Always write dimension NBT, even if we ignore it

DataPacks can use the dimension field for various things, so we should
still write this field to NBT, even if we ignore reading it ourselves.
This commit is contained in:
Zach Brown 2018-10-24 14:41:04 -04:00
parent 4bc185d0d7
commit 87070e5cae

View file

@ -17,15 +17,6 @@ diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/
index 7ac07ac07ac0..7ac07ac07ac0 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
nbttagcompound.setShort("Fire", (short) this.fireTicks);
nbttagcompound.setShort("Air", (short) this.getAirTicks());
nbttagcompound.setBoolean("OnGround", this.onGround);
- nbttagcompound.setInt("Dimension", this.dimension.getDimensionID());
+ //nbttagcompound.setInt("Dimension", this.dimension.getDimensionID()); // Paper - always controlled by world
nbttagcompound.setBoolean("Invulnerable", this.invulnerable);
nbttagcompound.setInt("PortalCooldown", this.portalCooldown);
nbttagcompound.a("UUID", this.getUniqueID());
@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.setAirTicks(nbttagcompound.getShort("Air"));
this.onGround = nbttagcompound.getBoolean("OnGround");