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Enable plugins by default the right way
By: Dinnerbone <dinnerbone@dinnerbone.com>
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parent
161d48858d
commit
8d08cd71c9
1 changed files with 8 additions and 2 deletions
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@ -8,6 +8,7 @@ import net.minecraft.server.EntityPlayerMP;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.ServerConfigurationManager;
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import org.bukkit.*;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.SimplePluginManager;
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import org.bukkit.plugin.java.JavaPluginLoader;
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@ -29,11 +30,16 @@ public final class CraftServer implements Server {
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pluginManager.RegisterInterface(JavaPluginLoader.class);
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File pluginFolder = new File("plugins");
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if (pluginFolder.exists()) {
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try {
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pluginManager.loadPlugins(pluginFolder);
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Plugin[] plugins = plugins = pluginManager.loadPlugins(pluginFolder);
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for (Plugin plugin : plugins) {
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plugin.getPluginLoader().enablePlugin(plugin);
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}
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} catch (Throwable ex) {
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Logger.getLogger(CraftServer.class.getName()).log(Level.SEVERE, "(Did you extract the lib folder?)", ex);
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Logger.getLogger(CraftServer.class.getName()).log(Level.SEVERE, "(Is it up to date?)", ex);
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}
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} else {
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pluginFolder.mkdir();
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