mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 07:20:24 +01:00
Async Chunks API
Adds API's to load or generate chunks asynchronously. Also adds utility methods to Entity to teleport asynchronously.
This commit is contained in:
parent
318265a167
commit
8ce80096b6
2 changed files with 536 additions and 0 deletions
|
@ -977,6 +977,509 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
|
|||
}
|
||||
// Paper end - additional getNearbyEntities API
|
||||
|
||||
// Paper start - async chunks API
|
||||
/**
|
||||
* This is the Legacy API before Java 8 was supported. Java 8 Consumer is provided,
|
||||
* as well as future support
|
||||
*
|
||||
* Used by {@link World#getChunkAtAsync(Location,ChunkLoadCallback)} methods
|
||||
* to request a {@link Chunk} to be loaded, with this callback receiving
|
||||
* the chunk when it is finished.
|
||||
*
|
||||
* This callback will be executed on synchronously on the main thread.
|
||||
*
|
||||
* Timing and order this callback is fired is intentionally not defined and
|
||||
* and subject to change.
|
||||
*
|
||||
* @deprecated Use either the Future or the Consumer based methods
|
||||
*/
|
||||
@Deprecated(since = "1.13.1")
|
||||
public static interface ChunkLoadCallback extends java.util.function.Consumer<Chunk> {
|
||||
public void onLoad(@NotNull Chunk chunk);
|
||||
|
||||
// backwards compat to old api
|
||||
@Override
|
||||
default void accept(@NotNull Chunk chunk) {
|
||||
onLoad(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The {@link ChunkLoadCallback} will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @deprecated Use either the Future or the Consumer based methods
|
||||
* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param cb Callback to receive the chunk when it is loaded.
|
||||
* will be executed synchronously
|
||||
*/
|
||||
@Deprecated(since = "1.13.1")
|
||||
public default void getChunkAtAsync(int x, int z, @NotNull ChunkLoadCallback cb) {
|
||||
this.getChunkAtAsync(x, z, (java.util.function.Consumer<Chunk>)cb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given {@link Location}
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The {@link ChunkLoadCallback} will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @deprecated Use either the Future or the Consumer based methods
|
||||
* @param loc Location of the chunk
|
||||
* @param cb Callback to receive the chunk when it is loaded.
|
||||
* will be executed synchronously
|
||||
*/
|
||||
@Deprecated(since = "1.13.1")
|
||||
public default void getChunkAtAsync(@NotNull Location loc, @NotNull ChunkLoadCallback cb) {
|
||||
this.getChunkAtAsync(loc.getBlockX() >> 4, loc.getBlockZ() >> 4, cb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests {@link Chunk} to be loaded that contains the given {@link Block}
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The {@link ChunkLoadCallback} will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @deprecated Use either the Future or the Consumer based methods
|
||||
* @param block Block to get the containing chunk from
|
||||
* @param cb Callback to receive the chunk when it is loaded.
|
||||
* will be executed synchronously
|
||||
*/
|
||||
@Deprecated(since = "1.13.1")
|
||||
public default void getChunkAtAsync(@NotNull Block block, @NotNull ChunkLoadCallback cb) {
|
||||
this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, cb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The {@link java.util.function.Consumer} will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param cb Callback to receive the chunk when it is loaded.
|
||||
* will be executed synchronously
|
||||
*/
|
||||
default void getChunkAtAsync(final int x, final int z, final @NotNull Consumer<? super Chunk> cb) {
|
||||
this.getChunkAtAsync(x, z, true, cb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The {@link java.util.function.Consumer} will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param gen Should we generate a chunk if it doesn't exist or not
|
||||
* @param cb Callback to receive the chunk when it is loaded.
|
||||
* will be executed synchronously
|
||||
*/
|
||||
default void getChunkAtAsync(final int x, final int z, final boolean gen, final @NotNull Consumer<? super Chunk> cb) {
|
||||
this.getChunkAtAsync(x, z, gen, false, cb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The {@link java.util.function.Consumer} will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param gen Should we generate a chunk if it doesn't exist or not
|
||||
* @param urgent If true, the chunk may be prioritised to be loaded above other chunks in queue
|
||||
* @param cb Callback to receive the chunk when it is loaded.
|
||||
* will be executed synchronously
|
||||
*/
|
||||
void getChunkAtAsync(final int x, final int z, final boolean gen, final boolean urgent, final @NotNull Consumer<? super Chunk> cb);
|
||||
|
||||
/**
|
||||
* Requests all chunks with x between [minX, maxZ] and z
|
||||
* between [minZ, maxZ] to be loaded.
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will invoke the callback at possibly a later time.
|
||||
*
|
||||
* You should use this method if you need chunks loaded but do not need them
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The {@link Runnable} will always be executed synchronously
|
||||
* on the main Server Thread, and when invoked all chunks requested will be loaded.
|
||||
*
|
||||
* @param minX Minimum chunk X-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param minZ Minimum chunk Z-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param maxX Maximum chunk X-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param maxZ Maximum chunk Z-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param urgent If true, the chunks may be prioritised to be loaded above other chunks in queue
|
||||
* @param cb Callback to invoke when all chunks are loaded.
|
||||
* Will be executed synchronously
|
||||
* @see Chunk
|
||||
*/
|
||||
void getChunksAtAsync(final int minX, final int minZ, final int maxX, final int maxZ, final boolean urgent,
|
||||
final @NotNull Runnable cb);
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given {@link Location}
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The {@link java.util.function.Consumer} will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @param loc Location of the chunk
|
||||
* @param cb Callback to receive the chunk when it is loaded.
|
||||
* will be executed synchronously
|
||||
*/
|
||||
default void getChunkAtAsync(final @NotNull Location loc, final @NotNull Consumer<? super Chunk> cb) {
|
||||
this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, true, cb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given {@link Location}
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The {@link java.util.function.Consumer} will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @param loc Location of the chunk
|
||||
* @param gen Should the chunk generate if it doesn't exist
|
||||
* @param cb Callback to receive the chunk when it is loaded.
|
||||
* will be executed synchronously
|
||||
*/
|
||||
default void getChunkAtAsync(final @NotNull Location loc, final boolean gen, final @NotNull Consumer<? super Chunk> cb) {
|
||||
this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, gen, cb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests {@link Chunk} to be loaded that contains the given {@link Block}
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The {@link java.util.function.Consumer} will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @param block Block to get the containing chunk from
|
||||
* @param cb Callback to receive the chunk when it is loaded.
|
||||
* will be executed synchronously
|
||||
*/
|
||||
default void getChunkAtAsync(final @NotNull Block block, final @NotNull Consumer<? super Chunk> cb) {
|
||||
this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true, cb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests {@link Chunk} to be loaded that contains the given {@link Block}
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The {@link java.util.function.Consumer} will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @param block Block to get the containing chunk from
|
||||
* @param gen Should the chunk generate if it doesn't exist
|
||||
* @param cb Callback to receive the chunk when it is loaded.
|
||||
* will be executed synchronously
|
||||
*/
|
||||
default void getChunkAtAsync(final @NotNull Block block, final boolean gen, final @NotNull Consumer<? super Chunk> cb) {
|
||||
this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen, cb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The future will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
* @param loc Location to load the corresponding chunk from
|
||||
* @return Future that will resolve when the chunk is loaded
|
||||
*/
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Location loc) {
|
||||
return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The future will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
* @param loc Location to load the corresponding chunk from
|
||||
* @param gen Should the chunk generate if it doesn't exist
|
||||
* @return Future that will resolve when the chunk is loaded
|
||||
*/
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Location loc, final boolean gen) {
|
||||
return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, gen);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The future will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
* @param block Block to load the corresponding chunk from
|
||||
* @return Future that will resolve when the chunk is loaded
|
||||
*/
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Block block) {
|
||||
return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The future will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
* @param block Block to load the corresponding chunk from
|
||||
* @param gen Should the chunk generate if it doesn't exist
|
||||
* @return Future that will resolve when the chunk is loaded
|
||||
*/
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Block block, final boolean gen) {
|
||||
return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The future will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @return Future that will resolve when the chunk is loaded
|
||||
*/
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final int x, final int z) {
|
||||
return this.getChunkAtAsync(x, z, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The future will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
|
||||
* @param gen Should we generate a chunk if it doesn't exist or not
|
||||
* @return Future that will resolve when the chunk is loaded
|
||||
*/
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final int x, final int z, final boolean gen) {
|
||||
return this.getChunkAtAsync(x, z, gen, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The future will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
* @param loc Location to load the corresponding chunk from
|
||||
* @return Future that will resolve when the chunk is loaded
|
||||
*/
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Location loc) {
|
||||
return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, true, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The future will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
* @param loc Location to load the corresponding chunk from
|
||||
* @param gen Should the chunk generate if it doesn't exist
|
||||
* @return Future that will resolve when the chunk is loaded
|
||||
*/
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Location loc, final boolean gen) {
|
||||
return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, gen, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The future will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
* @param block Block to load the corresponding chunk from
|
||||
* @return Future that will resolve when the chunk is loaded
|
||||
*/
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Block block) {
|
||||
return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The future will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
* @param block Block to load the corresponding chunk from
|
||||
* @param gen Should the chunk generate if it doesn't exist
|
||||
* @return Future that will resolve when the chunk is loaded
|
||||
*/
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Block block, final boolean gen) {
|
||||
return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests a {@link Chunk} to be loaded at the given coordinates
|
||||
*
|
||||
* This method makes no guarantee on how fast the chunk will load,
|
||||
* and will return the chunk to the callback at a later time.
|
||||
*
|
||||
* You should use this method if you need a chunk but do not need it
|
||||
* immediately, and you wish to let the server control the speed
|
||||
* of chunk loads, keeping performance in mind.
|
||||
*
|
||||
* The future will always be executed synchronously
|
||||
* on the main Server Thread.
|
||||
*
|
||||
* @param x X Coord
|
||||
* @param z Z Coord
|
||||
* @return Future that will resolve when the chunk is loaded
|
||||
*/
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final int x, final int z) {
|
||||
return this.getChunkAtAsync(x, z, true, true);
|
||||
}
|
||||
|
||||
default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(int x, int z, boolean gen, boolean urgent) {
|
||||
java.util.concurrent.CompletableFuture<Chunk> ret = new java.util.concurrent.CompletableFuture<>();
|
||||
this.getChunkAtAsync(x, z, gen, urgent, ret::complete);
|
||||
return ret;
|
||||
}
|
||||
// Paper end - async chunks API
|
||||
|
||||
/**
|
||||
* Get a list of all players in this World
|
||||
*
|
||||
|
|
|
@ -168,6 +168,39 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
|
|||
*/
|
||||
public boolean teleport(@NotNull Entity destination, @NotNull TeleportCause cause);
|
||||
|
||||
// Paper start
|
||||
/**
|
||||
* Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready.
|
||||
* @param loc Location to teleport to
|
||||
* @return A future that will be completed with the result of the teleport
|
||||
*/
|
||||
default java.util.concurrent.@NotNull CompletableFuture<Boolean> teleportAsync(final @NotNull Location loc) {
|
||||
return this.teleportAsync(loc, TeleportCause.PLUGIN);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready.
|
||||
* @param loc Location to teleport to
|
||||
* @param cause Reason for teleport
|
||||
* @return A future that will be completed with the result of the teleport
|
||||
*/
|
||||
default java.util.concurrent.@NotNull CompletableFuture<Boolean> teleportAsync(final @NotNull Location loc, final @NotNull TeleportCause cause) {
|
||||
final class Holder {
|
||||
static final io.papermc.paper.entity.TeleportFlag[] EMPTY_FLAGS = new io.papermc.paper.entity.TeleportFlag[0];
|
||||
}
|
||||
return this.teleportAsync(loc, cause, Holder.EMPTY_FLAGS);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready.
|
||||
* @param loc Location to teleport to
|
||||
* @param cause Reason for teleport
|
||||
* @param teleportFlags Flags to be used in this teleportation
|
||||
* @return A future that will be completed with the result of the teleport
|
||||
*/
|
||||
java.util.concurrent.@NotNull CompletableFuture<Boolean> teleportAsync(@NotNull Location loc, @NotNull TeleportCause cause, @NotNull io.papermc.paper.entity.TeleportFlag @NotNull... teleportFlags);
|
||||
// Paper end
|
||||
|
||||
/**
|
||||
* Returns a list of entities within a bounding box centered around this
|
||||
* entity
|
||||
|
|
Loading…
Reference in a new issue