SPIGOT-4819: Continue refactoring of Arrow-related APIs

By: md_5 <git@md-5.net>
This commit is contained in:
Bukkit/Spigot 2019-04-30 21:12:59 +10:00
parent cfe800dd65
commit 822d06fd4b
6 changed files with 198 additions and 190 deletions

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@ -0,0 +1,114 @@
package org.bukkit.entity;
import org.bukkit.block.Block;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Represents an arrow.
*/
public interface AbstractArrow extends Projectile {
/**
* Gets the knockback strength for an arrow, which is the
* {@link org.bukkit.enchantments.Enchantment#KNOCKBACK KnockBack} level
* of the bow that shot it.
*
* @return the knockback strength value
*/
public int getKnockbackStrength();
/**
* Sets the knockback strength for an arrow.
*
* @param knockbackStrength the knockback strength value
*/
public void setKnockbackStrength(int knockbackStrength);
/**
* Gets the base amount of damage this arrow will do.
*
* Defaults to 2.0 for a normal arrow with
* <code>0.5 * (1 + power level)</code> added for arrows fired from
* enchanted bows.
*
* @return base damage amount
*/
public double getDamage();
/**
* Sets the base amount of damage this arrow will do.
*
* @param damage new damage amount
*/
public void setDamage(double damage);
/**
* Gets whether this arrow is critical.
* <p>
* Critical arrows have increased damage and cause particle effects.
* <p>
* Critical arrows generally occur when a player fully draws a bow before
* firing.
*
* @return true if it is critical
*/
public boolean isCritical();
/**
* Sets whether or not this arrow should be critical.
*
* @param critical whether or not it should be critical
*/
public void setCritical(boolean critical);
/**
* Gets whether this arrow is in a block or not.
* <p>
* Arrows in a block are motionless and may be picked up by players.
*
* @return true if in a block
*/
public boolean isInBlock();
/**
* Gets the block to which this arrow is attached.
*
* @return the attached block or null if not attached
*/
@Nullable
public Block getAttachedBlock();
/**
* Gets the current pickup status of this arrow.
*
* @return the pickup status of this arrow.
*/
@NotNull
public PickupStatus getPickupStatus();
/**
* Sets the current pickup status of this arrow.
*
* @param status new pickup status of this arrow.
*/
public void setPickupStatus(@NotNull PickupStatus status);
/**
* Represents the pickup status of this arrow.
*/
public enum PickupStatus {
/**
* The arrow cannot be picked up.
*/
DISALLOWED,
/**
* The arrow can be picked up.
*/
ALLOWED,
/**
* The arrow can only be picked up by players in creative mode.
*/
CREATIVE_ONLY
}
}

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@ -1,114 +1,97 @@
package org.bukkit.entity;
import org.bukkit.block.Block;
import java.util.List;
import org.bukkit.Color;
import org.bukkit.potion.PotionData;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Represents an arrow.
*/
public interface Arrow extends Projectile {
public interface Arrow extends AbstractArrow {
/**
* Gets the knockback strength for an arrow, which is the
* {@link org.bukkit.enchantments.Enchantment#KNOCKBACK KnockBack} level
* of the bow that shot it.
* Sets the underlying potion data
*
* @return the knockback strength value
* @param data PotionData to set the base potion state to
*/
public int getKnockbackStrength();
void setBasePotionData(@NotNull PotionData data);
/**
* Sets the knockback strength for an arrow.
* Returns the potion data about the base potion
*
* @param knockbackStrength the knockback strength value
*/
public void setKnockbackStrength(int knockbackStrength);
/**
* Gets the base amount of damage this arrow will do.
*
* Defaults to 2.0 for a normal arrow with
* <code>0.5 * (1 + power level)</code> added for arrows fired from
* enchanted bows.
*
* @return base damage amount
*/
public double getDamage();
/**
* Sets the base amount of damage this arrow will do.
*
* @param damage new damage amount
*/
public void setDamage(double damage);
/**
* Gets whether this arrow is critical.
* <p>
* Critical arrows have increased damage and cause particle effects.
* <p>
* Critical arrows generally occur when a player fully draws a bow before
* firing.
*
* @return true if it is critical
*/
public boolean isCritical();
/**
* Sets whether or not this arrow should be critical.
*
* @param critical whether or not it should be critical
*/
public void setCritical(boolean critical);
/**
* Gets whether this arrow is in a block or not.
* <p>
* Arrows in a block are motionless and may be picked up by players.
*
* @return true if in a block
*/
public boolean isInBlock();
/**
* Gets the block to which this arrow is attached.
*
* @return the attached block or null if not attached
*/
@Nullable
public Block getAttachedBlock();
/**
* Gets the current pickup status of this arrow.
*
* @return the pickup status of this arrow.
* @return a PotionData object
*/
@NotNull
public PickupStatus getPickupStatus();
PotionData getBasePotionData();
/**
* Sets the current pickup status of this arrow.
* Gets the color of this arrow.
*
* @param status new pickup status of this arrow.
* @return arrow color
*/
public void setPickupStatus(@NotNull PickupStatus status);
@NotNull
Color getColor();
/**
* Represents the pickup status of this arrow.
* Sets the color of this arrow. Will be applied as a tint to its particles.
*
* @param color arrow color
*/
public enum PickupStatus {
/**
* The arrow cannot be picked up.
*/
DISALLOWED,
/**
* The arrow can be picked up.
*/
ALLOWED,
/**
* The arrow can only be picked up by players in creative mode.
*/
CREATIVE_ONLY
}
void setColor(@NotNull Color color);
/**
* Checks for the presence of custom potion effects.
*
* @return true if custom potion effects are applied
*/
boolean hasCustomEffects();
/**
* Gets an immutable list containing all custom potion effects applied to
* this arrow.
* <p>
* Plugins should check that hasCustomEffects() returns true before calling
* this method.
*
* @return the immutable list of custom potion effects
*/
@NotNull
List<PotionEffect> getCustomEffects();
/**
* Adds a custom potion effect to this arrow.
*
* @param effect the potion effect to add
* @param overwrite true if any existing effect of the same type should be
* overwritten
* @return true if the effect was added as a result of this call
*/
boolean addCustomEffect(@NotNull PotionEffect effect, boolean overwrite);
/**
* Removes a custom potion effect from this arrow.
*
* @param type the potion effect type to remove
* @return true if the an effect was removed as a result of this call
* @throws IllegalArgumentException if this operation would leave the Arrow
* in a state with no Custom Effects and PotionType.UNCRAFTABLE
*/
boolean removeCustomEffect(@NotNull PotionEffectType type);
/**
* Checks for a specific custom potion effect type on this arrow.
*
* @param type the potion effect type to check for
* @return true if the potion has this effect
*/
boolean hasCustomEffect(@Nullable PotionEffectType type);
/**
* Removes all custom potion effects from this arrow.
*
* @throws IllegalArgumentException if this operation would leave the Arrow
* in a state with no Custom Effects and PotionType.UNCRAFTABLE
*/
void clearCustomEffects();
}

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@ -65,7 +65,7 @@ public enum EntityType implements Keyed {
/**
* An arrow projectile; may get stuck in the ground.
*/
ARROW("arrow", TippedArrow.class, 10),
ARROW("arrow", Arrow.class, 10),
/**
* A flying snowball.
*/

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@ -3,7 +3,7 @@ package org.bukkit.entity;
/**
* Represents a spectral arrow.
*/
public interface SpectralArrow extends Arrow {
public interface SpectralArrow extends AbstractArrow {
/**
* Returns the amount of time that this arrow will apply

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@ -1,97 +1,8 @@
package org.bukkit.entity;
import java.util.List;
import org.bukkit.Color;
import org.bukkit.potion.PotionData;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
public interface TippedArrow extends Arrow {
/**
* Sets the underlying potion data
*
* @param data PotionData to set the base potion state to
*/
void setBasePotionData(@NotNull PotionData data);
/**
* Returns the potion data about the base potion
*
* @return a PotionData object
*/
@NotNull
PotionData getBasePotionData();
/**
* Gets the color of this arrow.
*
* @return arrow color
*/
@NotNull
Color getColor();
/**
* Sets the color of this arrow. Will be applied as a tint to its particles.
*
* @param color arrow color
*/
void setColor(@NotNull Color color);
/**
* Checks for the presence of custom potion effects.
*
* @return true if custom potion effects are applied
*/
boolean hasCustomEffects();
/**
* Gets an immutable list containing all custom potion effects applied to
* this arrow.
* <p>
* Plugins should check that hasCustomEffects() returns true before calling
* this method.
*
* @return the immutable list of custom potion effects
*/
@NotNull
List<PotionEffect> getCustomEffects();
/**
* Adds a custom potion effect to this arrow.
*
* @param effect the potion effect to add
* @param overwrite true if any existing effect of the same type should be
* overwritten
* @return true if the effect was added as a result of this call
*/
boolean addCustomEffect(@NotNull PotionEffect effect, boolean overwrite);
/**
* Removes a custom potion effect from this arrow.
*
* @param type the potion effect type to remove
* @return true if the an effect was removed as a result of this call
* @throws IllegalArgumentException if this operation would leave the Arrow
* in a state with no Custom Effects and PotionType.UNCRAFTABLE
*/
boolean removeCustomEffect(@NotNull PotionEffectType type);
/**
* Checks for a specific custom potion effect type on this arrow.
*
* @param type the potion effect type to check for
* @return true if the potion has this effect
*/
boolean hasCustomEffect(@Nullable PotionEffectType type);
/**
* Removes all custom potion effects from this arrow.
*
* @throws IllegalArgumentException if this operation would leave the Arrow
* in a state with no Custom Effects and PotionType.UNCRAFTABLE
*/
void clearCustomEffects();
}
/**
* @deprecated tipped status depends only on base potion type not being
* UNCRAFTABLE and effects being empty.
*/
@Deprecated
public interface TippedArrow extends Arrow { }

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@ -3,4 +3,4 @@ package org.bukkit.entity;
/**
* Represents a thrown trident.
*/
public interface Trident extends Arrow { }
public interface Trident extends AbstractArrow { }