Reduce diff by just, well, not indenting...

This commit is contained in:
Cryptite 2023-05-03 10:54:59 -05:00
parent c8490220d2
commit 828cd13188

View file

@ -5,96 +5,29 @@ Subject: [PATCH] Add PlayerGetRespawnLocationEvent
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 4d837c1530a3031a4c2a5a39d87bd013d60e14a6..2f07456c0ff0346b621d89bbf8d84d299daba00b 100644
index 4d837c1530a3031a4c2a5a39d87bd013d60e14a6..3f3d9bb6274ba370cf8e401015e9f0979e398824 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -835,49 +835,57 @@ public abstract class PlayerList {
@@ -835,6 +835,14 @@ public abstract class PlayerList {
// CraftBukkit start - fire PlayerRespawnEvent
if (location == null) {
- // boolean isBedSpawn = false; // Paper - moved up
- ServerLevel worldserver1 = this.server.getLevel(entityplayer.getRespawnDimension());
- if (worldserver1 != null) {
- Optional optional;
+ // Paper start
+ Player respawnPlayer = entityplayer1.getBukkitEntity();
+ com.destroystokyo.paper.event.player.PlayerGetRespawnLocationEvent preRespawnEvent = new com.destroystokyo.paper.event.player.PlayerGetRespawnLocationEvent(respawnPlayer);
+ preRespawnEvent.callEvent();
+ location = preRespawnEvent.getRespawnLocation();
- if (blockposition != null) {
- optional = net.minecraft.world.entity.player.Player.findRespawnPositionAndUseSpawnBlock(worldserver1, blockposition, f, flag1, true); // Paper - Fix SPIGOT-5989
- } else {
- optional = Optional.empty();
- }
+
+ if (location == null) {
+ // Paper end
+ // boolean isBedSpawn = false; // Paper - moved up
+ ServerLevel worldserver1 = this.server.getLevel(entityplayer.getRespawnDimension());
+ if (worldserver1 != null) {
+ Optional optional;
+
+ if (blockposition != null) {
+ optional = net.minecraft.world.entity.player.Player.findRespawnPositionAndUseSpawnBlock(worldserver1, blockposition, f, flag1, true); // Paper - Fix SPIGOT-5989
+ } else {
+ optional = Optional.empty();
+ }
- if (optional.isPresent()) {
- BlockState iblockdata = worldserver1.getBlockState(blockposition);
- boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
- isAnchorSpawn = flag3; // Paper - Fix anchor respawn acting as a bed respawn from the end portal
- Vec3 vec3d = (Vec3) optional.get();
- float f1;
+ if (optional.isPresent()) {
+ BlockState iblockdata = worldserver1.getBlockState(blockposition);
+ boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
+ isAnchorSpawn = flag3; // Paper - Fix anchor respawn acting as a bed respawn from the end portal
+ Vec3 vec3d = (Vec3) optional.get();
+ float f1;
- if (!iblockdata.is(BlockTags.BEDS) && !flag3) {
- f1 = f;
- } else {
- Vec3 vec3d1 = Vec3.atBottomCenterOf(blockposition).subtract(vec3d).normalize();
+ if (!iblockdata.is(BlockTags.BEDS) && !flag3) {
+ f1 = f;
+ } else {
+ Vec3 vec3d1 = Vec3.atBottomCenterOf(blockposition).subtract(vec3d).normalize();
- f1 = (float) Mth.wrapDegrees(Mth.atan2(vec3d1.z, vec3d1.x) * 57.2957763671875D - 90.0D);
- }
+ f1 = (float) Mth.wrapDegrees(Mth.atan2(vec3d1.z, vec3d1.x) * 57.2957763671875D - 90.0D);
+ }
- entityplayer1.setRespawnPosition(worldserver1.dimension(), blockposition, f, flag1, false, com.destroystokyo.paper.event.player.PlayerSetSpawnEvent.Cause.PLAYER_RESPAWN); // Paper - PlayerSetSpawnEvent
- flag2 = !flag && flag3;
- isBedSpawn = true;
- location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z, f1, 0.0F);
- } else if (blockposition != null) {
- entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F));
- entityplayer1.setRespawnPosition(null, null, 0f, false, false, com.destroystokyo.paper.event.player.PlayerSetSpawnEvent.Cause.PLAYER_RESPAWN); // CraftBukkit - SPIGOT-5988: Clear respawn location when obstructed // Paper - PlayerSetSpawnEvent
+ entityplayer1.setRespawnPosition(worldserver1.dimension(), blockposition, f, flag1, false, com.destroystokyo.paper.event.player.PlayerSetSpawnEvent.Cause.PLAYER_RESPAWN); // Paper - PlayerSetSpawnEvent
+ flag2 = !flag && flag3;
+ isBedSpawn = true;
+ location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z, f1, 0.0F);
+ } else if (blockposition != null) {
+ entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F));
+ entityplayer1.setRespawnPosition(null, null, 0f, false, false, com.destroystokyo.paper.event.player.PlayerSetSpawnEvent.Cause.PLAYER_RESPAWN); // CraftBukkit - SPIGOT-5988: Clear respawn location when obstructed // Paper - PlayerSetSpawnEvent
+ }
// boolean isBedSpawn = false; // Paper - moved up
ServerLevel worldserver1 = this.server.getLevel(entityplayer.getRespawnDimension());
if (worldserver1 != null) {
@@ -876,8 +884,8 @@ public abstract class PlayerList {
blockposition = entityplayer1.getSpawnPoint(worldserver1);
location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle
}
- }
- if (location == null) {
- worldserver1 = this.server.getLevel(Level.OVERWORLD);
- blockposition = entityplayer1.getSpawnPoint(worldserver1);
- location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle
+ if (location == null) {
+ worldserver1 = this.server.getLevel(Level.OVERWORLD);
+ blockposition = entityplayer1.getSpawnPoint(worldserver1);
+ location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle
+ }
}
- Player respawnPlayer = entityplayer1.getBukkitEntity();
PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn, reason, com.google.common.collect.ImmutableSet.<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag>builder().add(respawnFlags)); // Paper - Fix anchor respawn acting as a bed respawn from the end portal