mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-26 14:30:17 +01:00
[ci skip] Simplify and update contribution guidelines
This commit is contained in:
parent
17f649de1e
commit
976b0a4d8b
1 changed files with 103 additions and 143 deletions
208
CONTRIBUTING.md
208
CONTRIBUTING.md
|
@ -11,15 +11,12 @@ of any minor nitpicks we might have. Often, it's better for us to solve these
|
|||
problems for you than make you go back and forth trying to fix them yourself.
|
||||
|
||||
Unfortunately, if you use an organization for your PR, it prevents Paper from
|
||||
modifying it. This requires us to manually merge your PR, resulting in us
|
||||
closing the PR instead of marking it as merged.
|
||||
|
||||
We much prefer to have PRs show as merged, so please do not use repositories
|
||||
on organizations for PRs.
|
||||
modifying it. To avoid this, please do not use repositories on organizations
|
||||
for PRs.
|
||||
|
||||
## Requirements
|
||||
|
||||
To get started with PRing changes, you'll need the following software, most of
|
||||
To get started with making changes, you'll need the following software, most of
|
||||
which can be obtained in (most) package managers such as `apt` (Debian / Ubuntu;
|
||||
you will most likely use this for WSL), `homebrew` (macOS / Linux), and more:
|
||||
|
||||
|
@ -39,22 +36,22 @@ If you're compiling with Docker, you can use Adoptium's
|
|||
[`eclipse-temurin`](https://hub.docker.com/_/eclipse-temurin/) images like so:
|
||||
|
||||
```console
|
||||
# docker run -it -v "$(pwd)":/data --rm eclipse-temurin:21.0.3_9-jdk bash
|
||||
# docker run -it -v "$(pwd)":/data --rm eclipse-temurin:21.0.5_11-jdk bash
|
||||
Pulling image...
|
||||
|
||||
root@abcdefg1234:/# javac -version
|
||||
javac 21.0.3
|
||||
javac 21.0.5
|
||||
```
|
||||
|
||||
## Understanding Patches
|
||||
|
||||
Unlike the API and its implementation, modifications to Vanilla source files
|
||||
Unlike the API and its implementation, modifications to Minecraft source files
|
||||
are done through patches. These patches/extensions are split into different
|
||||
three different sets, which are:
|
||||
|
||||
- `sources` - Per-file patches to individual Minecraft classes;
|
||||
- `resources` - Per-file patches to Minecraft data files;
|
||||
- `features` - Larger feature patches that modify multiple Minecraft classes.
|
||||
- `sources`: Per-file patches to Minecraft classes;
|
||||
- `resources`: Per-file patches to Minecraft data files;
|
||||
- `features`: Larger feature patches that modify multiple Minecraft classes.
|
||||
|
||||
Because this entire structure is based on patches and git, a basic understanding
|
||||
of how to use git is required. A basic tutorial can be found here:
|
||||
|
@ -63,8 +60,8 @@ of how to use git is required. A basic tutorial can be found here:
|
|||
Assuming you have already forked the repository:
|
||||
|
||||
1. Clone your fork to your local machine;
|
||||
2. Type `./gradlew applyPatches` in a terminal to apply the changes from upstream.
|
||||
On Windows, replace the `./` with `.\` at the beginning for all `gradlew` commands;
|
||||
2. Type `./gradlew applyPatches` in a terminal to apply the patches.
|
||||
On Windows, remove the `./` the beginning of `gradlew` commands;
|
||||
3. cd into `paper-server` for server changes, and `paper-api` for API changes.
|
||||
**Only changes made in `paper-server/src/minecraft` have to deal with the patch system.**
|
||||
|
||||
|
@ -73,54 +70,25 @@ initial commits are the decompiled and deobfuscated Minecraft source files. The
|
|||
patches are applied on top of these files as a single, large commit, which is then followed
|
||||
by the individual feature-patch commits.
|
||||
|
||||
### Modifying (per-file) Minecraft patches
|
||||
## Modifying (per-file) Minecraft patches
|
||||
|
||||
This is generally what you need to do when editing Minecraft files. Updating our
|
||||
per-file patches is as easy as making your changes and then running
|
||||
# TODO
|
||||
in the root directory. If nothing went wrong, you can rebuild patches with
|
||||
`./gradlew rebuildPatches` and finally commit and PR the patch changes.
|
||||
per-file patches is as easy as:
|
||||
1. Making your changes;
|
||||
2. Running `./gradlew fixupSourcePatches` in the root directory;
|
||||
3. If nothing went wrong, rebuilding patches with `./gradlew rebuildPatches`;
|
||||
|
||||
### Adding larger feature patches
|
||||
|
||||
Feature patches are exclusively used for large-scale changes that are hard to
|
||||
track and maintain, and that can be optionally dropped, such as the more involved
|
||||
optimizations we have. This makes it easier to update Paper during Minecraft updates,
|
||||
since we can temporarily drop these patches and reapply them later.
|
||||
|
||||
Adding such patches is very simple:
|
||||
|
||||
1. Modify `paper-server/src/vanilla` with the appropriate changes;
|
||||
1. Type `git add .` inside these directories to add your changes;
|
||||
1. Run `git commit` with the desired patch message;
|
||||
1. Run `./gradlew rebuildPatches` in the main directory to convert your commit into a new
|
||||
patch;
|
||||
1. PR the generated patch file(s) back to this repository.
|
||||
|
||||
Your commit will be converted into a patch that you can then PR into Paper.
|
||||
|
||||
> ❗ Please note that if you have some specific implementation detail you'd like
|
||||
> to document, you should do so in the patch message *or* in comments.
|
||||
|
||||
### Modifying larger feature patches
|
||||
|
||||
Modifying existing feature patches is slightly more complex.
|
||||
|
||||
#### Method 1
|
||||
### Resolving rebase conflicts
|
||||
If you run into conflicts while running `fixupSourcePatches`, you need to go a more
|
||||
manual route:
|
||||
|
||||
This method works by temporarily resetting your `HEAD` to the desired commit to
|
||||
edit it using `git rebase`.
|
||||
|
||||
> ❗ While in the middle of an edit, you will not be able to compile unless you
|
||||
> *also* reset the opposing module(s) to a related commit. In the API's case,
|
||||
> you must reset the Server, and reset the API if you're editing the Server.
|
||||
> Note also that either module _may_ not compile when doing so. This is not
|
||||
> ideal nor intentional, but it happens. Feel free to fix this in a PR to us!
|
||||
|
||||
1. If you have changes you are working on, type `git stash` to store them for
|
||||
0. If you have changes you are working on, type `git stash` to store them for
|
||||
later;
|
||||
- You can type `git stash pop` to get them back at any point.
|
||||
1. Type `git rebase -i base`;
|
||||
1. cd into `paper-server/src/minecraft/java` and run `git rebase -i base`;
|
||||
- It should show something like
|
||||
[this](https://gist.github.com/zachbr/21e92993cb99f62ffd7905d7b02f3159) in
|
||||
the text editor you get.
|
||||
|
@ -128,31 +96,47 @@ later;
|
|||
If you don't know how to use `vim` and don't want to
|
||||
learn, enter `:q!` and press enter. Before redoing this step, do
|
||||
`export EDITOR=nano` for an easier editor to use.
|
||||
1. Replace `pick` with `edit` for the commit/patch you want to modify, and
|
||||
1. Replace `pick` with `edit` for the commit/patch you want to modify (in this
|
||||
case the very first commit, `paper File Patches`), and
|
||||
"save" the changes;
|
||||
- Only do this for **one** commit at a time.
|
||||
1. Make the changes you want to make to the patch;
|
||||
1. Type `git add .` to add your changes;
|
||||
1. Type `git commit --amend` to commit;
|
||||
- **Make sure to add `--amend`** or else a new patch will be created.
|
||||
- You can also modify the commit message and author here.
|
||||
1. Type `git rebase --continue` to finish rebasing;
|
||||
1. Type `./gradlew rebuildPatches` in the root directory;
|
||||
- This will modify the appropriate patches based on your commits.
|
||||
1. PR your modified patch file(s) back to this repository.
|
||||
1. Run `git add .` to add your changes;
|
||||
1. Run `git commit --amend` to commit;
|
||||
1. Run `git rebase --continue` to finish rebasing;
|
||||
1. Run `./gradlew rebuildPatches` in the root directory;
|
||||
|
||||
#### Method 2 - Fixup commits
|
||||
## Adding larger feature patches
|
||||
|
||||
If you are simply editing a more recent commit or your change is small, simply
|
||||
making the change at HEAD and then moving the commit after you have tested it
|
||||
may be easier.
|
||||
Feature patches are exclusively used for large-scale changes that are hard to
|
||||
track and maintain and that can be optionally dropped, such as the more involved
|
||||
optimizations we have. This makes it easier to update Paper during Minecraft updates,
|
||||
since we can temporarily drop these patches and reapply them later.
|
||||
|
||||
This method has the benefit of being able to compile to test your change without
|
||||
messing with your HEADs.
|
||||
There is only a very small chance that you will have to use this system, but adding
|
||||
such patches is very simple:
|
||||
|
||||
##### Manual method
|
||||
1. Modify `paper-server/src/minecraft` with the appropriate changes;
|
||||
1. Run `git add .` inside that directory to add your changes;
|
||||
1. Run `git commit` with the desired patch message;
|
||||
1. Run `./gradlew rebuildPatches` in the root directory.
|
||||
|
||||
1. Make your change while at HEAD;
|
||||
Your commit will be converted into a patch that you can then PR into Paper.
|
||||
|
||||
> ❗ Please note that if you have some specific implementation detail you'd like
|
||||
> to document, you should do so in the patch message *or* in comments.
|
||||
|
||||
## Modifying larger feature patches
|
||||
|
||||
One way of modifying feature patches is to reset to the patch commit and follow
|
||||
the instructions from the [rebase section](#resolving-rebase-conflicts). If you
|
||||
are sure there won't be any conflicts from later patches, you can also use the
|
||||
fixup method.
|
||||
|
||||
### Fixup method
|
||||
|
||||
#### Manual method
|
||||
|
||||
1. Make your changes;
|
||||
1. Make a temporary commit. You don't need to make a message for this;
|
||||
1. Type `git rebase -i base`, move (cut) your temporary commit and
|
||||
move it under the line of the patch you wish to modify;
|
||||
|
@ -161,14 +145,13 @@ move it under the line of the patch you wish to modify;
|
|||
message.
|
||||
1. `s`/`squash`: Merge your changes into the patch and use your commit message
|
||||
and subject.
|
||||
1. Type `./gradlew rebuildPatches` in the root directory;
|
||||
1. Run `./gradlew rebuildPatches` in the root directory;
|
||||
- This will modify the appropriate patches based on your commits.
|
||||
1. PR your modified patch file(s) back to this repository.
|
||||
|
||||
##### Automatic method
|
||||
#### Automatic method
|
||||
|
||||
1. Make your change while at HEAD;
|
||||
1. Make a fixup commit. `git commit -a --fixup <hashOfPatchToFix>`;
|
||||
1. Make your changes;
|
||||
1. Make a fixup commit: `git commit -a --fixup <hash of patch to fix>`;
|
||||
- If you want to modify a per-file patch, use `git commit -a --fixup file`
|
||||
- You can also use `--squash` instead of `--fixup` if you want the commit
|
||||
message to also be changed.
|
||||
|
@ -176,20 +159,19 @@ move it under the line of the patch you wish to modify;
|
|||
assist you too.
|
||||
- Alternatively, if you only know the name of the patch, you can do
|
||||
`git commit -a --fixup "Subject of Patch name"`.
|
||||
1. Rebase with autosquash: `git rebase -i --autosquash mache/main`.
|
||||
1. Rebase with autosquash: `git rebase -i --autosquash base`.
|
||||
This will automatically move your fixup commit to the right place, and you just
|
||||
need to "save" the changes.
|
||||
1. Type `./gradlew rebuildPatches` in the root directory;
|
||||
- This will modify the appropriate patches based on your commits.
|
||||
1. PR your modified patch file(s) back to this repository.
|
||||
1. Run `./gradlew rebuildPatches` in the root directory. This will modify the
|
||||
appropriate patches based on your commits.
|
||||
|
||||
## Rebasing PRs
|
||||
|
||||
Steps to rebase a PR to include the latest changes from `main`.
|
||||
These steps assume the `origin` remote is your fork of this repository and `upstream` is the official PaperMC repository.
|
||||
|
||||
1. Pull the latest changes from upstreams main: `git switch main && git pull upstream main`.
|
||||
1. Checkout feature/fix branch and rebase on main: `git checkout patch-branch && git rebase main`.
|
||||
1. Fetch the latest changes from upstream's main: `git fetch upstream`.
|
||||
1. Checkout your feature/fix branch and rebase on main: `git switch patch-branch && git rebase upstream/main`.
|
||||
1. Apply updated patches: `./gradlew applyPatches`.
|
||||
1. If there are conflicts, fix them.
|
||||
1. If your PR creates new feature patches instead of modifying existing ones, ensure your newly-created patch is the last commit by either:
|
||||
|
@ -197,7 +179,7 @@ These steps assume the `origin` remote is your fork of this repository and `upst
|
|||
* Running `git rebase --interactive base` and moving the commits to the end.
|
||||
1. Rebuild patches: `./gradlew rebuildPatches`.
|
||||
1. Commit modified patches.
|
||||
1. Force push changes: `git push --force`.
|
||||
1. Force push changes: `git push --force`. Make sure you're not deleting any of your commits or changes here!
|
||||
|
||||
## PR Policy
|
||||
|
||||
|
@ -212,7 +194,9 @@ when making and submitting changes.
|
|||
|
||||
## Formatting
|
||||
|
||||
All modifications to Vanilla files should be marked.
|
||||
All modifications to Vanilla files should be marked. For historical reasons,
|
||||
API and API-implementation contain a lot of these too, but they are no longer
|
||||
required.
|
||||
|
||||
- You need to add a comment with a short and identifiable description of the patch:
|
||||
`// Paper start - <COMMIT DESCRIPTION>`
|
||||
|
@ -224,10 +208,13 @@ All modifications to Vanilla files should be marked.
|
|||
with `// Paper end - <COMMIT DESCRIPTION>`.
|
||||
- One-line changes should have `// Paper - <COMMIT DESCRIPTION>` at the end of the line.
|
||||
|
||||
> [!NOTE] These comments are incredibly important to be able to keep track of changes
|
||||
> across files and to remember what they are for, even a decade into the future.
|
||||
|
||||
Here's an example of how to mark changes by Paper:
|
||||
|
||||
```java
|
||||
entity.getWorld().dontBeStupid(); // Paper - Was beStupid(), which is bad
|
||||
entity.getWorld().dontBeStupid(); // Paper - Move away from beStupid()
|
||||
entity.getFriends().forEach(Entity::explode);
|
||||
entity.updateFriends();
|
||||
|
||||
|
@ -244,17 +231,18 @@ into most IDEs and formatters by default. There are a few notes, however:
|
|||
There are exceptions, especially in Spigot-related files
|
||||
- When in doubt or the code around your change is in a clearly different style,
|
||||
use the same style as the surrounding code.
|
||||
- Usage of the `var` keyword is heavily discouraged, as it makes reading patch files
|
||||
a lot harder and can lead to confusion during updates due to changed return types.
|
||||
- Usage of the `var` keyword is discouraged, as it makes reading patch files a
|
||||
lot harder and can lead to confusion during updates due to changed return types.
|
||||
The only exception to this is if a line would otherwise be way too long/filled with
|
||||
hard to parse generics in a case where the base type itself is already obvious
|
||||
hard to parse generics in a case where the base type itself is already obvious.
|
||||
|
||||
### Imports
|
||||
When adding new imports to a Vanilla class (or if you're editing feature patches), use the fully qualified class name
|
||||
When adding new imports to a Vanilla class, use the fully qualified class name
|
||||
instead of adding a new import to the top of the file. If you are using a type a significant number of times, you
|
||||
can add an import with a comment. However, if its only used a couple of times, the FQN is preferred to prevent future
|
||||
can add an import with a comment. However, if it's only used a couple of times, the FQN is preferred to prevent future
|
||||
patch conflicts in the import section of the file.
|
||||
|
||||
|
||||
```java
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
// don't add import here, use FQN like below
|
||||
|
@ -272,7 +260,7 @@ We are in the process of switching nullability annotation libraries, so you migh
|
|||
`@Nullable` annotation from `org.jspecify.annotations`. Whenever you create a new class, add `@NullMarked`, meaning types
|
||||
are assumed to be non-null by default. For less obvious placing such as on generics or arrays, see the [JSpecify docs](https://jspecify.dev/docs/user-guide/).
|
||||
|
||||
**For classes added by upstream**: Keep using both `@Nullable` and `@NotNull` from `org.jetbrains.annotations`. These
|
||||
**For other classes**: Keep using both `@Nullable` and `@NotNull` from `org.jetbrains.annotations`. These
|
||||
will be replaced later.
|
||||
|
||||
## Access Transformers
|
||||
|
@ -282,30 +270,7 @@ to change the visibility or remove the final modifier from fields, methods, and
|
|||
file, you can add ATs that are applied when you `./gradlew applyPatches`. You can read about the format of ATs
|
||||
[here](https://mcforge.readthedocs.io/en/latest/advanced/accesstransformers/#access-modifiers).
|
||||
|
||||
### Important
|
||||
ATs should be included in the patch file which requires them within the commit message. Do not commit any changes to the
|
||||
`build-data/paper.at` file, just use it to initially change the visibility of members until you have finalized what you
|
||||
need. Then, in the commit message for the patch which requires the ATs, add a header at the bottom of the commit message
|
||||
before any co-authors. It should look like the following after you `./gradlew rebuildPatches`.
|
||||
```
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
||||
Date: Wed, 8 Jun 2022 22:20:16 -0700
|
||||
Subject: [PATCH] Paper config files
|
||||
|
||||
This patch adds Paper configuration files.
|
||||
Access transformers for this patch are below, but before the co-authors.
|
||||
|
||||
== AT ==
|
||||
public org.spigotmc.SpigotWorldConfig getBoolean(Ljava/lang/String;Z)Z
|
||||
public net.minecraft.world.level.NaturalSpawner SPAWNING_CATEGORIES
|
||||
|
||||
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
|
||||
|
||||
diff --git a/build.gradle.kts b/build.gradle.kts
|
||||
...
|
||||
```
|
||||
|
||||
<!--
|
||||
## Patch Notes
|
||||
|
||||
When submitting feature patches to Paper, we may ask you to add notes to the patch
|
||||
|
@ -356,6 +321,7 @@ index a92bf8967..d0ab87d0f 100644
|
|||
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
|
||||
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
|
||||
```
|
||||
-->
|
||||
|
||||
## Obfuscation Helpers
|
||||
|
||||
|
@ -423,12 +389,6 @@ of the `net.minecraft.world.level.Level` which you can then access the config by
|
|||
int maxPlayers = level.paperConfig().misc.maxNumOfPlayers;
|
||||
```
|
||||
|
||||
#### Committing changes
|
||||
All changes to the `GlobalConfiguration` and `WorldConfiguration` files
|
||||
should be done in the commit that created them. So do an interactive rebase
|
||||
or fixup to apply just those changes to that commit, then add a new commit
|
||||
that includes the logic that uses that option in the server somewhere.
|
||||
|
||||
## Testing API changes
|
||||
|
||||
### Using the Paper Test Plugin
|
||||
|
@ -461,7 +421,7 @@ If you use Maven to build your plugin:
|
|||
|
||||
### My commit doesn't need a build, what do I do?
|
||||
|
||||
Well, quite simple: You add `[ci skip]` to the start of your commit subject.
|
||||
Quite simple: You add `[ci skip]` to the start of your commit subject.
|
||||
|
||||
This case most often applies to changes to files like `README.md`, this very
|
||||
file (`CONTRIBUTING.md`), the `LICENSE.md` file, and so forth.
|
||||
|
@ -471,8 +431,8 @@ file (`CONTRIBUTING.md`), the `LICENSE.md` file, and so forth.
|
|||
This only applies if you're running Windows. If you're running a prior Windows
|
||||
release, either update to Windows 10/11 or move to macOS/Linux/BSD.
|
||||
|
||||
In order to speed up patching process on Windows, it's recommended you get WSL
|
||||
2. This is available in Windows 10 v2004, build 19041 or higher. (You can check
|
||||
In order to speed up patching process on Windows, it's recommended you get WSL 2.
|
||||
This is available in Windows 10 v2004, build 19041 or higher. (You can check
|
||||
your version by running `winver` in the run window (Windows key + R)). If you're
|
||||
using an out of date version of Windows 10, update your system with the
|
||||
[Windows 10 Update Assistant](https://www.microsoft.com/en-us/software-download/windows10) or [Windows 11 Update Assistant](https://www.microsoft.com/en-us/software-download/windows11).
|
||||
|
|
Loading…
Reference in a new issue