mirror of
https://github.com/PaperMC/Paper.git
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Use AreaMap for per-player mob spawning (#7235)
This commit is contained in:
parent
a671db9b96
commit
8fd1e9d56b
5 changed files with 83 additions and 333 deletions
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@ -31,7 +31,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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int viewDistance;
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public final com.destroystokyo.paper.util.PlayerMobDistanceMap playerMobDistanceMap; // Paper
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public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobDistanceMap; // Paper
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+ // Paper start - optimise checkDespawn
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+ public static final int GENERAL_AREA_MAP_SQUARE_RADIUS = 40;
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@ -48,25 +48,25 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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// Note: players need to be explicitly added to distance maps before they can be updated
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this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerGeneralAreaMap.add(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
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}
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void removePlayerFromDistanceMaps(ServerPlayer player) {
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.add(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.playerMobSpawnMap.remove(player);
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this.playerChunkTickRangeMap.remove(player);
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// Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerGeneralAreaMap.remove(player); // Paper - optimise checkDespawns
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}
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void updateMaps(ServerPlayer player) {
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.remove(player);
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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// Paper end - use distance map to optimise entity tracker
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this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerGeneralAreaMap.update(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
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}
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// Paper end
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// Paper start
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.update(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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});
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@ -61,28 +61,32 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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// Note: players need to be explicitly added to distance maps before they can be updated
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+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.add(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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void removePlayerFromDistanceMaps(ServerPlayer player) {
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-
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerMobSpawnMap.remove(player);
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+ this.playerChunkTickRangeMap.remove(player);
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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void updateMaps(ServerPlayer player) {
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.remove(player);
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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int chunkX = MCUtil.getChunkCoordinate(player.getX());
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int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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// Note: players need to be explicitly added to distance maps before they can be updated
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+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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// Paper end
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// Paper start
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.update(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.regionManagers.add(this.dataRegionManager);
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// Paper end
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this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.PlayerMobDistanceMap() : null; // Paper
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this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets) : null; // Paper
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerChunkTickRangeMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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@ -1,19 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Beech Horn <beechhorn@gmail.com>
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Date: Fri, 14 Feb 2020 19:39:59 +0000
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Subject: [PATCH] Skip distance map update when spawning disabled.
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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int l = this.distanceManager.getNaturalSpawnChunkCount();
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// Paper start - per player mob spawning
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NaturalSpawner.SpawnState spawnercreature_d; // moved down
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- if (this.chunkMap.playerMobDistanceMap != null) {
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+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
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// update distance map
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this.level.timings.playerMobDistanceMapUpdate.startTiming();
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this.chunkMap.playerMobDistanceMap.update(this.level.players, this.distanceManager.getSimulationDistance());
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@ -52,9 +52,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper end - use distance map to optimise entity tracker
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// Note: players need to be explicitly added to distance maps before they can be updated
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this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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// Paper start - per player mob spawning
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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void removePlayerFromDistanceMaps(ServerPlayer player) {
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+ // Paper start - use distance map to optimise tracker
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+ for (int i = 0, len = TRACKING_RANGE_TYPES.length; i < len; ++i) {
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+ this.playerEntityTrackerTrackMaps[i].remove(player);
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@ -76,12 +78,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ // Paper end - use distance map to optimise entity tracker
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this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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// Paper end
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.regionManagers.add(this.dataRegionManager);
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// Paper end
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this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.PlayerMobDistanceMap() : null; // Paper
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this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets) : null; // Paper
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+ // Paper start - use distance map to optimise entity tracker
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+ this.playerEntityTrackerTrackMaps = new com.destroystokyo.paper.util.misc.PlayerAreaMap[TRACKING_RANGE_TYPES.length];
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+ this.entityTrackerTrackRanges = new int[TRACKING_RANGE_TYPES.length];
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@ -4,26 +4,6 @@ Date: Mon, 19 Aug 2019 01:27:58 +0500
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Subject: [PATCH] implement optional per player mob spawns
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diff --git a/src/main/java/co/aikar/timings/WorldTimingsHandler.java b/src/main/java/co/aikar/timings/WorldTimingsHandler.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/co/aikar/timings/WorldTimingsHandler.java
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+++ b/src/main/java/co/aikar/timings/WorldTimingsHandler.java
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@@ -0,0 +0,0 @@ public class WorldTimingsHandler {
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public final Timing miscMobSpawning;
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+ public final Timing playerMobDistanceMapUpdate;
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public final Timing poiUnload;
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public final Timing chunkUnload;
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@@ -0,0 +0,0 @@ public class WorldTimingsHandler {
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miscMobSpawning = Timings.ofSafe(name + "Mob spawning - Misc");
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+ playerMobDistanceMapUpdate = Timings.ofSafe(name + "Per Player Mob Spawning - Distance Map Update");
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poiUnload = Timings.ofSafe(name + "Chunk unload - POI");
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chunkUnload = Timings.ofSafe(name + "Chunk unload - Chunk");
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@ -41,264 +21,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ perPlayerMobSpawns = getBoolean("per-player-mob-spawns", true);
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+ }
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}
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diff --git a/src/main/java/com/destroystokyo/paper/util/PlayerMobDistanceMap.java b/src/main/java/com/destroystokyo/paper/util/PlayerMobDistanceMap.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/util/PlayerMobDistanceMap.java
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@@ -0,0 +0,0 @@
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+package com.destroystokyo.paper.util;
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+
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+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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+import it.unimi.dsi.fastutil.objects.ObjectLinkedOpenHashSet;
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+import java.util.List;
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+import java.util.Map;
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+import net.minecraft.core.SectionPos;
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+import net.minecraft.server.level.ServerPlayer;
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+import net.minecraft.world.level.ChunkPos;
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+import org.spigotmc.AsyncCatcher;
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+import java.util.HashMap;
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+
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+/** @author Spottedleaf */
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+public final class PlayerMobDistanceMap {
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+
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+ private static final PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> EMPTY_SET = new PooledHashSets.PooledObjectLinkedOpenHashSet<>();
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+
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+ private final Map<ServerPlayer, SectionPos> players = new HashMap<>();
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+ // we use linked for better iteration.
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+ private final Long2ObjectOpenHashMap<PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer>> playerMap = new Long2ObjectOpenHashMap<>(32, 0.5f);
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+ private int viewDistance;
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+
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+ private final PooledHashSets<ServerPlayer> pooledHashSets = new PooledHashSets<>();
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+
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+ public PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> getPlayersInRange(final ChunkPos chunkPos) {
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+ return this.getPlayersInRange(chunkPos.x, chunkPos.z);
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+ }
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+
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+ public PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> getPlayersInRange(final int chunkX, final int chunkZ) {
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+ return this.playerMap.getOrDefault(ChunkPos.asLong(chunkX, chunkZ), EMPTY_SET);
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+ }
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+
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+ public void update(final List<ServerPlayer> currentPlayers, final int newViewDistance) {
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+ AsyncCatcher.catchOp("Distance map update");
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+ final ObjectLinkedOpenHashSet<ServerPlayer> gone = new ObjectLinkedOpenHashSet<>(this.players.keySet());
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+
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+ final int oldViewDistance = this.viewDistance;
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+ this.viewDistance = newViewDistance;
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+
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+ for (final ServerPlayer player : currentPlayers) {
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+ if (player.isSpectator() || !player.affectsSpawning) {
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+ continue; // will be left in 'gone' (or not added at all)
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+ }
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+
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+ gone.remove(player);
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+
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+ final SectionPos newPosition = player.getLastSectionPos();
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+ final SectionPos oldPosition = this.players.put(player, newPosition);
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+
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+ if (oldPosition == null) {
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+ this.addNewPlayer(player, newPosition, newViewDistance);
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+ } else {
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+ this.updatePlayer(player, oldPosition, newPosition, oldViewDistance, newViewDistance);
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+ }
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+ //this.validatePlayer(player, newViewDistance); // debug only
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+ }
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+
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+ for (final ServerPlayer player : gone) {
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+ final SectionPos oldPosition = this.players.remove(player);
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+ if (oldPosition != null) {
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+ this.removePlayer(player, oldPosition, oldViewDistance);
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+ }
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+ }
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+ }
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+
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+ // expensive op, only for debug
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+ private void validatePlayer(final ServerPlayer player, final int viewDistance) {
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+ int entiesGot = 0;
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+ int expectedEntries = (2 * viewDistance + 1);
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+ expectedEntries *= expectedEntries;
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+
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+ final SectionPos currPosition = player.getLastSectionPos();
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+
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+ final int centerX = currPosition.getX();
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+ final int centerZ = currPosition.getZ();
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+
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+ for (final Long2ObjectLinkedOpenHashMap.Entry<PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer>> entry : this.playerMap.long2ObjectEntrySet()) {
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+ final long key = entry.getLongKey();
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+ final PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> map = entry.getValue();
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+
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+ if (map.referenceCount == 0) {
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+ throw new IllegalStateException("Invalid map");
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+ }
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+
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+ if (map.set.contains(player)) {
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+ ++entiesGot;
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+
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+ final int chunkX = ChunkPos.getX(key);
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+ final int chunkZ = ChunkPos.getZ(key);
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+
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+ final int dist = Math.max(Math.abs(chunkX - centerX), Math.abs(chunkZ - centerZ));
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+
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+ if (dist > viewDistance) {
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+ throw new IllegalStateException("Expected view distance " + viewDistance + ", got " + dist);
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+ }
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+ }
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+ }
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+
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+ if (entiesGot != expectedEntries) {
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+ throw new IllegalStateException("Expected " + expectedEntries + ", got " + entiesGot);
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+ }
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+ }
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+
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+ private void addPlayerTo(final ServerPlayer player, final int chunkX, final int chunkZ) {
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+ this.playerMap.compute(ChunkPos.asLong(chunkX, chunkZ), (final Long key, final PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> players) -> {
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+ if (players == null) {
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+ return player.cachedSingleMobDistanceMap;
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+ } else {
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+ return PlayerMobDistanceMap.this.pooledHashSets.findMapWith(players, player);
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+ }
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+ });
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+ }
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+
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+ private void removePlayerFrom(final ServerPlayer player, final int chunkX, final int chunkZ) {
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+ this.playerMap.compute(ChunkPos.asLong(chunkX, chunkZ), (final Long keyInMap, final PooledHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> players) -> {
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+ return PlayerMobDistanceMap.this.pooledHashSets.findMapWithout(players, player); // rets null instead of an empty map
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+ });
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+ }
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+
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+ private void updatePlayer(final ServerPlayer player, final SectionPos oldPosition, final SectionPos newPosition, final int oldViewDistance, final int newViewDistance) {
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+ final int toX = newPosition.getX();
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+ final int toZ = newPosition.getZ();
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+ final int fromX = oldPosition.getX();
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+ final int fromZ = oldPosition.getZ();
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+
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+ final int dx = toX - fromX;
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+ final int dz = toZ - fromZ;
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+
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+ final int totalX = Math.abs(fromX - toX);
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+ final int totalZ = Math.abs(fromZ - toZ);
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+
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+ if (Math.max(totalX, totalZ) > (2 * oldViewDistance)) {
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+ // teleported?
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+ this.removePlayer(player, oldPosition, oldViewDistance);
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+ this.addNewPlayer(player, newPosition, newViewDistance);
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+ return;
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+ }
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+
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+ // x axis is width
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+ // z axis is height
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+ // right refers to the x axis of where we moved
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+ // top refers to the z axis of where we moved
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+
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+ if (oldViewDistance == newViewDistance) {
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+ // same view distance
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+
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+ // used for relative positioning
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+ final int up = 1 | (dz >> (Integer.SIZE - 1)); // 1 if dz >= 0, -1 otherwise
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+ final int right = 1 | (dx >> (Integer.SIZE - 1)); // 1 if dx >= 0, -1 otherwise
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+
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+ // The area excluded by overlapping the two view distance squares creates four rectangles:
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+ // Two on the left, and two on the right. The ones on the left we consider the "removed" section
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+ // and on the right the "added" section.
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+ // https://i.imgur.com/MrnOBgI.png is a reference image. Note that the outside border is not actually
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+ // exclusive to the regions they surround.
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+
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+ // 4 points of the rectangle
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+ int maxX; // exclusive
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+ int minX; // inclusive
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+ int maxZ; // exclusive
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+ int minZ; // inclusive
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+
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+ if (dx != 0) {
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+ // handle right addition
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+
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+ maxX = toX + (oldViewDistance * right) + right; // exclusive
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+ minX = fromX + (oldViewDistance * right) + right; // inclusive
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+ maxZ = fromZ + (oldViewDistance * up) + up; // exclusive
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+ minZ = toZ - (oldViewDistance * up); // inclusive
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+
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+ for (int currX = minX; currX != maxX; currX += right) {
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+ for (int currZ = minZ; currZ != maxZ; currZ += up) {
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+ this.addPlayerTo(player, currX, currZ);
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+ }
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+ }
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+ }
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+
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+ if (dz != 0) {
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+ // handle up addition
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+
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+ maxX = toX + (oldViewDistance * right) + right; // exclusive
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+ minX = toX - (oldViewDistance * right); // inclusive
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+ maxZ = toZ + (oldViewDistance * up) + up; // exclusive
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+ minZ = fromZ + (oldViewDistance * up) + up; // inclusive
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+
|
||||
+ for (int currX = minX; currX != maxX; currX += right) {
|
||||
+ for (int currZ = minZ; currZ != maxZ; currZ += up) {
|
||||
+ this.addPlayerTo(player, currX, currZ);
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ if (dx != 0) {
|
||||
+ // handle left removal
|
||||
+
|
||||
+ maxX = toX - (oldViewDistance * right); // exclusive
|
||||
+ minX = fromX - (oldViewDistance * right); // inclusive
|
||||
+ maxZ = fromZ + (oldViewDistance * up) + up; // exclusive
|
||||
+ minZ = toZ - (oldViewDistance * up); // inclusive
|
||||
+
|
||||
+ for (int currX = minX; currX != maxX; currX += right) {
|
||||
+ for (int currZ = minZ; currZ != maxZ; currZ += up) {
|
||||
+ this.removePlayerFrom(player, currX, currZ);
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ if (dz != 0) {
|
||||
+ // handle down removal
|
||||
+
|
||||
+ maxX = fromX + (oldViewDistance * right) + right; // exclusive
|
||||
+ minX = fromX - (oldViewDistance * right); // inclusive
|
||||
+ maxZ = toZ - (oldViewDistance * up); // exclusive
|
||||
+ minZ = fromZ - (oldViewDistance * up); // inclusive
|
||||
+
|
||||
+ for (int currX = minX; currX != maxX; currX += right) {
|
||||
+ for (int currZ = minZ; currZ != maxZ; currZ += up) {
|
||||
+ this.removePlayerFrom(player, currX, currZ);
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+ } else {
|
||||
+ // different view distance
|
||||
+ // for now :)
|
||||
+ this.removePlayer(player, oldPosition, oldViewDistance);
|
||||
+ this.addNewPlayer(player, newPosition, newViewDistance);
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ private void removePlayer(final ServerPlayer player, final SectionPos position, final int viewDistance) {
|
||||
+ final int x = position.getX();
|
||||
+ final int z = position.getZ();
|
||||
+
|
||||
+ for (int xoff = -viewDistance; xoff <= viewDistance; ++xoff) {
|
||||
+ for (int zoff = -viewDistance; zoff <= viewDistance; ++zoff) {
|
||||
+ this.removePlayerFrom(player, x + xoff, z + zoff);
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ private void addNewPlayer(final ServerPlayer player, final SectionPos position, final int viewDistance) {
|
||||
+ final int x = position.getX();
|
||||
+ final int z = position.getZ();
|
||||
+
|
||||
+ for (int xoff = -viewDistance; xoff <= viewDistance; ++xoff) {
|
||||
+ for (int zoff = -viewDistance; zoff <= viewDistance; ++zoff) {
|
||||
+ this.addPlayerTo(player, x + xoff, z + zoff);
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+}
|
||||
diff --git a/src/main/java/com/destroystokyo/paper/util/PooledHashSets.java b/src/main/java/com/destroystokyo/paper/util/PooledHashSets.java
|
||||
new file mode 100644
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
|
||||
|
@ -554,15 +276,47 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
private final Long2ByteMap chunkTypeCache;
|
||||
private final Queue<Runnable> unloadQueue;
|
||||
int viewDistance;
|
||||
+ public final com.destroystokyo.paper.util.PlayerMobDistanceMap playerMobDistanceMap; // Paper
|
||||
+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobDistanceMap; // Paper
|
||||
|
||||
// CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
|
||||
public final CallbackExecutor callbackExecutor = new CallbackExecutor();
|
||||
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
int chunkX = MCUtil.getChunkCoordinate(player.getX());
|
||||
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
|
||||
// Note: players need to be explicitly added to distance maps before they can be updated
|
||||
+ // Paper start - per player mob spawning
|
||||
+ if (this.playerMobDistanceMap != null) {
|
||||
+ this.playerMobDistanceMap.add(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
|
||||
+ }
|
||||
+ // Paper end - per player mob spawning
|
||||
}
|
||||
|
||||
void removePlayerFromDistanceMaps(ServerPlayer player) {
|
||||
|
||||
+ // Paper start - per player mob spawning
|
||||
+ if (this.playerMobDistanceMap != null) {
|
||||
+ this.playerMobDistanceMap.remove(player);
|
||||
+ }
|
||||
+ // Paper end - per player mob spawning
|
||||
}
|
||||
|
||||
void updateMaps(ServerPlayer player) {
|
||||
int chunkX = MCUtil.getChunkCoordinate(player.getX());
|
||||
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
|
||||
// Note: players need to be explicitly added to distance maps before they can be updated
|
||||
+ // Paper start - per player mob spawning
|
||||
+ if (this.playerMobDistanceMap != null) {
|
||||
+ this.playerMobDistanceMap.update(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
|
||||
+ }
|
||||
+ // Paper end - per player mob spawning
|
||||
}
|
||||
// Paper end
|
||||
// Paper start
|
||||
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
this.dataRegionManager = new io.papermc.paper.chunk.SingleThreadChunkRegionManager(this.level, 2, (1.0 / 3.0), 1, 6, "Data", DataRegionData::new, DataRegionSectionData::new);
|
||||
this.regionManagers.add(this.dataRegionManager);
|
||||
// Paper end
|
||||
+ this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.PlayerMobDistanceMap() : null; // Paper
|
||||
+ this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets) : null; // Paper
|
||||
}
|
||||
|
||||
protected ChunkGenerator generator() {
|
||||
|
@ -575,11 +329,17 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
+ if (!this.level.paperConfig.perPlayerMobSpawns) {
|
||||
+ return;
|
||||
+ }
|
||||
+ int chunkX = (int)Math.floor(entity.getX()) >> 4;
|
||||
+ int chunkZ = (int)Math.floor(entity.getZ()) >> 4;
|
||||
+ int index = entity.getType().getCategory().ordinal();
|
||||
+
|
||||
+ for (ServerPlayer player : this.playerMobDistanceMap.getPlayersInRange(chunkX, chunkZ)) {
|
||||
+ final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> inRange = this.playerMobDistanceMap.getObjectsInRange(entity.chunkPosition());
|
||||
+ if (inRange == null) {
|
||||
+ return;
|
||||
+ }
|
||||
+ final Object[] backingSet = inRange.getBackingSet();
|
||||
+ for (int i = 0; i < backingSet.length; i++) {
|
||||
+ if (!(backingSet[i] instanceof final ServerPlayer player)) {
|
||||
+ continue;
|
||||
+ }
|
||||
+ ++player.mobCounts[index];
|
||||
+ }
|
||||
+ }
|
||||
|
@ -620,11 +380,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
- NaturalSpawner.SpawnState spawnercreature_d = NaturalSpawner.createState(l, this.level.getAllEntities(), this::getFullChunk, new LocalMobCapCalculator(this.chunkMap));
|
||||
+ // Paper start - per player mob spawning
|
||||
+ NaturalSpawner.SpawnState spawnercreature_d; // moved down
|
||||
+ if (this.chunkMap.playerMobDistanceMap != null) {
|
||||
+ // update distance map
|
||||
+ this.level.timings.playerMobDistanceMapUpdate.startTiming();
|
||||
+ this.chunkMap.playerMobDistanceMap.update(this.level.players, this.distanceManager.getSimulationDistance());
|
||||
+ this.level.timings.playerMobDistanceMapUpdate.stopTiming();
|
||||
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't count mobs when animals and monsters are disabled
|
||||
+ // re-set mob counts
|
||||
+ for (ServerPlayer player : this.level.players) {
|
||||
+ Arrays.fill(player.mobCounts, 0);
|
||||
|
@ -684,7 +440,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
}
|
||||
|
||||
- if (entity instanceof Mob) {
|
||||
+ if (localmobcapcalculator != null && entity instanceof Mob) {
|
||||
+ if (localmobcapcalculator != null && entity instanceof Mob) { // Paper
|
||||
localmobcapcalculator.addMob(chunk.getPos(), enumcreaturetype);
|
||||
}
|
||||
|
||||
|
@ -709,8 +465,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||
+
|
||||
+ if (world.paperConfig.perPlayerMobSpawns) {
|
||||
+ int minDiff = Integer.MAX_VALUE;
|
||||
+ for (net.minecraft.server.level.ServerPlayer entityplayer : world.getChunkSource().chunkMap.playerMobDistanceMap.getPlayersInRange(chunk.getPos())) {
|
||||
+ minDiff = Math.min(limit - world.getChunkSource().chunkMap.getMobCountNear(entityplayer, enumcreaturetype), minDiff);
|
||||
+ final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> inRange = world.getChunkSource().chunkMap.playerMobDistanceMap.getObjectsInRange(chunk.getPos());
|
||||
+ if (inRange != null) {
|
||||
+ final Object[] backingSet = inRange.getBackingSet();
|
||||
+ for (int k = 0; k < backingSet.length; k++) {
|
||||
+ if (!(backingSet[k] instanceof final net.minecraft.server.level.ServerPlayer player)) {
|
||||
+ continue;
|
||||
+ }
|
||||
+ minDiff = Math.min(limit - world.getChunkSource().chunkMap.getMobCountNear(player, enumcreaturetype), minDiff);
|
||||
+ }
|
||||
+ }
|
||||
+ difference = (minDiff == Integer.MAX_VALUE) ? 0 : minDiff;
|
||||
+ }
|
||||
|
|
Loading…
Reference in a new issue