SPIGOT-5298: Remove unexplained 0.1 drop chance offset

By: md_5 <git@md-5.net>
This commit is contained in:
CraftBukkit/Spigot 2019-08-31 16:54:49 +10:00
parent 64c4a3290c
commit 84d9696c39

View file

@ -196,17 +196,17 @@ public class CraftEntityEquipment implements EntityEquipment {
private void setDropChance(EnumItemSlot slot, float chance) {
if (slot == EnumItemSlot.MAINHAND || slot == EnumItemSlot.OFFHAND) {
((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()] = chance - 0.1F;
((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()] = chance;
} else {
((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()] = chance - 0.1F;
((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()] = chance;
}
}
private float getDropChance(EnumItemSlot slot) {
if (slot == EnumItemSlot.MAINHAND || slot == EnumItemSlot.OFFHAND) {
return ((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()] + 0.1F;
return ((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()];
} else {
return ((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()] + 0.1F;
return ((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()];
}
}
}