Use the custom set spawn

This commit is contained in:
Dinnerbone 2011-06-06 21:38:35 +01:00
parent d40c690c8f
commit 8b3f90f232

View file

@ -9,6 +9,7 @@ import java.util.Set;
import java.util.TreeSet;
// CraftBukkit start
import org.bukkit.Location;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
@ -124,10 +125,25 @@ public class World implements IBlockAccess {
int j;
// Craftbukkit
// Craftbukkit start
if (generator != null) {
Random rand = new Random(getSeed());
Location spawn = generator.getFixedSpawnLocation(((WorldServer)this).getWorld(), rand);
if (spawn != null) {
if (spawn.getWorld() != ((WorldServer)this).getWorld()) {
throw new IllegalStateException("Cannot set spawn point for " + worldData.name + " to be in another world (" + spawn.getWorld().getName() + ")");
} else {
worldData.setSpawn(spawn.getBlockX(), spawn.getBlockY(), spawn.getBlockZ());
isLoading = false;
return;
}
}
}
for (j = 0; !canSpawn(i, j); j += this.random.nextInt(64) - this.random.nextInt(64)) {
i += this.random.nextInt(64) - this.random.nextInt(64);
}
// Craftbukkit end
this.worldData.setSpawn(i, b0, j);
this.isLoading = false;