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Fix interaction pos in range check (#6654)
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@ -29,7 +29,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper start - move check up and check actual location as well
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+ final Vec3 clickedLocation = movingobjectpositionblock.getLocation();
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+ if (isOutsideOfReach(blockposition.getX(), blockposition.getY(), blockposition.getZ())
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+ if (isOutsideOfReach(blockposition.getX() + 0.5D, blockposition.getY() + 0.5D, blockposition.getZ() + 0.5D)
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+ || !Double.isFinite(clickedLocation.x) || !Double.isFinite(clickedLocation.y) || !Double.isFinite(clickedLocation.z)
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+ || isOutsideOfReach(clickedLocation.x, clickedLocation.y, clickedLocation.z)) {
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+ return;
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