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Stop overwriting block locations, root issue looks to be the TE fixer itself
Fixes GH-352
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2 changed files with 10 additions and 20 deletions
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@ -1,13 +1,16 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Sat, 25 Jun 2016 23:55:56 -0500
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Subject: [PATCH] Move setBlock tile->tile transition workaround into TE
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removal code and out of setblock
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Subject: [PATCH] Don't try and fix TileEntities as they are removed
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Works around an issue in which running it in setBlock for all block changes could cause sign (and other?) data corruption.
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Also tells CB's TE fixer to ignore removals, as it would end up in a state in which it'd set the block, then
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call TE removal, which would get the TE to remove, then making CB's fixer run and get confused as to the current state of
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the block, but we don't care because that's the whole reason we're removing it.
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Currently, CraftBukkit tries to fix TEs that do not match the present block at the location. This is normally good,
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however, this same fixer runs when the TE removal functions go through to remove a TE after its block has been changed.
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So a block will be changed, the server will attempt to remove the TE present, but will then get caught up in CB's overzealous
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TE fixer. That fixer checks the block against the TE present, and throws a fit because it doesn't match. Which is why we're
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removing it in the first place.
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The 'fix' to this issue is to skip the fixer entirely when we're removing the TE, as it shouldn't ever need to run
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then anyway, we're removing it.
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diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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@ -61,18 +64,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (tileentity instanceof TileEntitySkull) {
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TileEntitySkull tileentityskull = (TileEntitySkull) tileentity;
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diff --git a/src/main/java/net/minecraft/server/BlockTileEntity.java b/src/main/java/net/minecraft/server/BlockTileEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/BlockTileEntity.java
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+++ b/src/main/java/net/minecraft/server/BlockTileEntity.java
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@@ -0,0 +0,0 @@ public abstract class BlockTileEntity extends Block implements ITileEntity {
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public void remove(World world, BlockPosition blockposition, IBlockData iblockdata) {
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super.remove(world, blockposition, iblockdata);
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world.s(blockposition);
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+ world.setTypeAndData(blockposition, Blocks.AIR.getBlockData(), 0); // Paper - SPIGOT-611 workaround moved from setBlock
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}
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public boolean a(IBlockData iblockdata, World world, BlockPosition blockposition, int i, int j) {
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/World.java
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@ -131,7 +122,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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IBlockData blockData = getNMSBlock(type).fromLegacyData(data);
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BlockPosition position = new BlockPosition(x, y, z);
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+ // Paper start - Moved to TileEntity removal
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+ // Paper start - Unnecessary, root issue is CB TE's fixer getting too involved. Also potential data issues.
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+ /*
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// SPIGOT-611: need to do this to prevent glitchiness. Easier to handle this here (like /setblock) than to fix weirdness in tile entity cleanup
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if (type != 0) {
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@ -44,7 +44,6 @@ import BlockFluids
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import BlockFurnace
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import BlockIceFrost
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import BlockPosition
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import BlockTileEntity
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import ChunkCache
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import ChunkProviderFlat
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import ChunkProviderGenerate
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