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Add API to locate structures.
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3 changed files with 64 additions and 0 deletions
11
nms-patches/WorldGenFactory.patch
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11
nms-patches/WorldGenFactory.patch
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@ -0,0 +1,11 @@
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--- a/net/minecraft/server/WorldGenFactory.java
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+++ b/net/minecraft/server/WorldGenFactory.java
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@@ -9,7 +9,7 @@
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public class WorldGenFactory {
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private static final Logger a = LogManager.getLogger();
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- private static final Map<String, Class<? extends StructureStart>> b = Maps.newHashMap();
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+ public static final Map<String, Class<? extends StructureStart>> b = Maps.newHashMap(); // CraftBukkit private -> public
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private static final Map<Class<? extends StructureStart>, String> c = Maps.newHashMap();
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private static final Map<String, Class<? extends StructurePiece>> d = Maps.newHashMap();
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private static final Map<Class<? extends StructurePiece>, String> e = Maps.newHashMap();
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@ -26,6 +26,7 @@ import org.bukkit.GameRule;
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import org.bukkit.Location;
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import org.bukkit.Particle;
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import org.bukkit.Sound;
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import org.bukkit.StructureType;
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import org.bukkit.TreeType;
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import org.bukkit.World;
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import org.bukkit.WorldBorder;
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@ -1591,6 +1592,13 @@ public class CraftWorld implements World {
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}
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@Override
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public Location locateNearestStructure(Location origin, StructureType structureType, int radius, boolean findUnexplored) {
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BlockPosition originPos = new BlockPosition(origin.getX(), origin.getY(), origin.getZ());
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BlockPosition nearest = getHandle().getChunkProviderServer().getChunkGenerator().findNearestMapFeature(getHandle(), structureType.getName(), originPos, radius, findUnexplored);
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return (nearest == null) ? null : new Location(this, nearest.getX(), nearest.getY(), nearest.getZ());
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}
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public void processChunkGC() {
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chunkGCTickCount++;
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45
src/test/java/org/bukkit/StructureTypeTest.java
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45
src/test/java/org/bukkit/StructureTypeTest.java
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package org.bukkit;
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import java.util.Map;
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import net.minecraft.server.WorldGenFactory;
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import org.bukkit.support.AbstractTestingBase;
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import org.junit.Assert;
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import org.junit.BeforeClass;
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import org.junit.Test;
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/**
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* This test makes sure that Bukkit always has Minecraft structure types up to
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* date.
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*/
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public class StructureTypeTest extends AbstractTestingBase {
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private static Map<String, StructureType> structures;
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@BeforeClass
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public static void setUp() {
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structures = StructureType.getStructureTypes();
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}
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@Test
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public void testMinecraftToBukkit() {
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for (String key : WorldGenFactory.b.keySet()) { // PAIL rename structureStartMap
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Assert.assertNotNull(structures.get(key));
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}
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}
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@Test
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public void testBukkit() {
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for (Map.Entry<String, StructureType> entry : structures.entrySet()) {
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Assert.assertNotNull(StructureType.getStructureTypes().get(entry.getKey()));
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Assert.assertNotNull(StructureType.getStructureTypes().get(entry.getValue().getName()));
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}
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}
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@Test
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public void testBukkitToMinecraft() {
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for (Map.Entry<String, StructureType> entry : structures.entrySet()) {
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Assert.assertNotNull(WorldGenFactory.b.get(entry.getKey()));
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Assert.assertNotNull(WorldGenFactory.b.get(entry.getValue().getName()));
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}
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}
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}
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