Added pre-login event for catching logins right after name verification has completed. This happens in a different thread from the server (and thus can also block).

This commit is contained in:
sk89q 2011-04-16 03:08:13 -07:00
parent dc6c906e1a
commit 8aa376fc27
3 changed files with 59 additions and 2 deletions

View file

@ -21,6 +21,12 @@ public class NetLoginHandler extends NetHandler {
this.b = new NetworkManager(socket, s, this);
this.b.d = 0;
}
// CraftBukkit start
public Socket getSocket() {
return b.f;
}
// CraftBukkit end
public void a() {
if (this.h != null) {
@ -67,7 +73,7 @@ public class NetLoginHandler extends NetHandler {
if (!this.e.l) {
this.b(packet1login);
} else {
(new ThreadLoginVerifier(this, packet1login)).start();
(new ThreadLoginVerifier(this, packet1login, e.server)).start();
}
}
}

View file

@ -18,7 +18,7 @@ public class NetworkManager {
public static int b;
public static int c;
private Object e = new Object();
private Socket f;
public Socket f; // CraftBukkit private->public
private final SocketAddress g;
private DataInputStream h;
private DataOutputStream i;

View file

@ -0,0 +1,51 @@
package net.minecraft.server;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.net.URL;
import java.net.URLEncoder;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.player.PlayerPreLoginEvent;
class ThreadLoginVerifier extends Thread {
final Packet1Login a;
final NetLoginHandler b;
// CraftBukkit start
CraftServer server;
ThreadLoginVerifier(NetLoginHandler netloginhandler, Packet1Login packet1login, CraftServer server) {
this.server = server;
// CraftBukkit end
this.b = netloginhandler;
this.a = packet1login;
}
public void run() {
try {
String s = NetLoginHandler.a(this.b);
URL url = new URL("http://www.minecraft.net/game/checkserver.jsp?user=" + URLEncoder.encode(this.a.b, "UTF-8") + "&serverId=" + URLEncoder.encode(s, "UTF-8"));
BufferedReader bufferedreader = new BufferedReader(new InputStreamReader(url.openStream()));
String s1 = bufferedreader.readLine();
bufferedreader.close();
if (s1.equals("YES")) {
PlayerPreLoginEvent event = new PlayerPreLoginEvent(this.a.b, b.getSocket().getInetAddress());
server.getPluginManager().callEvent(event);
if (event.getResult() != PlayerPreLoginEvent.Result.ALLOWED) {
this.b.a(event.getKickMessage());
return;
}
NetLoginHandler.a(this.b, this.a);
} else {
this.b.a("Failed to verify username!");
}
} catch (Exception exception) {
exception.printStackTrace();
}
}
}