Fix interaction pos in range check (#6654)

This commit is contained in:
Gaider10 2021-09-24 11:02:14 +03:00
parent cff53e785d
commit 90cb93d691

View file

@ -29,7 +29,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper start - move check up and check actual location as well
+ final Vec3 clickedLocation = movingobjectpositionblock.getLocation();
+ if (isOutsideOfReach(blockposition.getX(), blockposition.getY(), blockposition.getZ())
+ if (isOutsideOfReach(blockposition.getX() + 0.5D, blockposition.getY() + 0.5D, blockposition.getZ() + 0.5D)
+ || !Double.isFinite(clickedLocation.x) || !Double.isFinite(clickedLocation.y) || !Double.isFinite(clickedLocation.z)
+ || isOutsideOfReach(clickedLocation.x, clickedLocation.y, clickedLocation.z)) {
+ return;