Fire EntityDamageEvent for armor stands

Somewhat of a lazy way of doing it but it will do for now
This commit is contained in:
Thinkofdeath 2014-11-29 16:05:55 +00:00
parent f498585ecc
commit 939f76458e

View file

@ -0,0 +1,14 @@
--- ../work/decompile-8eb82bde//net/minecraft/server/EntityArmorStand.java 2014-11-29 16:03:15.597435308 +0000
+++ src/main/java/net/minecraft/server/EntityArmorStand.java 2014-11-29 16:02:17.625436595 +0000
@@ -343,6 +343,11 @@
}
public boolean damageEntity(DamageSource damagesource, float f) {
+ // CraftBukkit start
+ if (org.bukkit.craftbukkit.event.CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
+ return false;
+ }
+ // CraftBukkit end
if (!this.world.isStatic && !this.h) {
if (DamageSource.OUT_OF_WORLD.equals(damagesource)) {
this.die();