Fixed bow drawback not affecting arrow damage.

This commit is contained in:
EvilSeph 2011-09-16 06:52:53 -04:00
parent 456ce51711
commit 88e57fbf2d

View file

@ -188,7 +188,7 @@ public class EntityArrow extends Entity {
Projectile projectile = (Projectile) this.getBukkitEntity();
// TODO deal with arrows being fired from a non-entity
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 4);
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, l);
server.getPluginManager().callEvent(event);
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
@ -199,7 +199,7 @@ public class EntityArrow extends Entity {
stick = movingobjectposition.entity.damageEntity(DamageSource.arrow(this, this.shooter), event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(DamageSource.arrow(this, this.shooter), 4);
stick = movingobjectposition.entity.damageEntity(DamageSource.arrow(this, this.shooter), l);
}
if (stick) {
// CraftBukkit end