Merge branch 'master' into pre/1.12

This commit is contained in:
Zach Brown 2017-05-18 18:43:21 -05:00
commit 8fb32efc40

View file

@ -78,7 +78,7 @@ index 40514d042..f0743e6cc 100644
return this.serverThread; return this.serverThread;
} }
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index bc2322e62..a43588598 100644 index 072de1f71..4483beeba 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java --- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList { @@ -0,0 +0,0 @@ public abstract class PlayerList {
@ -107,7 +107,7 @@ index bc2322e62..a43588598 100644
// CraftBukkit start // CraftBukkit start
public void sendMessage(IChatBaseComponent[] iChatBaseComponents) { public void sendMessage(IChatBaseComponent[] iChatBaseComponents) {
diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
index 49768734d..e1bc3e64e 100644 index 49768734d..d51636c8e 100644
--- a/src/main/java/org/spigotmc/RestartCommand.java --- a/src/main/java/org/spigotmc/RestartCommand.java
+++ b/src/main/java/org/spigotmc/RestartCommand.java +++ b/src/main/java/org/spigotmc/RestartCommand.java
@@ -0,0 +0,0 @@ public class RestartCommand extends Command @@ -0,0 +0,0 @@ public class RestartCommand extends Command
@ -115,8 +115,6 @@ index 49768734d..e1bc3e64e 100644
try try
{ {
- if ( script.isFile() ) - if ( script.isFile() )
- {
- System.out.println( "Attempting to restart with " + SpigotConfig.restartScript );
+ // Paper - extract method and cleanup + // Paper - extract method and cleanup
+ boolean isRestarting = addShutdownHook(script); + boolean isRestarting = addShutdownHook(script);
+ if (isRestarting) { + if (isRestarting) {
@ -124,48 +122,17 @@ index 49768734d..e1bc3e64e 100644
+ } else { + } else {
+ System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." ); + System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." );
+ } + }
+
- // Disable Watchdog
- WatchdogThread.doStop();
+ // Stop the watchdog + // Stop the watchdog
+ WatchdogThread.doStop(); + WatchdogThread.doStop();
+
- // Kick all players
- for ( EntityPlayer p : (List< EntityPlayer>) MinecraftServer.getServer().getPlayerList().players )
- {
- p.playerConnection.disconnect(SpigotConfig.restartMessage);
- }
- // Give the socket a chance to send the packets
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
- // Close the socket so we can rebind with the new process
- MinecraftServer.getServer().getServerConnection().b();
-
- // Give time for it to kick in
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
+ shutdownServer(isRestarting); + shutdownServer(isRestarting);
+ } catch ( Exception ex ) + } catch ( Exception ex )
+ { + {
+ ex.printStackTrace(); + ex.printStackTrace();
+ } + }
+ } + }
+
- // Actually shutdown
- try
- {
- MinecraftServer.getServer().stop();
- } catch ( Throwable t )
- {
- }
+ // Paper start - sync copied from above with minor changes, async added + // Paper start - sync copied from above with minor changes, async added
+ private static void shutdownServer(boolean isRestarting) + private static void shutdownServer(boolean isRestarting)
+ { + {
@ -181,9 +148,58 @@ index 49768734d..e1bc3e64e 100644
+ { + {
+ Thread.sleep( 100 ); + Thread.sleep( 100 );
+ } catch ( InterruptedException ex ) + } catch ( InterruptedException ex )
{
- System.out.println( "Attempting to restart with " + SpigotConfig.restartScript );
+ }
- // Disable Watchdog
- WatchdogThread.doStop();
+ closeSocket();
- // Kick all players
- for ( EntityPlayer p : (List< EntityPlayer>) MinecraftServer.getServer().getPlayerList().players )
- {
- p.playerConnection.disconnect(SpigotConfig.restartMessage);
- }
- // Give the socket a chance to send the packets
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
- // Close the socket so we can rebind with the new process
- MinecraftServer.getServer().getServerConnection().b();
+ // Actually shutdown
+ try
+ {
+ MinecraftServer.getServer().stop();
+ } catch ( Throwable t )
+ { + {
+ } + }
- // Give time for it to kick in
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
+ // Actually stop the JVM
+ System.exit(0);
- // Actually shutdown
- try
- {
- MinecraftServer.getServer().stop();
- } catch ( Throwable t )
- {
- }
+ } else
+ {
+ // Mark the server to shutdown at the end of the tick
+ MinecraftServer.getServer().safeShutdown(isRestarting);
- // This will be done AFTER the server has completely halted - // This will be done AFTER the server has completely halted
- Thread shutdownHook = new Thread() - Thread shutdownHook = new Thread()
- { - {
@ -209,24 +225,19 @@ index 49768734d..e1bc3e64e 100644
- } - }
- } - }
- }; - };
+ closeSocket();
- shutdownHook.setDaemon( true ); - shutdownHook.setDaemon( true );
- Runtime.getRuntime().addShutdownHook( shutdownHook ); - Runtime.getRuntime().addShutdownHook( shutdownHook );
- } else - } else
+ // Actually shutdown + // wait 10 seconds to see if we're actually going to try shutdown
+ try + try
+ {
+ Thread.sleep(10000);
+ }
+ catch (InterruptedException ignored)
{ {
- System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." ); - System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." );
+ MinecraftServer.getServer().stop(); -
+ } catch ( Throwable t )
+ {
+ }
+ } else
+ {
+ // Mark the server to shutdown at the end of the tick
+ MinecraftServer.getServer().safeShutdown(isRestarting);
- // Actually shutdown - // Actually shutdown
- try - try
- { - {
@ -234,14 +245,6 @@ index 49768734d..e1bc3e64e 100644
- } catch ( Throwable t ) - } catch ( Throwable t )
- { - {
- } - }
+
+ // wait 10 seconds to see if we're actually going to try shutdown
+ try
+ {
+ Thread.sleep(10000);
+ }
+ catch (InterruptedException ignored)
+ {
} }
+ +
+ // Check if we've actually hit a state where the server is going to safely shutdown + // Check if we've actually hit a state where the server is going to safely shutdown