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Add Sneaking API for Entities
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2 changed files with 21 additions and 0 deletions
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@ -823,6 +823,25 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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@NotNull
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@NotNull
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Pose getPose();
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Pose getPose();
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// Paper start
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/**
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* Returns if the entity is in sneak mode
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*
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* @return true if the entity is in sneak mode
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*/
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boolean isSneaking();
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/**
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* Sets the sneak mode the entity.
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* <p>
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* Note: For most Entities this does not update Entity's pose
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* and just makes its name tag less visible.
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*
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* @param sneak true if the entity should be sneaking
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*/
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void setSneaking(boolean sneak);
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// Paper end
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/**
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/**
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* Get the category of spawn to which this entity belongs.
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* Get the category of spawn to which this entity belongs.
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*
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*
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@ -475,6 +475,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*
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*
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* @return true if player is in sneak mode
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* @return true if player is in sneak mode
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*/
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*/
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@Override // Paper
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public boolean isSneaking();
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public boolean isSneaking();
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/**
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/**
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@ -482,6 +483,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*
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*
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* @param sneak true if player should appear sneaking
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* @param sneak true if player should appear sneaking
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*/
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*/
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@Override // Paper
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public void setSneaking(boolean sneak);
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public void setSneaking(boolean sneak);
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/**
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/**
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