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[Bleeding] Instantiate logger earlier in CraftServer. Fixes BUKKIT-4253.
Previously, if an error occurred during CraftServer initialization before the logger was instantiated, it would cause an NPE and the server would never finish loading properly. By instantiating the logger before attempting to load anything else in CraftServer, we ensure that a logger will always be available in the case of any errors.
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1 changed files with 1 additions and 2 deletions
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@ -148,6 +148,7 @@ public final class CraftServer implements Server {
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private final String serverName = "CraftBukkit";
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private final String serverVersion;
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private final String bukkitVersion = Versioning.getBukkitVersion();
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private final Logger logger = Logger.getLogger("Minecraft");
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private final ServicesManager servicesManager = new SimpleServicesManager();
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private final CraftScheduler scheduler = new CraftScheduler();
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private final SimpleCommandMap commandMap = new SimpleCommandMap(this);
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@ -176,7 +177,6 @@ public final class CraftServer implements Server {
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public CraftScoreboardManager scoreboardManager;
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public boolean playerCommandState;
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private boolean printSaveWarning;
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private Logger logger;
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private CraftIconCache icon;
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private final class BooleanWrapper {
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@ -189,7 +189,6 @@ public final class CraftServer implements Server {
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}
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public CraftServer(MinecraftServer console, PlayerList playerList) {
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this.logger = Logger.getLogger("Minecraft");
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this.console = console;
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this.playerList = (DedicatedPlayerList) playerList;
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this.serverVersion = CraftServer.class.getPackage().getImplementationVersion();
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