Possible fix for some chunk loading issues experienced when teleporting. Thanks akrieger!

This commit is contained in:
EvilSeph 2011-06-05 12:38:56 -04:00
parent 7499e2e0df
commit 891dfbcef8

View file

@ -170,11 +170,12 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
WorldServer newWorld = ((CraftWorld)location.getWorld()).getHandle(); WorldServer newWorld = ((CraftWorld)location.getWorld()).getHandle();
ServerConfigurationManager manager = server.getHandle(); ServerConfigurationManager manager = server.getHandle();
EntityPlayer entity = getHandle(); EntityPlayer entity = getHandle();
boolean successfulTeleport = entity.netServerHandler.teleport(location);
if (oldWorld != newWorld) { if (oldWorld != newWorld && successfulTeleport) {
this.entity = manager.a(entity, newWorld.dimension, false); this.entity = manager.a(entity, newWorld.dimension, false);
} }
return entity.netServerHandler.teleport(location); return successfulTeleport;
} }
public void setSneaking(boolean sneak) { public void setSneaking(boolean sneak) {