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Fix sending disconnect packet in phases where it doesn't exist
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1 changed files with 21 additions and 0 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 30 May 2024 18:46:15 +0100
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Subject: [PATCH] Fix sending disconnect packet in phases where it doesn't
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exist
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 02833deaa2bb7e5abc655bc1bdbe15c4b3ac7119..f40420a6841f03983b0837e177ea2ae7c3a37ca1 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -214,7 +214,8 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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if (player != null) player.quitReason = org.bukkit.event.player.PlayerQuitEvent.QuitReason.ERRONEOUS_STATE; // Paper - Add API for quit reason
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if (flag) {
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Connection.LOGGER.debug("Failed to sent packet", throwable);
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- if (this.getSending() == PacketFlow.CLIENTBOUND) {
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+ boolean doesDisconnectExist = this.packetListener.protocol() != ConnectionProtocol.STATUS && this.packetListener.protocol() != ConnectionProtocol.HANDSHAKING; // Paper
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+ if (this.getSending() == PacketFlow.CLIENTBOUND && doesDisconnectExist) { // Paper
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Packet<?> packet = this.sendLoginDisconnect ? new ClientboundLoginDisconnectPacket(ichatmutablecomponent) : new ClientboundDisconnectPacket(ichatmutablecomponent);
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this.send((Packet) packet, PacketSendListener.thenRun(() -> {
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