Prevent GameEvents being fired from unloaded chunks

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Shane Freeder 2023-04-06 12:42:10 +01:00
parent e6ef1bae88
commit 9367e6e6b3
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@ -0,0 +1,20 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 5 Apr 2023 20:15:47 +0100
Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 309ef1b2181eae609737212a50d037a1565daf86..536bedfe50288ef18468c71d41a6f0f82619f72d 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1640,6 +1640,9 @@ public class ServerLevel extends Level implements WorldGenLevel {
@Override
public void gameEvent(GameEvent event, Vec3 emitterPos, GameEvent.Context emitter) {
+ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
+ return;
+ }
this.gameEventDispatcher.post(event, emitterPos, emitter);
}