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Fixes a deadlock issue in CraftScheduler
By: Raphfrk <raphfrk@gmail.com>
This commit is contained in:
parent
afd79ce40e
commit
85e1d48e88
1 changed files with 5 additions and 1 deletions
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@ -20,6 +20,7 @@ public class CraftScheduler implements BukkitScheduler, Runnable {
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private final CraftThreadManager craftThreadManager = new CraftThreadManager();
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private final CraftThreadManager craftThreadManager = new CraftThreadManager();
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private final LinkedList<Runnable> mainThreadQueue = new LinkedList<Runnable>();
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private final LinkedList<Runnable> mainThreadQueue = new LinkedList<Runnable>();
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private final LinkedList<Runnable> syncedTasks = new LinkedList<Runnable>();
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private final TreeMap<CraftTask,Boolean> schedulerQueue = new TreeMap<CraftTask,Boolean>();
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private final TreeMap<CraftTask,Boolean> schedulerQueue = new TreeMap<CraftTask,Boolean>();
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@ -111,11 +112,14 @@ public class CraftScheduler implements BukkitScheduler, Runnable {
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try {
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try {
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this.currentTick = currentTick;
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this.currentTick = currentTick;
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while (!mainThreadQueue.isEmpty()) {
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while (!mainThreadQueue.isEmpty()) {
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mainThreadQueue.removeFirst().run();
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syncedTasks.addLast(mainThreadQueue.removeFirst());
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}
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}
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} finally {
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} finally {
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mainThreadLock.unlock();
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mainThreadLock.unlock();
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}
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}
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while(!syncedTasks.isEmpty()) {
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syncedTasks.removeFirst().run();
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}
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}
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}
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}
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}
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