Fix nether portal frame creation (#2546)

This commit is contained in:
prplz 2019-09-16 13:12:17 +10:00 committed by Zach
parent 26acc9b77a
commit 8735587529

View file

@ -0,0 +1,25 @@
From 7c8a99570d2da9d5839045ba2d0e35eb44c74171 Mon Sep 17 00:00:00 2001
From: Michael Himing <mhiming@gmail.com>
Date: Mon, 9 Sep 2019 13:21:17 +1000
Subject: [PATCH] Fix nether portal creation
diff --git a/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java b/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
index 88fbfc01b..f66f8b323 100644
--- a/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
@@ -38,6 +38,11 @@ public class BlockStateListPopulator extends DummyGeneratorAccess {
@Override
public boolean setTypeAndData(BlockPosition position, IBlockData data, int flag) {
+ // Paper start
+ // When a LinkedHashMap entry is overwritten, it keeps its old position. Removing the entry here before adding
+ // a new one ensures that the nether portal blocks are placed last and are not destroyed by physics.
+ list.remove(position);
+ // Paper end
CraftBlockState state = CraftBlockState.getBlockState(world, position, flag);
state.setData(data);
list.put(position, state);
--
2.23.0.windows.1