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Do not record movement for vehicles/players unaffected by blocks

If the player is not affected by movement through blocks, then
storing the movement would eventually invoke logic to apply effects
caused by moving through such blocks. For example, moving through
a portal in spectator mode and then later switching to creative mode
would portal the player.
This commit is contained in:
Spottedleaf 2025-02-02 11:09:28 -08:00
parent e0711af5d5
commit 8927091a08
2 changed files with 35 additions and 0 deletions

View file

@ -186,6 +186,7 @@ public net.minecraft.world.entity.Entity getEncodeId()Ljava/lang/String;
public net.minecraft.world.entity.Entity getFireImmuneTicks()I
public net.minecraft.world.entity.Entity getSharedFlag(I)Z
public net.minecraft.world.entity.Entity hasVisualFire
public net.minecraft.world.entity.Entity isAffectedByBlocks()Z
public net.minecraft.world.entity.Entity isInBubbleColumn()Z
public net.minecraft.world.entity.Entity isInRain()Z
public net.minecraft.world.entity.Entity isInvulnerableToBase(Lnet/minecraft/world/damagesource/DamageSource;)Z

View file

@ -0,0 +1,34 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 2 Feb 2025 10:57:48 -0800
Subject: [PATCH] Do not record movement for vehicles/players unaffected by
blocks
If the player is not affected by movement through blocks, then
storing the movement would eventually invoke logic to apply effects
caused by moving through such blocks. For example, moving through
a portal in spectator mode and then later switching to creative mode
would portal the player.
diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 5738709f5fa6fee2ed88ba41a7718c976b780e96..882dbb1276c548316938bbc50f5f7e01f8547ff8 100644
--- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -657,7 +657,7 @@ public class ServerGamePacketListenerImpl
// CraftBukkit end
this.player.serverLevel().getChunkSource().move(this.player);
- rootVehicle.recordMovementThroughBlocks(new Vec3(x, y, z), rootVehicle.position());
+ if (!rootVehicle.isSpectator() && rootVehicle.isAffectedByBlocks()) rootVehicle.recordMovementThroughBlocks(new Vec3(x, y, z), rootVehicle.position());
Vec3 vec3 = new Vec3(rootVehicle.getX() - x, rootVehicle.getY() - y, rootVehicle.getZ() - z);
this.handlePlayerKnownMovement(vec3);
rootVehicle.setOnGroundWithMovement(packet.onGround(), vec3);
@@ -1574,7 +1574,7 @@ public class ServerGamePacketListenerImpl
Vec3 vec3 = new Vec3(this.player.getX() - x, this.player.getY() - y, this.player.getZ() - z);
this.player.setOnGroundWithMovement(packet.isOnGround(), packet.horizontalCollision(), vec3);
this.player.doCheckFallDamage(vec3.x, vec3.y, vec3.z, packet.isOnGround());
- this.player.recordMovementThroughBlocks(new Vec3(x, y, z), this.player.position());
+ if (!this.player.isSpectator() && this.player.isAffectedByBlocks()) this.player.recordMovementThroughBlocks(new Vec3(x, y, z), this.player.position());
this.handlePlayerKnownMovement(vec3);
if (flag) {
this.player.resetFallDistance();