Implemented ENTITY_DEATH for monsters and animals

This commit is contained in:
Dinnerbone 2011-01-30 20:21:24 +00:00
parent 0bc5bd54bd
commit 914688e2a0
2 changed files with 50 additions and 16 deletions

View file

@ -1,11 +1,19 @@
package net.minecraft.server;
import java.util.ArrayList;
import java.util.List;
// CraftBukkit start
import org.bukkit.Location;
import org.bukkit.Server;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.event.Event.Type;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityDeathEvent;
// CraftBukkit end
public abstract class EntityLiving extends Entity {
@ -435,15 +443,25 @@ public abstract class EntityLiving extends Entity {
}
protected void g_() {
int i = this.h();
// Craftbukkit start - whole method
List<org.bukkit.inventory.ItemStack> loot = new ArrayList<org.bukkit.inventory.ItemStack>();
int drop = this.h();
int count = random.nextInt(3);
if (i > 0) {
int j = this.random.nextInt(3);
for (int k = 0; k < j; ++k) {
this.a(i, 1);
}
if ((drop > 0) && (count > 0)) {
loot.add(new org.bukkit.inventory.ItemStack(drop, count));
}
CraftEntity entity = (CraftEntity)getBukkitEntity();
EntityDeathEvent event = new EntityDeathEvent(Type.ENTITY_DEATH, entity, loot);
CraftWorld cworld = ((WorldServer)world).getWorld();
Server server = ((WorldServer)world).getServer();
server.getPluginManager().callEvent(event);
for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
cworld.dropItemNaturally(entity.getLocation(), stack);
}
// Craftbukkit end
}
protected int h() {

View file

@ -1,9 +1,15 @@
package net.minecraft.server;
// CraftBukkit start
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Server;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.event.Event.Type;
import org.bukkit.event.entity.EntityCombustEvent;
import org.bukkit.event.entity.EntityDeathEvent;
// CraftBukkit end
public class EntitySkeleton extends EntityMonster {
@ -84,18 +90,28 @@ public class EntitySkeleton extends EntityMonster {
}
protected void g_() {
int i = this.random.nextInt(3);
// Craftbukkit start - whole method
List<org.bukkit.inventory.ItemStack> loot = new ArrayList<org.bukkit.inventory.ItemStack>();
int j;
for (j = 0; j < i; ++j) {
this.a(Item.ARROW.id, 1);
int count = this.random.nextInt(3);
if (count > 0) {
loot.add(new org.bukkit.inventory.ItemStack(org.bukkit.Material.ARROW, count));
}
i = this.random.nextInt(3);
for (j = 0; j < i; ++j) {
this.a(Item.BONE.id, 1);
count = this.random.nextInt(3);
if (count > 0) {
loot.add(new org.bukkit.inventory.ItemStack(org.bukkit.Material.BONE, count));
}
CraftEntity entity = (CraftEntity)getBukkitEntity();
EntityDeathEvent event = new EntityDeathEvent(Type.ENTITY_DEATH, entity, loot);
CraftWorld cworld = ((WorldServer)world).getWorld();
Server server = ((WorldServer)world).getServer();
server.getPluginManager().callEvent(event);
for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
cworld.dropItemNaturally(entity.getLocation(), stack);
}
// Craftbukkit end
}
}