Fixed an issue where fire spread cancellation changed the behavior of natural fire.

This commit is contained in:
sk89q 2011-01-28 11:39:45 -08:00
parent 0daa2420da
commit 8fdd45ab40

View file

@ -99,7 +99,7 @@ public class BlockFire extends Block {
BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
continue;
}
}
// CraftBukkit end