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WorldCreator#keepSpawnLoaded
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1 changed files with 36 additions and 7 deletions
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@ -23,7 +23,7 @@ public class WorldCreator {
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private boolean generateStructures = true;
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private String generatorSettings = "";
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private boolean hardcore = false;
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private boolean keepSpawnInMemory = true;
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private net.kyori.adventure.util.TriState keepSpawnLoaded = net.kyori.adventure.util.TriState.NOT_SET; // Paper
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/**
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* Creates an empty WorldCreationOptions for the given world name
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@ -123,7 +123,7 @@ public class WorldCreator {
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type = world.getWorldType();
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generateStructures = world.canGenerateStructures();
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hardcore = world.isHardcore();
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keepSpawnInMemory = world.getKeepSpawnInMemory();
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this.keepSpawnLoaded = net.kyori.adventure.util.TriState.byBoolean(world.getKeepSpawnInMemory()); // Paper
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return this;
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}
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@ -146,7 +146,7 @@ public class WorldCreator {
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generateStructures = creator.generateStructures();
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generatorSettings = creator.generatorSettings();
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hardcore = creator.hardcore();
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keepSpawnInMemory = creator.keepSpawnInMemory();
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keepSpawnLoaded = creator.keepSpawnLoaded(); // Paper
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return this;
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}
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@ -470,21 +470,23 @@ public class WorldCreator {
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*
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* @param keepSpawnInMemory Whether the spawn chunks will be kept loaded
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* @return This object, for chaining
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* @deprecated use {@link #keepSpawnLoaded(net.kyori.adventure.util.TriState)}
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*/
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@NotNull
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@Deprecated(forRemoval = true) // Paper
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public WorldCreator keepSpawnInMemory(boolean keepSpawnInMemory) {
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this.keepSpawnInMemory = keepSpawnInMemory;
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return this;
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return this.keepSpawnLoaded(net.kyori.adventure.util.TriState.byBoolean(keepSpawnInMemory)); // Paper
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}
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/**
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* Gets whether or not the spawn chunks will be kept loaded.
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*
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* @return True if the spawn chunks will be kept loaded
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* @deprecated use {@link #keepSpawnLoaded()}
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*/
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@Deprecated(forRemoval = true) // Paper
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public boolean keepSpawnInMemory() {
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return keepSpawnInMemory;
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return this.keepSpawnLoaded() == net.kyori.adventure.util.TriState.TRUE; // Paper
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}
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/**
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@ -594,4 +596,31 @@ public class WorldCreator {
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return result;
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}
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// Paper start - keep spawn loaded tristate
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/**
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* Returns the current intent to keep the world loaded, @see {@link WorldCreator#keepSpawnLoaded(net.kyori.adventure.util.TriState)}
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*
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* @return the current tristate value
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*/
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@NotNull
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public net.kyori.adventure.util.TriState keepSpawnLoaded() {
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return keepSpawnLoaded;
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}
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/**
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* Controls if a world should be kept loaded or not, default (NOT_SET) will use the servers standard
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* configuration, otherwise, will act as an override towards this setting
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*
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* @param keepSpawnLoaded the new value
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* @return This object, for chaining
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*/
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@NotNull
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public WorldCreator keepSpawnLoaded(@NotNull net.kyori.adventure.util.TriState keepSpawnLoaded) {
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Preconditions.checkArgument(keepSpawnLoaded != null, "keepSpawnLoaded");
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this.keepSpawnLoaded = keepSpawnLoaded;
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return this;
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}
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// Paper end - keep spawn loaded tristate
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}
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