Enable plugins by default the right way

By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
CraftBukkit/Spigot 2011-01-03 02:25:09 +00:00
parent 161d48858d
commit 8d08cd71c9

View file

@ -8,6 +8,7 @@ import net.minecraft.server.EntityPlayerMP;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.ServerConfigurationManager;
import org.bukkit.*;
import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.SimplePluginManager;
import org.bukkit.plugin.java.JavaPluginLoader;
@ -29,11 +30,16 @@ public final class CraftServer implements Server {
pluginManager.RegisterInterface(JavaPluginLoader.class);
File pluginFolder = new File("plugins");
if (pluginFolder.exists()) {
try {
pluginManager.loadPlugins(pluginFolder);
Plugin[] plugins = plugins = pluginManager.loadPlugins(pluginFolder);
for (Plugin plugin : plugins) {
plugin.getPluginLoader().enablePlugin(plugin);
}
} catch (Throwable ex) {
Logger.getLogger(CraftServer.class.getName()).log(Level.SEVERE, "(Did you extract the lib folder?)", ex);
Logger.getLogger(CraftServer.class.getName()).log(Level.SEVERE, "(Is it up to date?)", ex);
}
} else {
pluginFolder.mkdir();