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Use array for gamerule storage
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parent
c060f3fae0
commit
8e6779e8e9
1 changed files with 48 additions and 17 deletions
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@ -27,7 +27,7 @@
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while (iterator.hasNext()) {
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ServerPlayer entityplayer = (ServerPlayer) iterator.next();
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@@ -123,7 +123,7 @@
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@@ -123,12 +123,13 @@
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public static final GameRules.Key<GameRules.IntegerValue> RULE_MINECART_MAX_SPEED = GameRules.register("minecartMaxSpeed", GameRules.Category.MISC, GameRules.IntegerValue.create(8, 1, 1000, FeatureFlagSet.of(FeatureFlags.MINECART_IMPROVEMENTS), (minecraftserver, gamerules_gameruleint) -> {
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}));
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public static final GameRules.Key<GameRules.IntegerValue> RULE_SPAWN_CHUNK_RADIUS = GameRules.register("spawnChunkRadius", GameRules.Category.MISC, GameRules.IntegerValue.create(2, 0, 32, FeatureFlagSet.of(), (minecraftserver, gamerules_gameruleint) -> {
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@ -36,16 +36,36 @@
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worldserver.setDefaultSpawnPos(worldserver.getSharedSpawnPos(), worldserver.getSharedSpawnAngle());
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}));
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@@ -164,7 +164,7 @@
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private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
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private final FeatureFlagSet enabledFeatures;
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+ private final GameRules.Value<?>[] gameruleArray; // Paper - Perf: Use array for gamerule storage
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private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
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GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
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@@ -161,10 +162,21 @@
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private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules, FeatureFlagSet enabledFeatures) {
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this.rules = rules;
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this.enabledFeatures = enabledFeatures;
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+
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+ // Paper start - Perf: Use array for gamerule storage
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+ int arraySize = GameRules.Key.lastGameRuleIndex + 1;
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+ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
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+
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+ for (Entry<GameRules.Key<?>, GameRules.Value<?>> entry : rules.entrySet()) {
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+ values[entry.getKey().gameRuleIndex] = entry.getValue();
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+ }
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+
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+ this.gameruleArray = values;
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+ // Paper end - Perf: Use array for gamerule storage
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}
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public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
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- T t0 = (GameRules.Value) this.rules.get(key);
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+ T t0 = (T) this.rules.get(key); // CraftBukkit - decompile error
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+ T t0 = key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper - Perf: Use array for gamerule storage
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if (t0 == null) {
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throw new IllegalArgumentException("Tried to access invalid game rule");
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@@ -184,7 +184,7 @@
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@@ -184,7 +196,7 @@
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private void loadFromTag(DynamicLike<?> values) {
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this.rules.forEach((gamerules_gamerulekey, gamerules_gamerulevalue) -> {
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@ -54,7 +74,7 @@
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Objects.requireNonNull(gamerules_gamerulevalue);
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dataresult.ifSuccess(gamerules_gamerulevalue::deserialize);
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@@ -205,22 +205,22 @@
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@@ -205,22 +217,22 @@
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private <T extends GameRules.Value<T>> void callVisitorCap(GameRules.GameRuleTypeVisitor visitor, GameRules.Key<?> key, GameRules.Type<?> type) {
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if (type.requiredFeatures.isSubsetOf(this.enabledFeatures)) {
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@ -85,7 +105,18 @@
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}
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public boolean getBoolean(GameRules.Key<GameRules.BooleanValue> rule) {
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@@ -285,11 +285,11 @@
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@@ -232,6 +244,10 @@
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}
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public static final class Key<T extends GameRules.Value<T>> {
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+ // Paper start - Perf: Use array for gamerule storage
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+ public static int lastGameRuleIndex = 0;
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+ public final int gameRuleIndex = lastGameRuleIndex++;
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+ // Paper end - Perf: Use array for gamerule storage
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final String id;
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private final GameRules.Category category;
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@@ -285,11 +301,11 @@
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final Supplier<ArgumentType<?>> argument;
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private final Function<GameRules.Type<T>, T> constructor;
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@ -99,7 +130,7 @@
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this.argument = argumentType;
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this.constructor = ruleFactory;
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this.callback = changeCallback;
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@@ -302,7 +302,7 @@
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@@ -302,7 +318,7 @@
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}
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public T createRule() {
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@ -108,7 +139,7 @@
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}
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public void callVisitor(GameRules.GameRuleTypeVisitor consumer, GameRules.Key<T> key) {
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@@ -322,21 +322,21 @@
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@@ -322,21 +338,21 @@
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this.type = type;
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}
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@ -138,7 +169,7 @@
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public abstract String serialize();
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@@ -350,7 +350,7 @@
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@@ -350,7 +366,7 @@
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protected abstract T copy();
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@ -147,7 +178,7 @@
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}
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public interface GameRuleTypeVisitor {
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@@ -366,7 +366,7 @@
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@@ -366,7 +382,7 @@
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private boolean value;
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@ -156,7 +187,7 @@
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return new GameRules.Type<>(BoolArgumentType::bool, (gamerules_gameruledefinition) -> {
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return new GameRules.BooleanValue(gamerules_gameruledefinition, initialValue);
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}, changeCallback, GameRules.GameRuleTypeVisitor::visitBoolean, FeatureFlagSet.of());
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@@ -383,17 +383,20 @@
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@@ -383,17 +399,20 @@
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}
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@Override
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@ -182,7 +213,7 @@
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}
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@Override
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@@ -402,7 +405,7 @@
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@@ -402,7 +421,7 @@
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}
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@Override
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@ -191,7 +222,7 @@
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this.value = Boolean.parseBoolean(value);
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}
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@@ -421,9 +424,9 @@
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@@ -421,9 +440,9 @@
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return new GameRules.BooleanValue(this.type, this.value);
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}
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@ -204,7 +235,7 @@
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}
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}
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@@ -431,13 +434,13 @@
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@@ -431,13 +450,13 @@
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private int value;
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@ -220,7 +251,7 @@
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return new GameRules.Type<>(() -> {
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return IntegerArgumentType.integer(min, max);
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}, (gamerules_gameruledefinition) -> {
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@@ -456,17 +459,20 @@
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@@ -456,17 +475,20 @@
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}
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@Override
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@ -246,7 +277,7 @@
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}
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@Override
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@@ -475,7 +481,7 @@
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@@ -475,7 +497,7 @@
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}
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@Override
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@ -255,7 +286,7 @@
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this.value = IntegerValue.safeParse(value);
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}
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@@ -517,9 +523,9 @@
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@@ -517,9 +539,9 @@
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return new GameRules.IntegerValue(this.type, this.value);
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}
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