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Add world settings for mobs picking up loot
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2 changed files with 18 additions and 0 deletions
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@ -1,5 +1,14 @@
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--- a/net/minecraft/world/entity/monster/AbstractSkeleton.java
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+++ b/net/minecraft/world/entity/monster/AbstractSkeleton.java
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@@ -152,7 +152,7 @@
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this.populateDefaultEquipmentSlots(randomsource, difficulty);
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this.populateDefaultEquipmentEnchantments(world, randomsource, difficulty);
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this.reassessWeaponGoal();
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- this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier());
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+ this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.skeletons || randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); // Paper - Add world settings for mobs picking up loot
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if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
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LocalDate localdate = LocalDate.now();
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int i = localdate.get(ChronoField.DAY_OF_MONTH);
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@@ -209,7 +209,17 @@
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Level world = this.level();
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@ -264,6 +264,15 @@
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if (this.convertVillagerToZombieVillager(world, entityvillager)) {
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flag = false;
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@@ -468,7 +518,7 @@
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float f = difficulty.getSpecialMultiplier();
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if (spawnReason != EntitySpawnReason.CONVERSION) {
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- this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * f);
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+ this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.zombies || randomsource.nextFloat() < 0.55F * f); // Paper - Add world settings for mobs picking up loot
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}
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if (object == null) {
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@@ -496,7 +546,7 @@
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entitychicken1.finalizeSpawn(world, difficulty, EntitySpawnReason.JOCKEY, (SpawnGroupData) null);
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entitychicken1.setChickenJockey(true);
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