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Do not fire PlayerBucketFillEvent when no fluid (Fixes #4611)
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1 changed files with 18 additions and 0 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 17 Aug 2021 15:42:21 +0100
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Subject: [PATCH] Do not fire PlayerBucketFillEvent when no fluid
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diff --git a/src/main/java/net/minecraft/world/item/BucketItem.java b/src/main/java/net/minecraft/world/item/BucketItem.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/item/BucketItem.java
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+++ b/src/main/java/net/minecraft/world/item/BucketItem.java
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@@ -0,0 +0,0 @@ public class BucketItem extends Item implements DispensibleContainerItem {
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BucketPickup ifluidsource = (BucketPickup) iblockdata.getBlock();
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// CraftBukkit start
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ItemStack dummyFluid = ifluidsource.pickupBlock(DummyGeneratorAccess.INSTANCE, blockposition, iblockdata);
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+ if (dummyFluid.isEmpty()) return InteractionResultHolder.fail(itemstack); // Paper
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PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent((ServerLevel) world, user, blockposition, blockposition, movingobjectpositionblock.getDirection(), itemstack, dummyFluid.getItem(), hand); // Paper - add enumhand
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if (event.isCancelled()) {
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