Use AreaMap for per-player mob spawning (#7235)

This commit is contained in:
Jason Penilla 2022-01-02 11:06:08 -08:00
parent a671db9b96
commit 8fd1e9d56b
5 changed files with 83 additions and 333 deletions

View file

@ -31,7 +31,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
int viewDistance;
public final com.destroystokyo.paper.util.PlayerMobDistanceMap playerMobDistanceMap; // Paper
public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobDistanceMap; // Paper
+ // Paper start - optimise checkDespawn
+ public static final int GENERAL_AREA_MAP_SQUARE_RADIUS = 40;
@ -48,25 +48,25 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
// Note: players need to be explicitly added to distance maps before they can be updated
this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerGeneralAreaMap.add(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
}
void removePlayerFromDistanceMaps(ServerPlayer player) {
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
this.playerMobDistanceMap.add(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.playerMobSpawnMap.remove(player);
this.playerChunkTickRangeMap.remove(player);
// Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerGeneralAreaMap.remove(player); // Paper - optimise checkDespawns
}
void updateMaps(ServerPlayer player) {
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
this.playerMobDistanceMap.remove(player);
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}
// Paper end - use distance map to optimise entity tracker
this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerGeneralAreaMap.update(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
}
// Paper end
// Paper start
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
this.playerMobDistanceMap.update(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}
});

View file

@ -61,28 +61,32 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
// Note: players need to be explicitly added to distance maps before they can be updated
+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
}
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
this.playerMobDistanceMap.add(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
void removePlayerFromDistanceMaps(ServerPlayer player) {
-
+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerMobSpawnMap.remove(player);
+ this.playerChunkTickRangeMap.remove(player);
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
}
void updateMaps(ServerPlayer player) {
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
this.playerMobDistanceMap.remove(player);
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
int chunkX = MCUtil.getChunkCoordinate(player.getX());
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
// Note: players need to be explicitly added to distance maps before they can be updated
+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
}
// Paper end
// Paper start
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
this.playerMobDistanceMap.update(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.regionManagers.add(this.dataRegionManager);
// Paper end
this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.PlayerMobDistanceMap() : null; // Paper
this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets) : null; // Paper
+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerChunkTickRangeMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,

View file

@ -1,19 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Beech Horn <beechhorn@gmail.com>
Date: Fri, 14 Feb 2020 19:39:59 +0000
Subject: [PATCH] Skip distance map update when spawning disabled.
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
int l = this.distanceManager.getNaturalSpawnChunkCount();
// Paper start - per player mob spawning
NaturalSpawner.SpawnState spawnercreature_d; // moved down
- if (this.chunkMap.playerMobDistanceMap != null) {
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
// update distance map
this.level.timings.playerMobDistanceMapUpdate.startTiming();
this.chunkMap.playerMobDistanceMap.update(this.level.players, this.distanceManager.getSimulationDistance());

View file

@ -52,9 +52,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper end - use distance map to optimise entity tracker
// Note: players need to be explicitly added to distance maps before they can be updated
this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
}
// Paper start - per player mob spawning
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
void removePlayerFromDistanceMaps(ServerPlayer player) {
+ // Paper start - use distance map to optimise tracker
+ for (int i = 0, len = TRACKING_RANGE_TYPES.length; i < len; ++i) {
+ this.playerEntityTrackerTrackMaps[i].remove(player);
@ -76,12 +78,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ }
+ // Paper end - use distance map to optimise entity tracker
this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
}
// Paper end
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.regionManagers.add(this.dataRegionManager);
// Paper end
this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.PlayerMobDistanceMap() : null; // Paper
this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets) : null; // Paper
+ // Paper start - use distance map to optimise entity tracker
+ this.playerEntityTrackerTrackMaps = new com.destroystokyo.paper.util.misc.PlayerAreaMap[TRACKING_RANGE_TYPES.length];
+ this.entityTrackerTrackRanges = new int[TRACKING_RANGE_TYPES.length];

View file

@ -4,26 +4,6 @@ Date: Mon, 19 Aug 2019 01:27:58 +0500
Subject: [PATCH] implement optional per player mob spawns
diff --git a/src/main/java/co/aikar/timings/WorldTimingsHandler.java b/src/main/java/co/aikar/timings/WorldTimingsHandler.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/co/aikar/timings/WorldTimingsHandler.java
+++ b/src/main/java/co/aikar/timings/WorldTimingsHandler.java
@@ -0,0 +0,0 @@ public class WorldTimingsHandler {
public final Timing miscMobSpawning;
+ public final Timing playerMobDistanceMapUpdate;
public final Timing poiUnload;
public final Timing chunkUnload;
@@ -0,0 +0,0 @@ public class WorldTimingsHandler {
miscMobSpawning = Timings.ofSafe(name + "Mob spawning - Misc");
+ playerMobDistanceMapUpdate = Timings.ofSafe(name + "Per Player Mob Spawning - Distance Map Update");
poiUnload = Timings.ofSafe(name + "Chunk unload - POI");
chunkUnload = Timings.ofSafe(name + "Chunk unload - Chunk");
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@ -41,264 +21,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ perPlayerMobSpawns = getBoolean("per-player-mob-spawns", true);
+ }
}
diff --git a/src/main/java/com/destroystokyo/paper/util/PlayerMobDistanceMap.java b/src/main/java/com/destroystokyo/paper/util/PlayerMobDistanceMap.java
new file mode 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/util/PlayerMobDistanceMap.java
@@ -0,0 +0,0 @@
+package com.destroystokyo.paper.util;
+
+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
+import it.unimi.dsi.fastutil.objects.ObjectLinkedOpenHashSet;
+import java.util.List;
+import java.util.Map;
+import net.minecraft.core.SectionPos;
+import net.minecraft.server.level.ServerPlayer;
+import net.minecraft.world.level.ChunkPos;
+import org.spigotmc.AsyncCatcher;
+import java.util.HashMap;
+
+/** @author Spottedleaf */
+public final class PlayerMobDistanceMap {
+
+ private static final PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> EMPTY_SET = new PooledHashSets.PooledObjectLinkedOpenHashSet<>();
+
+ private final Map<ServerPlayer, SectionPos> players = new HashMap<>();
+ // we use linked for better iteration.
+ private final Long2ObjectOpenHashMap<PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer>> playerMap = new Long2ObjectOpenHashMap<>(32, 0.5f);
+ private int viewDistance;
+
+ private final PooledHashSets<ServerPlayer> pooledHashSets = new PooledHashSets<>();
+
+ public PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> getPlayersInRange(final ChunkPos chunkPos) {
+ return this.getPlayersInRange(chunkPos.x, chunkPos.z);
+ }
+
+ public PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> getPlayersInRange(final int chunkX, final int chunkZ) {
+ return this.playerMap.getOrDefault(ChunkPos.asLong(chunkX, chunkZ), EMPTY_SET);
+ }
+
+ public void update(final List<ServerPlayer> currentPlayers, final int newViewDistance) {
+ AsyncCatcher.catchOp("Distance map update");
+ final ObjectLinkedOpenHashSet<ServerPlayer> gone = new ObjectLinkedOpenHashSet<>(this.players.keySet());
+
+ final int oldViewDistance = this.viewDistance;
+ this.viewDistance = newViewDistance;
+
+ for (final ServerPlayer player : currentPlayers) {
+ if (player.isSpectator() || !player.affectsSpawning) {
+ continue; // will be left in 'gone' (or not added at all)
+ }
+
+ gone.remove(player);
+
+ final SectionPos newPosition = player.getLastSectionPos();
+ final SectionPos oldPosition = this.players.put(player, newPosition);
+
+ if (oldPosition == null) {
+ this.addNewPlayer(player, newPosition, newViewDistance);
+ } else {
+ this.updatePlayer(player, oldPosition, newPosition, oldViewDistance, newViewDistance);
+ }
+ //this.validatePlayer(player, newViewDistance); // debug only
+ }
+
+ for (final ServerPlayer player : gone) {
+ final SectionPos oldPosition = this.players.remove(player);
+ if (oldPosition != null) {
+ this.removePlayer(player, oldPosition, oldViewDistance);
+ }
+ }
+ }
+
+ // expensive op, only for debug
+ private void validatePlayer(final ServerPlayer player, final int viewDistance) {
+ int entiesGot = 0;
+ int expectedEntries = (2 * viewDistance + 1);
+ expectedEntries *= expectedEntries;
+
+ final SectionPos currPosition = player.getLastSectionPos();
+
+ final int centerX = currPosition.getX();
+ final int centerZ = currPosition.getZ();
+
+ for (final Long2ObjectLinkedOpenHashMap.Entry<PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer>> entry : this.playerMap.long2ObjectEntrySet()) {
+ final long key = entry.getLongKey();
+ final PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> map = entry.getValue();
+
+ if (map.referenceCount == 0) {
+ throw new IllegalStateException("Invalid map");
+ }
+
+ if (map.set.contains(player)) {
+ ++entiesGot;
+
+ final int chunkX = ChunkPos.getX(key);
+ final int chunkZ = ChunkPos.getZ(key);
+
+ final int dist = Math.max(Math.abs(chunkX - centerX), Math.abs(chunkZ - centerZ));
+
+ if (dist > viewDistance) {
+ throw new IllegalStateException("Expected view distance " + viewDistance + ", got " + dist);
+ }
+ }
+ }
+
+ if (entiesGot != expectedEntries) {
+ throw new IllegalStateException("Expected " + expectedEntries + ", got " + entiesGot);
+ }
+ }
+
+ private void addPlayerTo(final ServerPlayer player, final int chunkX, final int chunkZ) {
+ this.playerMap.compute(ChunkPos.asLong(chunkX, chunkZ), (final Long key, final PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> players) -> {
+ if (players == null) {
+ return player.cachedSingleMobDistanceMap;
+ } else {
+ return PlayerMobDistanceMap.this.pooledHashSets.findMapWith(players, player);
+ }
+ });
+ }
+
+ private void removePlayerFrom(final ServerPlayer player, final int chunkX, final int chunkZ) {
+ this.playerMap.compute(ChunkPos.asLong(chunkX, chunkZ), (final Long keyInMap, final PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> players) -> {
+ return PlayerMobDistanceMap.this.pooledHashSets.findMapWithout(players, player); // rets null instead of an empty map
+ });
+ }
+
+ private void updatePlayer(final ServerPlayer player, final SectionPos oldPosition, final SectionPos newPosition, final int oldViewDistance, final int newViewDistance) {
+ final int toX = newPosition.getX();
+ final int toZ = newPosition.getZ();
+ final int fromX = oldPosition.getX();
+ final int fromZ = oldPosition.getZ();
+
+ final int dx = toX - fromX;
+ final int dz = toZ - fromZ;
+
+ final int totalX = Math.abs(fromX - toX);
+ final int totalZ = Math.abs(fromZ - toZ);
+
+ if (Math.max(totalX, totalZ) > (2 * oldViewDistance)) {
+ // teleported?
+ this.removePlayer(player, oldPosition, oldViewDistance);
+ this.addNewPlayer(player, newPosition, newViewDistance);
+ return;
+ }
+
+ // x axis is width
+ // z axis is height
+ // right refers to the x axis of where we moved
+ // top refers to the z axis of where we moved
+
+ if (oldViewDistance == newViewDistance) {
+ // same view distance
+
+ // used for relative positioning
+ final int up = 1 | (dz >> (Integer.SIZE - 1)); // 1 if dz >= 0, -1 otherwise
+ final int right = 1 | (dx >> (Integer.SIZE - 1)); // 1 if dx >= 0, -1 otherwise
+
+ // The area excluded by overlapping the two view distance squares creates four rectangles:
+ // Two on the left, and two on the right. The ones on the left we consider the "removed" section
+ // and on the right the "added" section.
+ // https://i.imgur.com/MrnOBgI.png is a reference image. Note that the outside border is not actually
+ // exclusive to the regions they surround.
+
+ // 4 points of the rectangle
+ int maxX; // exclusive
+ int minX; // inclusive
+ int maxZ; // exclusive
+ int minZ; // inclusive
+
+ if (dx != 0) {
+ // handle right addition
+
+ maxX = toX + (oldViewDistance * right) + right; // exclusive
+ minX = fromX + (oldViewDistance * right) + right; // inclusive
+ maxZ = fromZ + (oldViewDistance * up) + up; // exclusive
+ minZ = toZ - (oldViewDistance * up); // inclusive
+
+ for (int currX = minX; currX != maxX; currX += right) {
+ for (int currZ = minZ; currZ != maxZ; currZ += up) {
+ this.addPlayerTo(player, currX, currZ);
+ }
+ }
+ }
+
+ if (dz != 0) {
+ // handle up addition
+
+ maxX = toX + (oldViewDistance * right) + right; // exclusive
+ minX = toX - (oldViewDistance * right); // inclusive
+ maxZ = toZ + (oldViewDistance * up) + up; // exclusive
+ minZ = fromZ + (oldViewDistance * up) + up; // inclusive
+
+ for (int currX = minX; currX != maxX; currX += right) {
+ for (int currZ = minZ; currZ != maxZ; currZ += up) {
+ this.addPlayerTo(player, currX, currZ);
+ }
+ }
+ }
+
+ if (dx != 0) {
+ // handle left removal
+
+ maxX = toX - (oldViewDistance * right); // exclusive
+ minX = fromX - (oldViewDistance * right); // inclusive
+ maxZ = fromZ + (oldViewDistance * up) + up; // exclusive
+ minZ = toZ - (oldViewDistance * up); // inclusive
+
+ for (int currX = minX; currX != maxX; currX += right) {
+ for (int currZ = minZ; currZ != maxZ; currZ += up) {
+ this.removePlayerFrom(player, currX, currZ);
+ }
+ }
+ }
+
+ if (dz != 0) {
+ // handle down removal
+
+ maxX = fromX + (oldViewDistance * right) + right; // exclusive
+ minX = fromX - (oldViewDistance * right); // inclusive
+ maxZ = toZ - (oldViewDistance * up); // exclusive
+ minZ = fromZ - (oldViewDistance * up); // inclusive
+
+ for (int currX = minX; currX != maxX; currX += right) {
+ for (int currZ = minZ; currZ != maxZ; currZ += up) {
+ this.removePlayerFrom(player, currX, currZ);
+ }
+ }
+ }
+ } else {
+ // different view distance
+ // for now :)
+ this.removePlayer(player, oldPosition, oldViewDistance);
+ this.addNewPlayer(player, newPosition, newViewDistance);
+ }
+ }
+
+ private void removePlayer(final ServerPlayer player, final SectionPos position, final int viewDistance) {
+ final int x = position.getX();
+ final int z = position.getZ();
+
+ for (int xoff = -viewDistance; xoff <= viewDistance; ++xoff) {
+ for (int zoff = -viewDistance; zoff <= viewDistance; ++zoff) {
+ this.removePlayerFrom(player, x + xoff, z + zoff);
+ }
+ }
+ }
+
+ private void addNewPlayer(final ServerPlayer player, final SectionPos position, final int viewDistance) {
+ final int x = position.getX();
+ final int z = position.getZ();
+
+ for (int xoff = -viewDistance; xoff <= viewDistance; ++xoff) {
+ for (int zoff = -viewDistance; zoff <= viewDistance; ++zoff) {
+ this.addPlayerTo(player, x + xoff, z + zoff);
+ }
+ }
+ }
+}
diff --git a/src/main/java/com/destroystokyo/paper/util/PooledHashSets.java b/src/main/java/com/destroystokyo/paper/util/PooledHashSets.java
new file mode 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
@ -554,15 +276,47 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
private final Long2ByteMap chunkTypeCache;
private final Queue<Runnable> unloadQueue;
int viewDistance;
+ public final com.destroystokyo.paper.util.PlayerMobDistanceMap playerMobDistanceMap; // Paper
+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobDistanceMap; // Paper
// CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
public final CallbackExecutor callbackExecutor = new CallbackExecutor();
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
int chunkX = MCUtil.getChunkCoordinate(player.getX());
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
// Note: players need to be explicitly added to distance maps before they can be updated
+ // Paper start - per player mob spawning
+ if (this.playerMobDistanceMap != null) {
+ this.playerMobDistanceMap.add(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
+ }
+ // Paper end - per player mob spawning
}
void removePlayerFromDistanceMaps(ServerPlayer player) {
+ // Paper start - per player mob spawning
+ if (this.playerMobDistanceMap != null) {
+ this.playerMobDistanceMap.remove(player);
+ }
+ // Paper end - per player mob spawning
}
void updateMaps(ServerPlayer player) {
int chunkX = MCUtil.getChunkCoordinate(player.getX());
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
// Note: players need to be explicitly added to distance maps before they can be updated
+ // Paper start - per player mob spawning
+ if (this.playerMobDistanceMap != null) {
+ this.playerMobDistanceMap.update(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
+ }
+ // Paper end - per player mob spawning
}
// Paper end
// Paper start
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.dataRegionManager = new io.papermc.paper.chunk.SingleThreadChunkRegionManager(this.level, 2, (1.0 / 3.0), 1, 6, "Data", DataRegionData::new, DataRegionSectionData::new);
this.regionManagers.add(this.dataRegionManager);
// Paper end
+ this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.PlayerMobDistanceMap() : null; // Paper
+ this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets) : null; // Paper
}
protected ChunkGenerator generator() {
@ -575,11 +329,17 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ if (!this.level.paperConfig.perPlayerMobSpawns) {
+ return;
+ }
+ int chunkX = (int)Math.floor(entity.getX()) >> 4;
+ int chunkZ = (int)Math.floor(entity.getZ()) >> 4;
+ int index = entity.getType().getCategory().ordinal();
+
+ for (ServerPlayer player : this.playerMobDistanceMap.getPlayersInRange(chunkX, chunkZ)) {
+ final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> inRange = this.playerMobDistanceMap.getObjectsInRange(entity.chunkPosition());
+ if (inRange == null) {
+ return;
+ }
+ final Object[] backingSet = inRange.getBackingSet();
+ for (int i = 0; i < backingSet.length; i++) {
+ if (!(backingSet[i] instanceof final ServerPlayer player)) {
+ continue;
+ }
+ ++player.mobCounts[index];
+ }
+ }
@ -620,11 +380,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- NaturalSpawner.SpawnState spawnercreature_d = NaturalSpawner.createState(l, this.level.getAllEntities(), this::getFullChunk, new LocalMobCapCalculator(this.chunkMap));
+ // Paper start - per player mob spawning
+ NaturalSpawner.SpawnState spawnercreature_d; // moved down
+ if (this.chunkMap.playerMobDistanceMap != null) {
+ // update distance map
+ this.level.timings.playerMobDistanceMapUpdate.startTiming();
+ this.chunkMap.playerMobDistanceMap.update(this.level.players, this.distanceManager.getSimulationDistance());
+ this.level.timings.playerMobDistanceMapUpdate.stopTiming();
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't count mobs when animals and monsters are disabled
+ // re-set mob counts
+ for (ServerPlayer player : this.level.players) {
+ Arrays.fill(player.mobCounts, 0);
@ -684,7 +440,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
- if (entity instanceof Mob) {
+ if (localmobcapcalculator != null && entity instanceof Mob) {
+ if (localmobcapcalculator != null && entity instanceof Mob) { // Paper
localmobcapcalculator.addMob(chunk.getPos(), enumcreaturetype);
}
@ -709,8 +465,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+
+ if (world.paperConfig.perPlayerMobSpawns) {
+ int minDiff = Integer.MAX_VALUE;
+ for (net.minecraft.server.level.ServerPlayer entityplayer : world.getChunkSource().chunkMap.playerMobDistanceMap.getPlayersInRange(chunk.getPos())) {
+ minDiff = Math.min(limit - world.getChunkSource().chunkMap.getMobCountNear(entityplayer, enumcreaturetype), minDiff);
+ final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> inRange = world.getChunkSource().chunkMap.playerMobDistanceMap.getObjectsInRange(chunk.getPos());
+ if (inRange != null) {
+ final Object[] backingSet = inRange.getBackingSet();
+ for (int k = 0; k < backingSet.length; k++) {
+ if (!(backingSet[k] instanceof final net.minecraft.server.level.ServerPlayer player)) {
+ continue;
+ }
+ minDiff = Math.min(limit - world.getChunkSource().chunkMap.getMobCountNear(player, enumcreaturetype), minDiff);
+ }
+ }
+ difference = (minDiff == Integer.MAX_VALUE) ? 0 : minDiff;
+ }