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Fix occasional light gen issues for neighbor blocks (#5500)
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
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1 changed files with 1 additions and 1 deletions
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@ -551,7 +551,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- long j1 = BlockPosition.a(i, enumdirection);
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- long j1 = BlockPosition.a(i, enumdirection);
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- long k1 = SectionPosition.e(j1);
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- long k1 = SectionPosition.e(j1);
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+ long j1 = BlockPosition.getAdjacent(x, y, z, enumdirection); // Paper
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+ long j1 = BlockPosition.getAdjacent(x, y, z, enumdirection); // Paper
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+ long k1 = SectionPosition.getAdjacentFromBlockPos(x, y, z, enumdirection); // Paper
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+ long k1 = SectionPosition.blockToSection(j1); // Paper
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if (k == k1 || ((LightEngineStorageBlock) this.c).g(k1)) {
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if (k == k1 || ((LightEngineStorageBlock) this.c).g(k1)) {
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this.b(i, j1, j, flag);
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this.b(i, j1, j, flag);
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