mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-11 17:31:06 +01:00
Revert "Implements interface for changing the view distance."
This commit is contained in:
parent
12e377501e
commit
8ea590bbcc
7 changed files with 33 additions and 294 deletions
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@ -29,16 +29,6 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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private int bO = 0;
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private int bO = 0;
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public boolean h;
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public boolean h;
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// CraftBukkit start - extra variables
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private boolean viewDistanceSet;
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private int viewDistance; // set view distance on a per player basis
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private int actualViewDistance; // when view distance in the world changes, need to know how far I could previously see
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public String displayName;
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public org.bukkit.Location compassTarget;
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public long timeOffset = 0;
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public boolean relativeTime = true;
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// CraftBukkit end
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public EntityPlayer(MinecraftServer minecraftserver, World world, String s, ItemInWorldManager iteminworldmanager) {
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public EntityPlayer(MinecraftServer minecraftserver, World world, String s, ItemInWorldManager iteminworldmanager) {
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super(world);
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super(world);
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iteminworldmanager.player = this;
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iteminworldmanager.player = this;
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@ -61,12 +51,13 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.height = 0.0F;
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this.height = 0.0F;
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// CraftBukkit start
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// CraftBukkit start
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this.viewDistanceSet = false;
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this.actualViewDistance = getViewDistance(); // set the 'current' view distance. This value will be updated any time the actual view distance changes
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this.displayName = this.name;
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this.displayName = this.name;
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// CraftBukkit end
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}
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}
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public String displayName;
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public org.bukkit.Location compassTarget;
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// CraftBukkit end
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public void spawnIn(World world) {
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public void spawnIn(World world) {
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super.spawnIn(world);
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super.spawnIn(world);
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// CraftBukkit - world fallback code, either respawn location or global spawn
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// CraftBukkit - world fallback code, either respawn location or global spawn
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@ -492,6 +483,8 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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}
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// CraftBukkit start
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// CraftBukkit start
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public long timeOffset = 0;
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public boolean relativeTime = true;
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public long getPlayerTime() {
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public long getPlayerTime() {
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if (this.relativeTime) {
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if (this.relativeTime) {
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@ -507,55 +500,5 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public String toString() {
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public String toString() {
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return super.toString() + "(" + this.name + " at " + this.locX + "," + this.locY + "," + this.locZ + ")";
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return super.toString() + "(" + this.name + " at " + this.locX + "," + this.locY + "," + this.locZ + ")";
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}
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}
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public void setViewDistance(int viewDistance) {
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if (viewDistance < 1) { // for now must set view distance to 1 or higher. 0 might be possible, but it breaks the game at the moment
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viewDistance = 1;
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}
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this.viewDistance = viewDistance;
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this.viewDistanceSet = true;
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updateViewDistance();
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}
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public int getViewDistance() {
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if (viewDistanceSet) {
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return viewDistance;
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} else {
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return defaultViewDistance();
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}
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}
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private int defaultViewDistance() {
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org.bukkit.World world = getBukkitEntity().getWorld();
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if (world != null) {
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return world.getViewDistance();
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} else {
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return getBukkitEntity().getServer().getViewDistance();
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}
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}
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public void resetViewDistance() {
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this.viewDistanceSet = false;
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updateViewDistance();
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}
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public boolean isViewDistanceSet() {
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return viewDistanceSet;
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}
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/**
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* Should be called every time the view distance might have changed.
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* Ensures we are always aware of the current and previous view distances.
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*
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* synchronized so that we are always sure that we have accurately tracked the view distance changes
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*/
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public synchronized void updateViewDistance() {
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if (actualViewDistance == getViewDistance()) {
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return;
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}
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// notify the player manager that our view distance may have changed
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((CraftWorld) getBukkitEntity().getWorld()).getHandle().manager.updatePlayerViewDistance(this, actualViewDistance, getViewDistance());
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actualViewDistance = getViewDistance();
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}
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// CraftBukkit end
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// CraftBukkit end
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}
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}
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@ -14,10 +14,15 @@ public class PlayerManager {
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private final int[][] g = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}};
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private final int[][] g = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}};
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public PlayerManager(MinecraftServer minecraftserver, int i, int j) {
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public PlayerManager(MinecraftServer minecraftserver, int i, int j) {
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// CraftBukkit start - no longer need to track view distance here, defers to the player.
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if (j > 15) {
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throw new IllegalArgumentException("Too big view radius!");
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} else if (j < 3) {
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throw new IllegalArgumentException("Too small view radius!");
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} else {
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this.f = j;
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this.server = minecraftserver;
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this.server = minecraftserver;
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this.e = i;
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this.e = i;
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// CraftBukkit end
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}
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}
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}
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public WorldServer a() {
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public WorldServer a() {
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@ -61,7 +66,7 @@ public class PlayerManager {
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entityplayer.d = entityplayer.locX;
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entityplayer.d = entityplayer.locX;
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entityplayer.e = entityplayer.locZ;
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entityplayer.e = entityplayer.locZ;
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int k = 0;
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int k = 0;
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int l = entityplayer.getViewDistance(); // CraftBukkit - use per-player view distance rather than this.f;
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int l = this.f;
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int i1 = 0;
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int i1 = 0;
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int j1 = 0;
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int j1 = 0;
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@ -96,11 +101,8 @@ public class PlayerManager {
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int i = (int) entityplayer.d >> 4;
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int i = (int) entityplayer.d >> 4;
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int j = (int) entityplayer.e >> 4;
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int j = (int) entityplayer.e >> 4;
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// CraftBukkit start - use per-player view distance instead of this.f
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for (int k = i - this.f; k <= i + this.f; ++k) {
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int viewDistance = entityplayer.getViewDistance();
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for (int l = j - this.f; l <= j + this.f; ++l) {
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for (int k = i - viewDistance; k <= i + viewDistance; ++k) {
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for (int l = j - viewDistance; l <= j + viewDistance; ++l) {
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// CraftBukkit end
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PlayerInstance playerinstance = this.a(k, l, false);
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PlayerInstance playerinstance = this.a(k, l, false);
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if (playerinstance != null) {
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if (playerinstance != null) {
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@ -112,14 +114,12 @@ public class PlayerManager {
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this.managedPlayers.remove(entityplayer);
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this.managedPlayers.remove(entityplayer);
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}
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}
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// CraftBukkit start - changed signature to take a reference to a player. Allows for per-player view distance checks
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private boolean a(int i, int j, int k, int l) {
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private boolean a(int viewDistance, int i, int j, int k, int l) {
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int i1 = i - k;
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int i1 = i - k;
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int j1 = j - l;
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int j1 = j - l;
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return i1 >= -viewDistance && i1 <= viewDistance ? j1 >= -viewDistance && j1 <= viewDistance : false; // CraftBukkit - use per-player view distance
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return i1 >= -this.f && i1 <= this.f ? j1 >= -this.f && j1 <= this.f : false;
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}
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}
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// CraftBukkit end
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public void movePlayer(EntityPlayer entityplayer) {
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public void movePlayer(EntityPlayer entityplayer) {
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int i = (int) entityplayer.locX >> 4;
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int i = (int) entityplayer.locX >> 4;
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@ -135,16 +135,13 @@ public class PlayerManager {
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int j1 = j - l;
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int j1 = j - l;
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if (i1 != 0 || j1 != 0) {
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if (i1 != 0 || j1 != 0) {
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// CraftBukkit start - use per-player view distance instead of this.f
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for (int k1 = i - this.f; k1 <= i + this.f; ++k1) {
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int viewDistance = entityplayer.getViewDistance();
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for (int l1 = j - this.f; l1 <= j + this.f; ++l1) {
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for (int k1 = i - viewDistance; k1 <= i + viewDistance; ++k1) {
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if (!this.a(k1, l1, k, l)) {
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for (int l1 = j - viewDistance; l1 <= j + viewDistance; ++l1) {
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if (!this.a(viewDistance, k1, l1, k, l)) { // CraftBukkit - use per-player view distance
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this.a(k1, l1, true).a(entityplayer);
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this.a(k1, l1, true).a(entityplayer);
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}
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}
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if (!this.a(viewDistance, k1 - i1, l1 - j1, i, j)) { // CraftBukkit - use per-player view distance
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if (!this.a(k1 - i1, l1 - j1, i, j)) {
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// CraftBukkit end
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PlayerInstance playerinstance = this.a(k1 - i1, l1 - j1, false);
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PlayerInstance playerinstance = this.a(k1 - i1, l1 - j1, false);
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if (playerinstance != null) {
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if (playerinstance != null) {
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@ -185,87 +182,4 @@ public class PlayerManager {
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static List b(PlayerManager playermanager) {
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static List b(PlayerManager playermanager) {
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return playermanager.c;
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return playermanager.c;
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}
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}
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// CraftBukkit start
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/**
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* This method will update references of the EntityPlayer to ensure they are being sent all and only those chunks they can see.
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* Note that no attempt is made in this method to track the distance viewable. As such, care should be taken to ensure the
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* EntityPlayer could indeed see as far previously as you have specified.
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*
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* If the chunks which the EntityPlayer can see changes, chunks will be added or removed in a spiral fashion.
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* @param entityPlayer the EntityPlayer to update
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* @param oldViewDistance the previous distance they could see
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* @param newViewDistance the new distance they can see
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*/
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public void updatePlayerViewDistance(EntityPlayer entityPlayer, int oldViewDistance, int newViewDistance) {
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if (oldViewDistance == newViewDistance) {
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return;
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}
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int chunkX = (int) entityPlayer.locX >> 4;
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int chunkZ = (int) entityPlayer.locZ >> 4;
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entityPlayer.d = entityPlayer.locX; // set the 'last known' position
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entityPlayer.e = entityPlayer.locZ;
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// Going to add/remove players from player-chunk maps in a spiral fashion
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// This will send players new chunks they don't have, as well as stop sending chunks they shouldn't have
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// We move in an anticlockwise fashion, and can start at any of the four corners
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// 0 is [-1,-1]; 1 is [1,-1]; 2 is [1,1]; 3 is [-1,1];
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int corner = 2; // TODO use the direction the player is facing to determine best start corner
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int xStartOffset = this.g[(corner+3)%4][(corner+1)%2]; // calculate which offset to use based on corner we start in
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int zStartOffset = this.g[(corner+2)%4][corner%2];
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int deltaX;
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int deltaZ;
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int loop;
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int loopStart;
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if (newViewDistance < oldViewDistance) {
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// Remove player from outer chunk loops in player-chunk map
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loopStart = oldViewDistance;
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for (loop = loopStart, deltaX = xStartOffset*loopStart, deltaZ = zStartOffset*loopStart;
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loop > newViewDistance;
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--loop, deltaX-=xStartOffset, deltaZ-=zStartOffset) {
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for (int edge = 0; edge < 4; ++edge) {
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int[] direction = this.g[corner++ % 4];
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for (int i2 = 0; i2 < loop*2; ++i2) {
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deltaX += direction[0];
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deltaZ += direction[1];
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this.removePlayerFromChunk(entityPlayer, chunkX + deltaX, chunkZ + deltaZ);
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}
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}
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}
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} else if (newViewDistance > oldViewDistance) {
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// Add player to outer chunk loops in player-chunk map
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loopStart = oldViewDistance + 1; // start adding outside the current outer loop
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for (loop = loopStart, deltaX = xStartOffset*loopStart, deltaZ = zStartOffset*loopStart;
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loop <= newViewDistance;
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++loop, deltaX+=xStartOffset, deltaZ+=zStartOffset) {
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for (int edge = 0; edge < 4; ++edge) {
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int[] direction = this.g[corner++ % 4];
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for (int i2 = 0; i2 < loop*2; ++i2) {
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deltaX += direction[0];
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deltaZ += direction[1];
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this.addPlayerToChunk(entityPlayer, chunkX + deltaX, chunkZ + deltaZ);
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}
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}
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}
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}
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}
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private void removePlayerFromChunk(EntityPlayer entityPlayer, int chunkX, int chunkZ) {
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PlayerInstance chunkPlayerMap = this.a(chunkX, chunkZ, false); // get the chunk-player map for this chunk, don't create it if it doesn't exist yet
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if (chunkPlayerMap != null) {
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chunkPlayerMap.b(entityPlayer); // if the chunk-player map exists, remove the player from it.
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}
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}
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private void addPlayerToChunk(EntityPlayer entityPlayer, int chunkX, int chunkZ) {
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PlayerInstance chunkPlayerMap = this.a(chunkX, chunkZ, true); // get the chunk-player map for this chunk, create it if it doesn't exist yet
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chunkPlayerMap.a(entityPlayer); // add the player to the chunk-player map
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}
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// CraftBukkit end
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}
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}
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@ -46,7 +46,6 @@ public class ServerConfigurationManager {
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// CraftBukkit start
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// CraftBukkit start
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private CraftServer cserver;
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private CraftServer cserver;
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private int viewDistance;
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public ServerConfigurationManager(MinecraftServer minecraftserver) {
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public ServerConfigurationManager(MinecraftServer minecraftserver) {
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minecraftserver.server = new CraftServer(minecraftserver, this);
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minecraftserver.server = new CraftServer(minecraftserver, this);
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@ -59,7 +58,7 @@ public class ServerConfigurationManager {
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this.k = minecraftserver.a("banned-ips.txt");
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this.k = minecraftserver.a("banned-ips.txt");
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this.l = minecraftserver.a("ops.txt");
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this.l = minecraftserver.a("ops.txt");
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this.m = minecraftserver.a("white-list.txt");
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this.m = minecraftserver.a("white-list.txt");
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this.viewDistance = minecraftserver.propertyManager.getInt("view-distance", 10); // CraftBukkit - add field viewDistance
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int i = minecraftserver.propertyManager.getInt("view-distance", 10);
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// CraftBukkit - removed playermanagers
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// CraftBukkit - removed playermanagers
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this.maxPlayers = minecraftserver.propertyManager.getInt("max-players", 20);
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this.maxPlayers = minecraftserver.propertyManager.getInt("max-players", 20);
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@ -96,7 +95,7 @@ public class ServerConfigurationManager {
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public int a() {
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public int a() {
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// CraftBukkit start
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// CraftBukkit start
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if (this.server.worlds.size() == 0) {
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if (this.server.worlds.size() == 0) {
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return this.viewDistance * 16 - 16; // Use field value
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return this.server.propertyManager.getInt("view-distance", 10) * 16 - 16;
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}
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}
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return this.server.worlds.get(0).manager.getFurthestViewableBlock();
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return this.server.worlds.get(0).manager.getFurthestViewableBlock();
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// CraftBukkit end
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// CraftBukkit end
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@ -638,19 +637,4 @@ public class ServerConfigurationManager {
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entityplayer.updateInventory(entityplayer.defaultContainer);
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entityplayer.updateInventory(entityplayer.defaultContainer);
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entityplayer.C();
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entityplayer.C();
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}
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}
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// CraftBukkit start - getters and setters for viewDistance
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public void setViewDistance(int viewDistance) {
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this.viewDistance = viewDistance;
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}
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public int getViewDistance() {
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return viewDistance;
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}
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public void saveViewDistance() {
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this.server.propertyManager.properties.setProperty("view-distance", Integer.toString(this.viewDistance));
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this.server.propertyManager.savePropertiesFile();
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}
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// CraftBukkit end
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}
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}
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@ -21,10 +21,6 @@ public class WorldServer extends World implements BlockChangeDelegate {
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public boolean canSave;
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public boolean canSave;
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public final MinecraftServer server; // CraftBukkit - private -> public final
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public final MinecraftServer server; // CraftBukkit - private -> public final
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private EntityList G = new EntityList();
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private EntityList G = new EntityList();
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// CraftBukkit start - extra variables
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private int viewDistance; // keep track of changes to view distance
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private boolean viewDistanceSet; // ...and if any changes have been made
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// CraftBukkit end
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|
||||||
// CraftBukkit start - change signature
|
// CraftBukkit start - change signature
|
||||||
public WorldServer(MinecraftServer minecraftserver, IDataManager idatamanager, String s, int i, long j, org.bukkit.World.Environment env, ChunkGenerator gen) {
|
public WorldServer(MinecraftServer minecraftserver, IDataManager idatamanager, String s, int i, long j, org.bukkit.World.Environment env, ChunkGenerator gen) {
|
||||||
|
@ -33,9 +29,7 @@ public class WorldServer extends World implements BlockChangeDelegate {
|
||||||
|
|
||||||
this.dimension = i;
|
this.dimension = i;
|
||||||
this.pvpMode = minecraftserver.pvpMode;
|
this.pvpMode = minecraftserver.pvpMode;
|
||||||
// use view distance from configuration manager, instead of property manager
|
this.manager = new PlayerManager(minecraftserver, this.dimension, minecraftserver.propertyManager.getInt("view-distance", 10));
|
||||||
// TODO allow saving view distance per world
|
|
||||||
this.manager = new PlayerManager(minecraftserver, this.dimension, minecraftserver.serverConfigurationManager.getViewDistance());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public final int dimension;
|
public final int dimension;
|
||||||
|
@ -188,50 +182,4 @@ public class WorldServer extends World implements BlockChangeDelegate {
|
||||||
// CraftBukkit end
|
// CraftBukkit end
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// CraftBukkit start - add getter and setter for view distance
|
|
||||||
public int getViewDistance() {
|
|
||||||
if (viewDistanceSet) {
|
|
||||||
return viewDistance;
|
|
||||||
} else {
|
|
||||||
return getServer().getViewDistance();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method enforces notchian view distances. Do not set it below 3 or above 15.
|
|
||||||
* It is possible to set view distance per-player to any positive value.
|
|
||||||
* @param viewDistance the number of chunks players herein managed can see by default.
|
|
||||||
* @throws IllegalArgumentException If view distance is less than 3 or greater than 15
|
|
||||||
*/
|
|
||||||
public void setViewDistance(int viewDistance) throws IllegalArgumentException{
|
|
||||||
if (viewDistance > 15) {
|
|
||||||
throw new IllegalArgumentException("Too big view radius!");
|
|
||||||
} else if (viewDistance < 3) {
|
|
||||||
throw new IllegalArgumentException("Too small view radius!");
|
|
||||||
} else {
|
|
||||||
this.viewDistance = viewDistance;
|
|
||||||
this.viewDistanceSet = true;
|
|
||||||
updateViewDistance();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void resetViewDistance() {
|
|
||||||
viewDistanceSet = false;
|
|
||||||
updateViewDistance();
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isViewDistanceSet() {
|
|
||||||
return viewDistanceSet;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void updateViewDistance() {
|
|
||||||
// notify players that they may have to update their view distance
|
|
||||||
for (Object entityPlayerObject : this.manager.managedPlayers) {
|
|
||||||
if (entityPlayerObject instanceof EntityPlayer) {
|
|
||||||
((EntityPlayer) entityPlayerObject).updateViewDistance();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// CraftBukkit end
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -275,6 +275,10 @@ public final class CraftServer implements Server {
|
||||||
return this.getConfigInt("server-port", 25565);
|
return this.getConfigInt("server-port", 25565);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int getViewDistance() {
|
||||||
|
return this.getConfigInt("view-distance", 10);
|
||||||
|
}
|
||||||
|
|
||||||
public String getIp() {
|
public String getIp() {
|
||||||
return this.getConfigString("server-ip", "");
|
return this.getConfigString("server-ip", "");
|
||||||
}
|
}
|
||||||
|
@ -750,22 +754,6 @@ public final class CraftServer implements Server {
|
||||||
return this.console.allowFlight;
|
return this.console.allowFlight;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getViewDistance() {
|
|
||||||
return server.getViewDistance();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setViewDistance(int viewDistance) throws IllegalArgumentException{
|
|
||||||
server.setViewDistance(viewDistance);
|
|
||||||
updateViewDistance();
|
|
||||||
server.saveViewDistance();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void updateViewDistance() {
|
|
||||||
for (World world : worlds.values()) {
|
|
||||||
((CraftWorld) world).updateViewDistance();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public ChunkGenerator getGenerator(String world) {
|
public ChunkGenerator getGenerator(String world) {
|
||||||
ConfigurationNode node = configuration.getNode("worlds");
|
ConfigurationNode node = configuration.getNode("worlds");
|
||||||
ChunkGenerator result = null;
|
ChunkGenerator result = null;
|
||||||
|
|
|
@ -811,24 +811,4 @@ public class CraftWorld implements World {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getViewDistance() {
|
|
||||||
return world.getViewDistance();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setViewDistance(int viewDistance) throws IllegalArgumentException{
|
|
||||||
world.setViewDistance(viewDistance);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void resetViewDistance(){
|
|
||||||
world.resetViewDistance();
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isViewDistanceSet() {
|
|
||||||
return world.isViewDistanceSet();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void updateViewDistance() {
|
|
||||||
world.updateViewDistance();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
package org.bukkit.craftbukkit.entity;
|
package org.bukkit.craftbukkit.entity;
|
||||||
|
|
||||||
|
import java.net.InetSocketAddress;
|
||||||
|
import java.net.SocketAddress;
|
||||||
import net.minecraft.server.EntityHuman;
|
import net.minecraft.server.EntityHuman;
|
||||||
import net.minecraft.server.EntityPlayer;
|
import net.minecraft.server.EntityPlayer;
|
||||||
import net.minecraft.server.Packet131;
|
import net.minecraft.server.Packet131;
|
||||||
|
@ -26,11 +28,7 @@ import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.player.PlayerTeleportEvent;
|
import org.bukkit.event.player.PlayerTeleportEvent;
|
||||||
import org.bukkit.map.MapView;
|
import org.bukkit.map.MapView;
|
||||||
|
|
||||||
import java.net.InetSocketAddress;
|
|
||||||
import java.net.SocketAddress;
|
|
||||||
|
|
||||||
public class CraftPlayer extends CraftHumanEntity implements Player {
|
public class CraftPlayer extends CraftHumanEntity implements Player {
|
||||||
|
|
||||||
public CraftPlayer(CraftServer server, EntityPlayer entity) {
|
public CraftPlayer(CraftServer server, EntityPlayer entity) {
|
||||||
super(server, entity);
|
super(server, entity);
|
||||||
}
|
}
|
||||||
|
@ -347,20 +345,4 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
||||||
public void resetPlayerTime() {
|
public void resetPlayerTime() {
|
||||||
setPlayerTime(0, true);
|
setPlayerTime(0, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setViewDistance(int viewDistance) {
|
|
||||||
getHandle().setViewDistance(viewDistance);
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getViewDistance() {
|
|
||||||
return getHandle().getViewDistance();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void resetViewDistance() {
|
|
||||||
getHandle().resetViewDistance();
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isViewDistanceSet() {
|
|
||||||
return getHandle().isViewDistanceSet();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue