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Add PlayerSetSpawnEvent
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package com.destroystokyo.paper.event.player;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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import org.jspecify.annotations.Nullable;
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/**
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* Called when a player's spawn is set, either by themselves or otherwise.
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* <br>
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* Cancelling this event will prevent the spawn from being set.
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*/
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@NullMarked
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public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final Cause cause;
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private @Nullable Location location;
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private boolean forced;
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private boolean notifyPlayer;
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private @Nullable Component notification;
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private boolean cancelled;
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@ApiStatus.Internal
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public PlayerSetSpawnEvent(final Player player, final Cause cause, final @Nullable Location location, final boolean forced, final boolean notifyPlayer, final @Nullable Component notification) {
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super(player);
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this.cause = cause;
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this.location = location;
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this.forced = forced;
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this.notifyPlayer = notifyPlayer;
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this.notification = notification;
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}
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/**
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* Gets the cause of this event.
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*
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* @return the cause
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*/
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public Cause getCause() {
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return this.cause;
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}
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/**
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* Gets the location that the spawn is set to. The yaw
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* of this location is the spawn angle. Mutating this location
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* will change the resulting spawn point of the player. Use
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* {@link Location#clone()} to get a copy of this location.
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*
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* @return the spawn location, or {@code null} if removing the location
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*/
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public @Nullable Location getLocation() {
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return this.location;
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}
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/**
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* Sets the location to be set as the spawn location. The yaw
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* of this location is the spawn angle.
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*
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* @param location the spawn location, or {@code null} to remove the spawn location
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*/
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public void setLocation(final @Nullable Location location) {
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this.location = location;
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}
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/**
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* Gets if this is a force spawn location
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*
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* @return {@code true} if forced
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*/
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public boolean isForced() {
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return this.forced;
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}
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/**
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* Sets if this is a forced spawn location
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*
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* @param forced {@code true} to force
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*/
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public void setForced(final boolean forced) {
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this.forced = forced;
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}
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/**
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* Gets if this action will notify the player their spawn
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* has been set.
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*
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* @return {@code true} to notify
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*/
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public boolean willNotifyPlayer() {
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return this.notifyPlayer;
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}
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/**
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* Sets if this action will notify the player that their spawn
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* has been set.
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*
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* @param notifyPlayer {@code true} to notify
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*/
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public void setNotifyPlayer(final boolean notifyPlayer) {
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this.notifyPlayer = notifyPlayer;
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}
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/**
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* Gets the notification message that will be sent to the player
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* if {@link #willNotifyPlayer()} returns true.
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*
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* @return {@code null} if no notification
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*/
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public @Nullable Component getNotification() {
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return this.notification;
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}
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/**
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* Sets the notification message that will be sent to the player.
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*
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* @param notification {@code null} to send no message
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*/
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public void setNotification(final @Nullable Component notification) {
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this.notification = notification;
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}
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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public enum Cause {
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/**
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* When a player interacts successfully with a bed.
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*/
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BED,
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/**
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* When a player interacts successfully with a respawn anchor.
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*/
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RESPAWN_ANCHOR,
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/**
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* When a player respawns.
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*/
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PLAYER_RESPAWN,
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/**
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* When the {@code /spawnpoint} command is used on a player.
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*/
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COMMAND,
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/**
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* When a plugin uses {@link Player#setRespawnLocation(Location)} or
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* {@link Player#setRespawnLocation(Location, boolean)}.
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*/
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PLUGIN,
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/**
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* Fallback cause.
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*/
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UNKNOWN,
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}
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}
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@ -10,7 +10,9 @@ import org.jetbrains.annotations.Nullable;
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/**
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/**
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* This event is fired when the spawn point of the player is changed.
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* This event is fired when the spawn point of the player is changed.
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* @deprecated use {@link com.destroystokyo.paper.event.player.PlayerSetSpawnEvent}
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*/
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*/
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@Deprecated(forRemoval = true) // Paper
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public class PlayerSpawnChangeEvent extends PlayerEvent implements Cancellable {
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public class PlayerSpawnChangeEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private static final HandlerList handlers = new HandlerList();
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