker : this.entityMap.values()) {
+ // update tracker entry
+ tracker.updatePlayers(tracker.entity.getPlayersInTrackRange());
+ }
+ } finally {
+ this.level.timings.tracker1.stopTiming();
+ }
+
+
+ this.level.timings.tracker2.startTiming();
+ try {
+ for (TrackedEntity tracker : this.entityMap.values()) {
+ tracker.serverEntity.sendChanges();
+ }
+ } finally {
+ this.level.timings.tracker2.stopTiming();
+ }
+ }
+ // Paper end - optimised tracker
+ protected void tick() {
+ // Paper start - optimized tracker
+ if (true) {
+ this.processTrackQueue();
+ return;
+ }
+ // Paper end - optimized tracker
List<ServerPlayer> list = Lists.newArrayList();
List<ServerPlayer> list1 = this.level.players();
ObjectIterator objectiterator = this.entityMap.values().iterator();
@@ -1230,6 +1328,42 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.lastSectionPos = SectionPos.of((EntityAccess) entity);
}
+ // Paper start - use distance map to optimise tracker
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> lastTrackerCandidates;
+
+ final void updatePlayers(com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newTrackerCandidates) {
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> oldTrackerCandidates = this.lastTrackerCandidates;
+ this.lastTrackerCandidates = newTrackerCandidates;
+
+ if (newTrackerCandidates != null) {
+ Object[] rawData = newTrackerCandidates.getBackingSet();
+ for (int i = 0, len = rawData.length; i < len; ++i) {
+ Object raw = rawData[i];
+ if (!(raw instanceof ServerPlayer)) {
+ continue;
+ }
+ ServerPlayer player = (ServerPlayer)raw;
+ this.updatePlayer(player);
+ }
+ }
+
+ if (oldTrackerCandidates == newTrackerCandidates) {
+ // this is likely the case.
+ // means there has been no range changes, so we can just use the above for tracking.
+ return;
+ }
+
+ // stuff could have been removed, so we need to check the trackedPlayers set
+ // for players that were removed
+
+ for (ServerPlayerConnection conn : this.seenBy.toArray(new ServerPlayerConnection[0])) { // avoid CME
+ if (newTrackerCandidates == null || !newTrackerCandidates.contains(conn.getPlayer())) {
+ this.updatePlayer(conn.getPlayer());
+ }
+ }
+ }
+ // Paper end - use distance map to optimise tracker
+
public boolean equals(Object object) {
return object instanceof ChunkMap.TrackedEntity ? ((ChunkMap.TrackedEntity) object).entity.getId() == this.entity.getId() : false;
}
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 26b21af65ff63c83fb3be80740e41b40f0feb944..030e20d1030c9e9c26b2bc456ff0b477a048cd03 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -59,6 +59,7 @@ import net.minecraft.network.syncher.SyncedDataHolder;
import net.minecraft.network.syncher.SynchedEntityData;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
+import io.papermc.paper.util.MCUtil;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
@@ -470,6 +471,38 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
this.teleportTo(worldserver, null);
}
// Paper end - make end portalling safe
+ // Paper start - optimise entity tracking
+ final org.spigotmc.TrackingRange.TrackingRangeType trackingRangeType = org.spigotmc.TrackingRange.getTrackingRangeType(this);
+
+ public boolean isLegacyTrackingEntity = false;
+
+ public final void setLegacyTrackingEntity(final boolean isLegacyTrackingEntity) {
+ this.isLegacyTrackingEntity = isLegacyTrackingEntity;
+ }
+
+ public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> getPlayersInTrackRange() {
+ // determine highest range of passengers
+ if (this.passengers.isEmpty()) {
+ return ((ServerLevel)this.level).getChunkSource().chunkMap.playerEntityTrackerTrackMaps[this.trackingRangeType.ordinal()]
+ .getObjectsInRange(MCUtil.getCoordinateKey(this));
+ }
+ Iterable<Entity> passengers = this.getIndirectPassengers();
+ net.minecraft.server.level.ChunkMap chunkMap = ((ServerLevel)this.level).getChunkSource().chunkMap;
+ org.spigotmc.TrackingRange.TrackingRangeType type = this.trackingRangeType;
+ int range = chunkMap.getEntityTrackerRange(type.ordinal());
+
+ for (Entity passenger : passengers) {
+ org.spigotmc.TrackingRange.TrackingRangeType passengerType = passenger.trackingRangeType;
+ int passengerRange = chunkMap.getEntityTrackerRange(passengerType.ordinal());
+ if (passengerRange > range) {
+ type = passengerType;
+ range = passengerRange;
+ }
+ }
+
+ return chunkMap.playerEntityTrackerTrackMaps[type.ordinal()].getObjectsInRange(MCUtil.getCoordinateKey(this));
+ }
+ // Paper end - optimise entity tracking
public float getBukkitYaw() {
return this.yRot;
}
diff --git a/src/main/java/org/spigotmc/TrackingRange.java b/src/main/java/org/spigotmc/TrackingRange.java
index bb06f89a29f30144e7e2113e088a503db006a83c..e4425b242fe73d1fd2bd10c313aa16925432329f 100644
--- a/src/main/java/org/spigotmc/TrackingRange.java
+++ b/src/main/java/org/spigotmc/TrackingRange.java
@@ -55,4 +55,48 @@ public class TrackingRange
return config.otherTrackingRange;
}
}
+
+ // Paper start - optimise entity tracking
+ // copied from above, TODO check on update
+ public static TrackingRangeType getTrackingRangeType(Entity entity)
+ {
+ if (entity instanceof net.minecraft.world.entity.boss.enderdragon.EnderDragon) return TrackingRangeType.ENDERDRAGON; // Paper - enderdragon is exempt
+ if ( entity instanceof ServerPlayer )
+ {
+ return TrackingRangeType.PLAYER;
+ // Paper start - Simplify and set water mobs to animal tracking range
+ }
+ switch (entity.activationType) {
+ case RAIDER:
+ case MONSTER:
+ case FLYING_MONSTER:
+ return TrackingRangeType.MONSTER;
+ case WATER:
+ case VILLAGER:
+ case ANIMAL:
+ return TrackingRangeType.ANIMAL;
+ case MISC:
+ }
+ if ( entity instanceof ItemFrame || entity instanceof Painting || entity instanceof ItemEntity || entity instanceof ExperienceOrb )
+ // Paper end
+ {
+ return TrackingRangeType.MISC;
+ } else if (entity instanceof Display) {
+ return TrackingRangeType.DISPLAY;
+ } else
+ {
+ return TrackingRangeType.OTHER;
+ }
+ }
+
+ public static enum TrackingRangeType {
+ PLAYER,
+ ANIMAL,
+ MONSTER,
+ MISC,
+ OTHER,
+ ENDERDRAGON,
+ DISPLAY;
+ }
+ // Paper end - optimise entity tracking
}

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@ -1,521 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 12 Sep 2023 06:50:16 -0700
Subject: [PATCH] Actually optimise explosions
The vast majority of blocks an explosion of power ~4 tries
to destroy are duplicates. The core of the block destroying
part of this patch is to cache the block state, resistance, and
whether it should explode - as those will not change.
The other part of this patch is to optimise the visibility
percentage calculation. The new visibility calculation takes
advantage of the block caching already done by the explosion logic.
It continues to update the cache as the visibility calculation
uses many rays which can overlap significantly.
Effectively, the patch uses a lot of caching to eliminate
redundant operations.
Performance benchmarking explosions is challenging, as it varies
depending on the power, the number of nearby entities, and the
nearby terrain. This means that no benchmark can cover all the cases.
I decided to test a giant block of TNT, as that's where the optimisations
would be needed the most.
I tested using a 50x10x50 block of TNT above ground
and determined the following:
Vanilla time per explosion: 2.27ms
Lithium time per explosion: 1.07ms
This patch time per explosion: 0.45ms
The results indicate that this logic is 5 times faster than Vanilla
and 2.3 times faster than Lithium.
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index bff83fe413c7baef4ba56a3270ea4463a58c792f..7aa9ddb1d61ffb7da3f867e5a5bd04e3432b5621 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -113,6 +113,271 @@ public class Explosion {
this.yield = this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F; // CraftBukkit
}
+ // Paper start - optimise collisions
+ private static final double[] CACHED_RAYS;
+ static {
+ final it.unimi.dsi.fastutil.doubles.DoubleArrayList rayCoords = new it.unimi.dsi.fastutil.doubles.DoubleArrayList();
+
+ for (int x = 0; x <= 15; ++x) {
+ for (int y = 0; y <= 15; ++y) {
+ for (int z = 0; z <= 15; ++z) {
+ if ((x == 0 || x == 15) || (y == 0 || y == 15) || (z == 0 || z == 15)) {
+ double xDir = (double)((float)x / 15.0F * 2.0F - 1.0F);
+ double yDir = (double)((float)y / 15.0F * 2.0F - 1.0F);
+ double zDir = (double)((float)z / 15.0F * 2.0F - 1.0F);
+
+ double mag = Math.sqrt(
+ xDir * xDir + yDir * yDir + zDir * zDir
+ );
+
+ rayCoords.add((xDir / mag) * (double)0.3F);
+ rayCoords.add((yDir / mag) * (double)0.3F);
+ rayCoords.add((zDir / mag) * (double)0.3F);
+ }
+ }
+ }
+ }
+
+ CACHED_RAYS = rayCoords.toDoubleArray();
+ }
+
+ private static final int CHUNK_CACHE_SHIFT = 2;
+ private static final int CHUNK_CACHE_MASK = (1 << CHUNK_CACHE_SHIFT) - 1;
+ private static final int CHUNK_CACHE_WIDTH = 1 << CHUNK_CACHE_SHIFT;
+
+ private static final int BLOCK_EXPLOSION_CACHE_SHIFT = 3;
+ private static final int BLOCK_EXPLOSION_CACHE_MASK = (1 << BLOCK_EXPLOSION_CACHE_SHIFT) - 1;
+ private static final int BLOCK_EXPLOSION_CACHE_WIDTH = 1 << BLOCK_EXPLOSION_CACHE_SHIFT;
+
+ // resistance = (res + 0.3F) * 0.3F;
+ // so for resistance = 0, we need res = -0.3F
+ private static final Float ZERO_RESISTANCE = Float.valueOf(-0.3f);
+ private it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<ExplosionBlockCache> blockCache = null;
+
+ public static final class ExplosionBlockCache {
+
+ public final long key;
+ public final BlockPos immutablePos;
+ public final BlockState blockState;
+ public final FluidState fluidState;
+ public final float resistance;
+ public final boolean outOfWorld;
+ public Boolean shouldExplode; // null -> not called yet
+ public net.minecraft.world.phys.shapes.VoxelShape cachedCollisionShape;
+
+ public ExplosionBlockCache(long key, BlockPos immutablePos, BlockState blockState, FluidState fluidState, float resistance,
+ boolean outOfWorld) {
+ this.key = key;
+ this.immutablePos = immutablePos;
+ this.blockState = blockState;
+ this.fluidState = fluidState;
+ this.resistance = resistance;
+ this.outOfWorld = outOfWorld;
+ }
+ }
+
+ private long[] chunkPosCache = null;
+ private net.minecraft.world.level.chunk.LevelChunk[] chunkCache = null;
+
+ private ExplosionBlockCache getOrCacheExplosionBlock(final int x, final int y, final int z,
+ final long key, final boolean calculateResistance) {
+ ExplosionBlockCache ret = this.blockCache.get(key);
+ if (ret != null) {
+ return ret;
+ }
+
+ BlockPos pos = new BlockPos(x, y, z);
+
+ if (!this.level.isInWorldBounds(pos)) {
+ ret = new ExplosionBlockCache(key, pos, null, null, 0.0f, true);
+ } else {
+ net.minecraft.world.level.chunk.LevelChunk chunk;
+ long chunkKey = io.papermc.paper.util.CoordinateUtils.getChunkKey(x >> 4, z >> 4);
+ int chunkCacheKey = ((x >> 4) & CHUNK_CACHE_MASK) | (((z >> 4) << CHUNK_CACHE_SHIFT) & (CHUNK_CACHE_MASK << CHUNK_CACHE_SHIFT));
+ if (this.chunkPosCache[chunkCacheKey] == chunkKey) {
+ chunk = this.chunkCache[chunkCacheKey];
+ } else {
+ this.chunkPosCache[chunkCacheKey] = chunkKey;
+ this.chunkCache[chunkCacheKey] = chunk = this.level.getChunk(x >> 4, z >> 4);
+ }
+
+ BlockState blockState = chunk.getBlockStateFinal(x, y, z);
+ FluidState fluidState = blockState.getFluidState();
+
+ Optional<Float> resistance = !calculateResistance ? Optional.empty() : this.damageCalculator.getBlockExplosionResistance((Explosion)(Object)this, this.level, pos, blockState, fluidState);
+
+ ret = new ExplosionBlockCache(
+ key, pos, blockState, fluidState,
+ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
+ false
+ );
+ }
+
+ this.blockCache.put(key, ret);
+
+ return ret;
+ }
+
+ private boolean clipsAnything(final Vec3 from, final Vec3 to,
+ final io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext context,
+ final ExplosionBlockCache[] blockCache,
+ final BlockPos.MutableBlockPos currPos) {
+ // assume that context.delegated = false
+ final double adjX = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.x - to.x);
+ final double adjY = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.y - to.y);
+ final double adjZ = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.z - to.z);
+
+ if (adjX == 0.0 && adjY == 0.0 && adjZ == 0.0) {
+ return false;
+ }
+
+ final double toXAdj = to.x - adjX;
+ final double toYAdj = to.y - adjY;
+ final double toZAdj = to.z - adjZ;
+ final double fromXAdj = from.x + adjX;
+ final double fromYAdj = from.y + adjY;
+ final double fromZAdj = from.z + adjZ;
+
+ int currX = Mth.floor(fromXAdj);
+ int currY = Mth.floor(fromYAdj);
+ int currZ = Mth.floor(fromZAdj);
+
+ final double diffX = toXAdj - fromXAdj;
+ final double diffY = toYAdj - fromYAdj;
+ final double diffZ = toZAdj - fromZAdj;
+
+ final double dxDouble = Math.signum(diffX);
+ final double dyDouble = Math.signum(diffY);
+ final double dzDouble = Math.signum(diffZ);
+
+ final int dx = (int)dxDouble;
+ final int dy = (int)dyDouble;
+ final int dz = (int)dzDouble;
+
+ final double normalizedDiffX = diffX == 0.0 ? Double.MAX_VALUE : dxDouble / diffX;
+ final double normalizedDiffY = diffY == 0.0 ? Double.MAX_VALUE : dyDouble / diffY;
+ final double normalizedDiffZ = diffZ == 0.0 ? Double.MAX_VALUE : dzDouble / diffZ;
+
+ double normalizedCurrX = normalizedDiffX * (diffX > 0.0 ? (1.0 - Mth.frac(fromXAdj)) : Mth.frac(fromXAdj));
+ double normalizedCurrY = normalizedDiffY * (diffY > 0.0 ? (1.0 - Mth.frac(fromYAdj)) : Mth.frac(fromYAdj));
+ double normalizedCurrZ = normalizedDiffZ * (diffZ > 0.0 ? (1.0 - Mth.frac(fromZAdj)) : Mth.frac(fromZAdj));
+
+ for (;;) {
+ currPos.set(currX, currY, currZ);
+
+ // ClipContext.Block.COLLIDER -> BlockBehaviour.BlockStateBase::getCollisionShape
+ // ClipContext.Fluid.NONE -> ignore fluids
+
+ // read block from cache
+ final long key = BlockPos.asLong(currX, currY, currZ);
+
+ final int cacheKey =
+ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
+ (currY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
+ (currZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
+ ExplosionBlockCache cachedBlock = blockCache[cacheKey];
+ if (cachedBlock == null || cachedBlock.key != key) {
+ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(currX, currY, currZ, key, false);
+ }
+
+ final BlockState blockState = cachedBlock.blockState;
+ if (blockState != null && !blockState.emptyCollisionShape()) {
+ net.minecraft.world.phys.shapes.VoxelShape collision = cachedBlock.cachedCollisionShape;
+ if (collision == null) {
+ collision = blockState.getConstantCollisionShape();
+ if (collision == null) {
+ collision = blockState.getCollisionShape(this.level, currPos, context);
+ if (!context.isDelegated()) {
+ // if it was not delegated during this call, assume that for any future ones it will not be delegated
+ // again, and cache the result
+ cachedBlock.cachedCollisionShape = collision;
+ }
+ } else {
+ cachedBlock.cachedCollisionShape = collision;
+ }
+ }
+
+ if (!collision.isEmpty() && collision.clip(from, to, currPos) != null) {
+ return true;
+ }
+ }
+
+ if (normalizedCurrX > 1.0 && normalizedCurrY > 1.0 && normalizedCurrZ > 1.0) {
+ return false;
+ }
+
+ // inc the smallest normalized coordinate
+
+ if (normalizedCurrX < normalizedCurrY) {
+ if (normalizedCurrX < normalizedCurrZ) {
+ currX += dx;
+ normalizedCurrX += normalizedDiffX;
+ } else {
+ // x < y && x >= z <--> z < y && z <= x
+ currZ += dz;
+ normalizedCurrZ += normalizedDiffZ;
+ }
+ } else if (normalizedCurrY < normalizedCurrZ) {
+ // y <= x && y < z
+ currY += dy;
+ normalizedCurrY += normalizedDiffY;
+ } else {
+ // y <= x && z <= y <--> z <= y && z <= x
+ currZ += dz;
+ normalizedCurrZ += normalizedDiffZ;
+ }
+ }
+ }
+
+ private float getSeenFraction(final Vec3 source, final Entity target,
+ final ExplosionBlockCache[] blockCache,
+ final BlockPos.MutableBlockPos blockPos) {
+ final AABB boundingBox = target.getBoundingBox();
+ final double diffX = boundingBox.maxX - boundingBox.minX;
+ final double diffY = boundingBox.maxY - boundingBox.minY;
+ final double diffZ = boundingBox.maxZ - boundingBox.minZ;
+
+ final double incX = 1.0 / (diffX * 2.0 + 1.0);
+ final double incY = 1.0 / (diffY * 2.0 + 1.0);
+ final double incZ = 1.0 / (diffZ * 2.0 + 1.0);
+
+ if (incX < 0.0 || incY < 0.0 || incZ < 0.0) {
+ return 0.0f;
+ }
+
+ final double offX = (1.0 - Math.floor(1.0 / incX) * incX) * 0.5 + boundingBox.minX;
+ final double offY = boundingBox.minY;
+ final double offZ = (1.0 - Math.floor(1.0 / incZ) * incZ) * 0.5 + boundingBox.minZ;
+
+ final io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext context = new io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext(target);
+
+ int totalRays = 0;
+ int missedRays = 0;
+
+ for (double dx = 0.0; dx <= 1.0; dx += incX) {
+ final double fromX = Math.fma(dx, diffX, offX);
+ for (double dy = 0.0; dy <= 1.0; dy += incY) {
+ final double fromY = Math.fma(dy, diffY, offY);
+ for (double dz = 0.0; dz <= 1.0; dz += incZ) {
+ ++totalRays;
+
+ final Vec3 from = new Vec3(
+ fromX,
+ fromY,
+ Math.fma(dz, diffZ, offZ)
+ );
+
+ if (!this.clipsAnything(from, source, context, blockCache, blockPos)) {
+ ++missedRays;
+ }
+ }
+ }
+ }
+
+ return (float)missedRays / (float)totalRays;
+ }
+ // Paper end - optimise collisions
+
private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity entity) {
return (ExplosionDamageCalculator) (entity == null ? Explosion.EXPLOSION_DAMAGE_CALCULATOR : new EntityBasedExplosionDamageCalculator(entity));
}
@@ -173,40 +438,88 @@ public class Explosion {
int i;
int j;
- for (int k = 0; k < 16; ++k) {
- for (i = 0; i < 16; ++i) {
- for (j = 0; j < 16; ++j) {
- if (k == 0 || k == 15 || i == 0 || i == 15 || j == 0 || j == 15) {
- double d0 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
- double d1 = (double) ((float) i / 15.0F * 2.0F - 1.0F);
- double d2 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
- double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
-
- d0 /= d3;
- d1 /= d3;
- d2 /= d3;
+ // Paper start - optimise explosions
+ this.blockCache = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
+
+ this.chunkPosCache = new long[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
+ java.util.Arrays.fill(this.chunkPosCache, ChunkPos.INVALID_CHUNK_POS);
+
+ this.chunkCache = new net.minecraft.world.level.chunk.LevelChunk[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
+
+ final ExplosionBlockCache[] blockCache = new ExplosionBlockCache[BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH];
+ // use initial cache value that is most likely to be used: the source position
+ final ExplosionBlockCache initialCache;
+ {
+ final int blockX = Mth.floor(this.x);
+ final int blockY = Mth.floor(this.y);
+ final int blockZ = Mth.floor(this.z);
+
+ final long key = BlockPos.asLong(blockX, blockY, blockZ);
+
+ initialCache = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
+ }
+ // only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of
+ // a 16x16x16 cube
+ // we can cache the rays and their normals as well, so that we eliminate the excess iterations / checks and
+ // calculations in one go
+ // additional aggressive caching of block retrieval is very significant, as at low power (i.e tnt) most
+ // block retrievals are not unique
+ for (int ray = 0, len = CACHED_RAYS.length; ray < len;) {
+ {
+ {
+ {
+ ExplosionBlockCache cachedBlock = initialCache;
+
+ double d0 = CACHED_RAYS[ray];
+ double d1 = CACHED_RAYS[ray + 1];
+ double d2 = CACHED_RAYS[ray + 2];
+ ray += 3;
+ // Paper end - optimise explosions
float f = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
double d4 = this.x;
double d5 = this.y;
double d6 = this.z;
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
- BlockPos blockposition = BlockPos.containing(d4, d5, d6);
- BlockState iblockdata = this.level.getBlockState(blockposition);
- if (!iblockdata.isDestroyable()) continue; // Paper - Protect Bedrock and End Portal/Frames from being destroyed
- FluidState fluid = iblockdata.getFluidState(); // Paper - Perf: Optimize call to getFluid for explosions
+ // Paper start - optimise explosions
+ final int blockX = Mth.floor(d4);
+ final int blockY = Mth.floor(d5);
+ final int blockZ = Mth.floor(d6);
+
+ final long key = BlockPos.asLong(blockX, blockY, blockZ);
+
+ if (cachedBlock.key != key) {
+ final int cacheKey =
+ (blockX & BLOCK_EXPLOSION_CACHE_MASK) |
+ (blockY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
+ (blockZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
+ cachedBlock = blockCache[cacheKey];
+ if (cachedBlock == null || cachedBlock.key != key) {
+ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
+ }
+ }
- if (!this.level.isInWorldBounds(blockposition)) {
+ if (cachedBlock.outOfWorld) {
break;
}
- Optional<Float> optional = this.damageCalculator.getBlockExplosionResistance(this, this.level, blockposition, iblockdata, fluid);
+ BlockPos blockposition = cachedBlock.immutablePos;
+ BlockState iblockdata = cachedBlock.blockState;
+ // Paper end - optimise explosions
- if (optional.isPresent()) {
- f -= ((Float) optional.get() + 0.3F) * 0.3F;
- }
+ if (!iblockdata.isDestroyable()) continue; // Paper
+ // Paper - optimise explosions
- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
+ f -= cachedBlock.resistance; // Paper - optimise explosions
+
+ if (f > 0.0F && cachedBlock.shouldExplode == null) { // Paper - optimise explosions
+ // Paper start - optimise explosions
+ // note: we expect shouldBlockExplode to be pure with respect to power, as Vanilla currently is.
+ // basically, it is unused, which allows us to cache the result
+ final boolean shouldExplode = this.damageCalculator.shouldBlockExplode(this, this.level, cachedBlock.immutablePos, cachedBlock.blockState, f);
+ cachedBlock.shouldExplode = shouldExplode ? Boolean.TRUE : Boolean.FALSE;
+ if (shouldExplode && (this.fire || !cachedBlock.blockState.isAir())) {
+ // Paper end - optimise explosions
set.add(blockposition);
// Paper start - prevent headless pistons from forming
if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
@@ -217,11 +530,12 @@ public class Explosion {
}
}
// Paper end - prevent headless pistons from forming
+ } // Paper - optimise explosions
}
- d4 += d0 * 0.30000001192092896D;
- d5 += d1 * 0.30000001192092896D;
- d6 += d2 * 0.30000001192092896D;
+ d4 += d0; // Paper - optimise explosions
+ d5 += d1; // Paper - optimise explosions
+ d6 += d2; // Paper - optimise explosions
}
}
}
@@ -241,6 +555,8 @@ public class Explosion {
Vec3 vec3d = new Vec3(this.x, this.y, this.z);
Iterator iterator = list.iterator();
+ final BlockPos.MutableBlockPos blockPos = new BlockPos.MutableBlockPos(); // Paper - optimise explosions
+
while (iterator.hasNext()) {
Entity entity = (Entity) iterator.next();
@@ -276,11 +592,11 @@ public class Explosion {
for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
// Calculate damage separately for each EntityComplexPart
if (list.contains(entityComplexPart)) {
- entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
+ entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entityComplexPart, getSeenFraction(vec3d, entityComplexPart, blockCache, blockPos))); // Paper - actually optimise explosions and use the right entity to calculate the damage
}
}
} else {
- entity.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
+ entity.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity, getSeenFraction(vec3d, entity, blockCache, blockPos))); // Paper - actually optimise explosions
}
if (entity.lastDamageCancelled) { // SPIGOT-5339, SPIGOT-6252, SPIGOT-6777: Skip entity if damage event was cancelled
@@ -289,7 +605,7 @@ public class Explosion {
// CraftBukkit end
}
- double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity) * (double) this.damageCalculator.getKnockbackMultiplier(entity); // Paper - Optimize explosions
+ double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity, blockCache, blockPos) * (double) this.damageCalculator.getKnockbackMultiplier(entity); // Paper - Optimize explosions
double d13;
if (entity instanceof LivingEntity) {
@@ -328,6 +644,9 @@ public class Explosion {
}
}
+ this.blockCache = null; // Paper - optimise explosions
+ this.chunkPosCache = null; // Paper - optimise explosions
+ this.chunkCache = null; // Paper - optimise explosions
}
public void finalizeExplosion(boolean particles) {
@@ -547,14 +866,14 @@ public class Explosion {
private BlockInteraction() {}
}
// Paper start - Optimize explosions
- private float getBlockDensity(Vec3 vec3d, Entity entity) {
+ private float getBlockDensity(Vec3 vec3d, Entity entity, ExplosionBlockCache[] blockCache, BlockPos.MutableBlockPos blockPos) { // Paper - optimise explosions
if (!this.level.paperConfig().environment.optimizeExplosions) {
- return getSeenPercent(vec3d, entity);
+ return this.getSeenFraction(vec3d, entity, blockCache, blockPos); // Paper - optimise explosions
}
CacheKey key = new CacheKey(this, entity.getBoundingBox());
Float blockDensity = this.level.explosionDensityCache.get(key);
if (blockDensity == null) {
- blockDensity = getSeenPercent(vec3d, entity);
+ blockDensity = this.getSeenFraction(vec3d, entity, blockCache, blockPos); // Paper - optimise explosions;
this.level.explosionDensityCache.put(key, blockDensity);
}
diff --git a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
index 0ef9b402d129b072134688c06719a56328581158..1eb259b48bcab6172c15546744eea410c6a3e1fe 100644
--- a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
+++ b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
@@ -26,11 +26,17 @@ public class ExplosionDamageCalculator {
return 1.0F;
}
+ @io.papermc.paper.annotation.DoNotUse @Deprecated // Paper
public float getEntityDamageAmount(Explosion explosion, Entity entity) {
+ // Paper start - actually optimise explosions
+ return this.getEntityDamageAmount(explosion, entity, Explosion.getSeenPercent(explosion.center(), entity));
+ }
+ public float getEntityDamageAmount(Explosion explosion, Entity entity, double seenPercent) {
+ // Paper end - actually optimise explosions
float f = explosion.radius() * 2.0F;
Vec3 vec3 = explosion.center();
double d = Math.sqrt(entity.distanceToSqr(vec3)) / (double)f;
- double e = (1.0 - d) * (double)Explosion.getSeenPercent(vec3, entity);
+ double e = (1.0 - d) * seenPercent; // Paper - actually optimise explosions
return (float)((e * e + e) / 2.0 * 7.0 * (double)f + 1.0);
}
}

View file

@ -1,34 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 18 Jul 2020 16:03:57 -0700
Subject: [PATCH] Distance manager tick timings
Recently this has been taking up more time, so add a timings to
really figure out how much.
diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
index 46449728f69ee7d4f78470f8da23c055acd53a3b..4b467f1af93452d13829f756d55dee18b8889d40 100644
--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
@@ -47,6 +47,7 @@ public final class MinecraftTimings {
public static final Timing antiXrayUpdateTimer = Timings.ofSafe("anti-xray - update");
public static final Timing antiXrayObfuscateTimer = Timings.ofSafe("anti-xray - obfuscate");
public static final Timing scoreboardScoreSearch = Timings.ofSafe("Scoreboard score search"); // Paper - add timings for scoreboard search
+ public static final Timing distanceManagerTick = Timings.ofSafe("Distance Manager Tick"); // Paper - add timings for distance manager
public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkHolderManager.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkHolderManager.java
index 5b446e6ac151f99f64f0c442d0b40b5e251bc4c4..6bc7c6f16a1649fc9e24e7cf90fca401e5bd4875 100644
--- a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkHolderManager.java
+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkHolderManager.java
@@ -1316,7 +1316,9 @@ public final class ChunkHolderManager {
}
public boolean processTicketUpdates() {
+ co.aikar.timings.MinecraftTimings.distanceManagerTick.startTiming(); try { // Paper - add timings for distance manager
return this.processTicketUpdates(true, true, null);
+ } finally { co.aikar.timings.MinecraftTimings.distanceManagerTick.stopTiming(); } // Paper - add timings for distance manager
}
private static final ThreadLocal<List<ChunkProgressionTask>> CURRENT_TICKET_UPDATE_SCHEDULING = new ThreadLocal<>();

View file

@ -1,23 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 16 Feb 2021 00:16:56 -0800
Subject: [PATCH] Send full pos packets for hard colliding entities
Prevent collision problems due to desync (i.e boats)
Configurable under
`send-full-pos-for-hard-colliding-entities`
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index 22eec853588ded2d255ab69d408f8e987832abe2..4f103f731623a8570238a6867fda1c5f83fca4e4 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -183,7 +183,7 @@ public class ServerEntity {
long i1 = this.positionCodec.encodeZ(vec3d);
boolean flag6 = k < -32768L || k > 32767L || l < -32768L || l > 32767L || i1 < -32768L || i1 > 32767L;
- if (!flag6 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.onGround()) {
+ if (!flag6 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.onGround()&& !(io.papermc.paper.configuration.GlobalConfiguration.get().collisions.sendFullPosForHardCollidingEntities && this.entity.hardCollides())) { // Paper - send full pos for hard colliding entities to prevent collision problems due to desync
if ((!flag2 || !flag3) && !(this.entity instanceof AbstractArrow)) {
if (flag2) {
packet1 = new ClientboundMoveEntityPacket.Pos(this.entity.getId(), (short) ((int) k), (short) ((int) l), (short) ((int) i1), this.entity.onGround());