Don't allow respawning offline players

This commit is contained in:
md_5 2014-01-31 18:15:33 +11:00
parent 4864fd1c26
commit 8decebe96e

View file

@ -1,11 +1,11 @@
From a59e57191f00a217a60022aabbc270e68fb09060 Mon Sep 17 00:00:00 2001
From 5525c79dcc3eaf26c4b4785eca9bdc14ff6c38ad Mon Sep 17 00:00:00 2001
From: ninja- <xninja@openmailbox.org>
Date: Tue, 8 Oct 2013 14:34:49 +0200
Subject: [PATCH] Implement respawn API.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 22fc18f..5219468 100644
index 22fc18f..f8e43d1 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1272,6 +1272,15 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@ -16,7 +16,7 @@ index 22fc18f..5219468 100644
+ @Override
+ public void respawn()
+ {
+ if ( getHealth() <= 0 )
+ if ( getHealth() <= 0 && isOnline() )
+ {
+ server.getServer().getPlayerList().moveToWorld( getHandle(), 0, false );
+ }