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Resolve some requested fixes
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2f20697d27
commit
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1 changed files with 9 additions and 12 deletions
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@ -6,13 +6,12 @@ Subject: [PATCH] Add PlayerPreRespawnLocationEvent
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerPreRespawnLocationEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerPreRespawnLocationEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..cf81752c60fb1cd5a649c50acea759036ba9d094
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index 0000000000000000000000000000000000000000..bae7b9d61a061f9a4cc812c1b9107b2695dd5374
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerPreRespawnLocationEvent.java
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@@ -0,0 +1,68 @@
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@@ -0,0 +1,65 @@
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+package io.papermc.paper.event.player;
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+
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+import org.apache.commons.lang3.Validate;
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+import org.bukkit.Location;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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@ -25,7 +24,7 @@ index 0000000000000000000000000000000000000000..cf81752c60fb1cd5a649c50acea75903
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+ * Called when a respawn event tries to determine the location of a respawn. This is called before {@link PlayerRespawnEvent}
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+ */
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+public class PlayerPreRespawnLocationEvent extends PlayerEvent {
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+ private static final HandlerList handlers = new HandlerList();
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+ private final PlayerRespawnEvent.RespawnReason respawnReason;
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+ private Location respawnLocation;
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+
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@ -41,20 +40,17 @@ index 0000000000000000000000000000000000000000..cf81752c60fb1cd5a649c50acea75903
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+ */
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+ @Nullable
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+ public Location getRespawnLocation() {
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+ return this.respawnLocation;
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+ return this.respawnLocation != null ? this.respawnLocation.clone() : null;
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+ }
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+
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+ /**
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+ * Sets the new respawn location.
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+ *
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+ * @param respawnLocation The exact location for the respawn.<br/>
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+ * @param respawnLocation The exact location for the respawn. Can be set to null to invalidate any previously called/modified events<br/>
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+ * <b>Note:</b> If this is provided, <b>no vanilla logic that calculates "safe" respawn locations will be done.</b> It is up to you to ensure you are
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+ * providing a good respawn location for a Player.
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+ */
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+ public void setRespawnLocation(@NotNull Location respawnLocation) {
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+ Validate.notNull(respawnLocation, "Respawn location can not be null");
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+ Validate.notNull(respawnLocation.getWorld(), "Respawn world can not be null");
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+
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+ public void setRespawnLocation(@Nullable Location respawnLocation) {
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+ this.respawnLocation = respawnLocation;
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+ }
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+
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@ -63,6 +59,7 @@ index 0000000000000000000000000000000000000000..cf81752c60fb1cd5a649c50acea75903
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+ *
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+ * @return the reason the event was called.
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+ */
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+ @NotNull
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+ public PlayerRespawnEvent.RespawnReason getRespawnReason() {
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+ return respawnReason;
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+ }
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@ -70,11 +67,11 @@ index 0000000000000000000000000000000000000000..cf81752c60fb1cd5a649c50acea75903
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ return HANDLER_LIST;
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+ }
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+}
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