mirror of
https://github.com/PaperMC/Paper.git
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SPIGOT-4819: Continue refactoring of Arrow-related APIs
By: md_5 <git@md-5.net>
This commit is contained in:
parent
cfe800dd65
commit
822d06fd4b
6 changed files with 198 additions and 190 deletions
114
paper-api/src/main/java/org/bukkit/entity/AbstractArrow.java
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114
paper-api/src/main/java/org/bukkit/entity/AbstractArrow.java
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@ -0,0 +1,114 @@
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package org.bukkit.entity;
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import org.bukkit.block.Block;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Represents an arrow.
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*/
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public interface AbstractArrow extends Projectile {
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/**
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* Gets the knockback strength for an arrow, which is the
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* {@link org.bukkit.enchantments.Enchantment#KNOCKBACK KnockBack} level
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* of the bow that shot it.
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*
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* @return the knockback strength value
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*/
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public int getKnockbackStrength();
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/**
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* Sets the knockback strength for an arrow.
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*
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* @param knockbackStrength the knockback strength value
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*/
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public void setKnockbackStrength(int knockbackStrength);
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/**
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* Gets the base amount of damage this arrow will do.
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*
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* Defaults to 2.0 for a normal arrow with
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* <code>0.5 * (1 + power level)</code> added for arrows fired from
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* enchanted bows.
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*
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* @return base damage amount
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*/
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public double getDamage();
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/**
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* Sets the base amount of damage this arrow will do.
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*
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* @param damage new damage amount
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*/
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public void setDamage(double damage);
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/**
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* Gets whether this arrow is critical.
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* <p>
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* Critical arrows have increased damage and cause particle effects.
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* <p>
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* Critical arrows generally occur when a player fully draws a bow before
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* firing.
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*
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* @return true if it is critical
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*/
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public boolean isCritical();
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/**
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* Sets whether or not this arrow should be critical.
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*
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* @param critical whether or not it should be critical
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*/
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public void setCritical(boolean critical);
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/**
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* Gets whether this arrow is in a block or not.
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* <p>
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* Arrows in a block are motionless and may be picked up by players.
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*
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* @return true if in a block
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*/
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public boolean isInBlock();
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/**
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* Gets the block to which this arrow is attached.
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*
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* @return the attached block or null if not attached
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*/
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@Nullable
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public Block getAttachedBlock();
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/**
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* Gets the current pickup status of this arrow.
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*
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* @return the pickup status of this arrow.
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*/
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@NotNull
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public PickupStatus getPickupStatus();
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/**
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* Sets the current pickup status of this arrow.
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*
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* @param status new pickup status of this arrow.
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*/
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public void setPickupStatus(@NotNull PickupStatus status);
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/**
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* Represents the pickup status of this arrow.
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*/
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public enum PickupStatus {
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/**
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* The arrow cannot be picked up.
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*/
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DISALLOWED,
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/**
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* The arrow can be picked up.
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*/
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ALLOWED,
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/**
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* The arrow can only be picked up by players in creative mode.
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*/
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CREATIVE_ONLY
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}
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}
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@ -1,114 +1,97 @@
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package org.bukkit.entity;
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import org.bukkit.block.Block;
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import java.util.List;
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import org.bukkit.Color;
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import org.bukkit.potion.PotionData;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Represents an arrow.
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*/
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public interface Arrow extends Projectile {
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public interface Arrow extends AbstractArrow {
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/**
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* Gets the knockback strength for an arrow, which is the
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* {@link org.bukkit.enchantments.Enchantment#KNOCKBACK KnockBack} level
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* of the bow that shot it.
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* Sets the underlying potion data
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*
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* @return the knockback strength value
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* @param data PotionData to set the base potion state to
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*/
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public int getKnockbackStrength();
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void setBasePotionData(@NotNull PotionData data);
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/**
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* Sets the knockback strength for an arrow.
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* Returns the potion data about the base potion
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*
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* @param knockbackStrength the knockback strength value
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*/
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public void setKnockbackStrength(int knockbackStrength);
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/**
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* Gets the base amount of damage this arrow will do.
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*
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* Defaults to 2.0 for a normal arrow with
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* <code>0.5 * (1 + power level)</code> added for arrows fired from
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* enchanted bows.
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*
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* @return base damage amount
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*/
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public double getDamage();
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/**
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* Sets the base amount of damage this arrow will do.
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*
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* @param damage new damage amount
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*/
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public void setDamage(double damage);
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/**
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* Gets whether this arrow is critical.
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* <p>
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* Critical arrows have increased damage and cause particle effects.
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* <p>
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* Critical arrows generally occur when a player fully draws a bow before
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* firing.
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*
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* @return true if it is critical
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*/
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public boolean isCritical();
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/**
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* Sets whether or not this arrow should be critical.
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*
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* @param critical whether or not it should be critical
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*/
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public void setCritical(boolean critical);
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/**
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* Gets whether this arrow is in a block or not.
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* <p>
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* Arrows in a block are motionless and may be picked up by players.
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*
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* @return true if in a block
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*/
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public boolean isInBlock();
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/**
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* Gets the block to which this arrow is attached.
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*
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* @return the attached block or null if not attached
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*/
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@Nullable
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public Block getAttachedBlock();
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/**
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* Gets the current pickup status of this arrow.
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*
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* @return the pickup status of this arrow.
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* @return a PotionData object
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*/
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@NotNull
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public PickupStatus getPickupStatus();
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PotionData getBasePotionData();
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/**
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* Sets the current pickup status of this arrow.
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* Gets the color of this arrow.
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*
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* @param status new pickup status of this arrow.
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* @return arrow color
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*/
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public void setPickupStatus(@NotNull PickupStatus status);
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@NotNull
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Color getColor();
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/**
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* Represents the pickup status of this arrow.
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* Sets the color of this arrow. Will be applied as a tint to its particles.
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*
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* @param color arrow color
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*/
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public enum PickupStatus {
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/**
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* The arrow cannot be picked up.
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*/
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DISALLOWED,
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/**
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* The arrow can be picked up.
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*/
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ALLOWED,
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/**
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* The arrow can only be picked up by players in creative mode.
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*/
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CREATIVE_ONLY
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}
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void setColor(@NotNull Color color);
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/**
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* Checks for the presence of custom potion effects.
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*
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* @return true if custom potion effects are applied
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*/
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boolean hasCustomEffects();
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/**
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* Gets an immutable list containing all custom potion effects applied to
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* this arrow.
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* <p>
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* Plugins should check that hasCustomEffects() returns true before calling
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* this method.
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*
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* @return the immutable list of custom potion effects
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*/
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@NotNull
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List<PotionEffect> getCustomEffects();
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/**
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* Adds a custom potion effect to this arrow.
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*
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* @param effect the potion effect to add
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* @param overwrite true if any existing effect of the same type should be
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* overwritten
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* @return true if the effect was added as a result of this call
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*/
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boolean addCustomEffect(@NotNull PotionEffect effect, boolean overwrite);
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/**
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* Removes a custom potion effect from this arrow.
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*
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* @param type the potion effect type to remove
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* @return true if the an effect was removed as a result of this call
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* @throws IllegalArgumentException if this operation would leave the Arrow
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* in a state with no Custom Effects and PotionType.UNCRAFTABLE
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*/
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boolean removeCustomEffect(@NotNull PotionEffectType type);
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/**
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* Checks for a specific custom potion effect type on this arrow.
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*
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* @param type the potion effect type to check for
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* @return true if the potion has this effect
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*/
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boolean hasCustomEffect(@Nullable PotionEffectType type);
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/**
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* Removes all custom potion effects from this arrow.
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*
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* @throws IllegalArgumentException if this operation would leave the Arrow
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* in a state with no Custom Effects and PotionType.UNCRAFTABLE
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*/
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void clearCustomEffects();
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}
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@ -65,7 +65,7 @@ public enum EntityType implements Keyed {
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/**
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* An arrow projectile; may get stuck in the ground.
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*/
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ARROW("arrow", TippedArrow.class, 10),
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ARROW("arrow", Arrow.class, 10),
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/**
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* A flying snowball.
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*/
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@ -3,7 +3,7 @@ package org.bukkit.entity;
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/**
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* Represents a spectral arrow.
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*/
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public interface SpectralArrow extends Arrow {
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public interface SpectralArrow extends AbstractArrow {
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/**
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* Returns the amount of time that this arrow will apply
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@ -1,97 +1,8 @@
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package org.bukkit.entity;
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import java.util.List;
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import org.bukkit.Color;
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import org.bukkit.potion.PotionData;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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public interface TippedArrow extends Arrow {
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/**
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* Sets the underlying potion data
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*
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* @param data PotionData to set the base potion state to
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*/
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void setBasePotionData(@NotNull PotionData data);
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/**
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* Returns the potion data about the base potion
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*
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* @return a PotionData object
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*/
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@NotNull
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PotionData getBasePotionData();
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/**
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* Gets the color of this arrow.
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*
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* @return arrow color
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*/
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@NotNull
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Color getColor();
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/**
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* Sets the color of this arrow. Will be applied as a tint to its particles.
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*
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* @param color arrow color
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*/
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void setColor(@NotNull Color color);
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/**
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* Checks for the presence of custom potion effects.
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*
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* @return true if custom potion effects are applied
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*/
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boolean hasCustomEffects();
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/**
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* Gets an immutable list containing all custom potion effects applied to
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* this arrow.
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* <p>
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* Plugins should check that hasCustomEffects() returns true before calling
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* this method.
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*
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* @return the immutable list of custom potion effects
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*/
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@NotNull
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List<PotionEffect> getCustomEffects();
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/**
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* Adds a custom potion effect to this arrow.
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*
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* @param effect the potion effect to add
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* @param overwrite true if any existing effect of the same type should be
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* overwritten
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* @return true if the effect was added as a result of this call
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*/
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boolean addCustomEffect(@NotNull PotionEffect effect, boolean overwrite);
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/**
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* Removes a custom potion effect from this arrow.
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*
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* @param type the potion effect type to remove
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* @return true if the an effect was removed as a result of this call
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* @throws IllegalArgumentException if this operation would leave the Arrow
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* in a state with no Custom Effects and PotionType.UNCRAFTABLE
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*/
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boolean removeCustomEffect(@NotNull PotionEffectType type);
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/**
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* Checks for a specific custom potion effect type on this arrow.
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*
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* @param type the potion effect type to check for
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* @return true if the potion has this effect
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*/
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boolean hasCustomEffect(@Nullable PotionEffectType type);
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/**
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* Removes all custom potion effects from this arrow.
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*
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* @throws IllegalArgumentException if this operation would leave the Arrow
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* in a state with no Custom Effects and PotionType.UNCRAFTABLE
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*/
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void clearCustomEffects();
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}
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/**
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* @deprecated tipped status depends only on base potion type not being
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* UNCRAFTABLE and effects being empty.
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*/
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@Deprecated
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public interface TippedArrow extends Arrow { }
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@ -3,4 +3,4 @@ package org.bukkit.entity;
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/**
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* Represents a thrown trident.
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*/
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public interface Trident extends Arrow { }
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public interface Trident extends AbstractArrow { }
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