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Add Adventure message to PlayerAdvancementDoneEvent
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1 changed files with 36 additions and 0 deletions
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@ -4,6 +4,10 @@ import org.bukkit.advancement.Advancement;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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// Paper start
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import org.jetbrains.annotations.Nullable;
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import net.kyori.adventure.text.Component;
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// Paper end
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/**
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/**
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* Called when a player has completed all criteria in an advancement.
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* Called when a player has completed all criteria in an advancement.
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@ -13,10 +17,17 @@ public class PlayerAdvancementDoneEvent extends PlayerEvent {
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private static final HandlerList handlers = new HandlerList();
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private static final HandlerList handlers = new HandlerList();
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//
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//
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private final Advancement advancement;
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private final Advancement advancement;
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private Component message; // Paper - Add Adventure message
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public PlayerAdvancementDoneEvent(@NotNull Player who, @NotNull Advancement advancement) {
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public PlayerAdvancementDoneEvent(@NotNull Player who, @NotNull Advancement advancement) {
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// Paper start - Add Adventure message
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this(who, advancement, null);
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}
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public PlayerAdvancementDoneEvent(@NotNull Player who, @NotNull Advancement advancement, @Nullable Component message) {
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// Paper end
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super(who);
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super(who);
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this.advancement = advancement;
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this.advancement = advancement;
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this.message = message; // Paper - Add Adventure message
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}
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}
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/**
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/**
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@ -29,6 +40,31 @@ public class PlayerAdvancementDoneEvent extends PlayerEvent {
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return advancement;
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return advancement;
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}
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}
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// Paper start - Add Adventure message
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/**
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* Gets the message to send to all online players.
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* <p>
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* Will be null if the advancement does not announce to chat, for example if
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* it is a recipe unlock or a root advancement.
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*
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* @return The announcement message, or null
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*/
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@Nullable
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public Component message() {
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return this.message;
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}
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/**
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* Sets the message to send to all online players.
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* <p>
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* If set to null the message will not be sent.
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*
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* @param message The new message
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*/
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public void message(@Nullable Component message) {
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this.message = message;
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}
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// Paper end
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@NotNull
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@NotNull
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@Override
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@Override
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public HandlerList getHandlers() {
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public HandlerList getHandlers() {
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