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Improve events for new inventory features. Adds BUKKIT-3859
This commit brings the InventoryClickEvent up to date with the new Minecraft changes in 1.5. InventoryDragEvent (thanks to @YLivay for his PR) is added to represent the new "dragging" or "painting" functionality, where if you hold an itemstack and click-drag over several slots, the items will be split evenly (left click) or 1 each (right click). The ClickType enum is used to represent what the client did to trigger the event. The InventoryAction enum is reserved for future expansion, but will be used to indicate the approximate result of the action. Additionally, handling of creative inventory editing is improved with the new InventoryCreativeEvent, and handling of numberkey presses is also improved within InventoryClickEvent and CraftItemEvent. Also, cancelling a creative click now displays properly on the client. Adresses BUKKIT-3692, BUKKIT-4035, BUKKIT-3859 (new 1.5 events), BUKKIT-2659, BUKKIT-3043, BUKKIT-2659, and BUKKIT-2897 (creative click events).
This commit is contained in:
parent
56dbde3c5b
commit
991218a339
2 changed files with 323 additions and 69 deletions
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@ -7,7 +7,12 @@ import java.util.List;
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import java.util.Set;
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// CraftBukkit start
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import java.util.HashMap;
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import java.util.Map;
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import org.bukkit.craftbukkit.inventory.CraftInventory;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.event.Event.Result;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.inventory.InventoryView;
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// CraftBukkit end
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@ -18,7 +23,7 @@ public abstract class Container {
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public int windowId = 0;
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private short a = 0;
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private int f = -1;
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private int g = 0;
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public int g = 0; // CraftBukkit - private -> public
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private final Set h = new HashSet();
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protected List listeners = new ArrayList();
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private Set i = new HashSet();
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@ -140,6 +145,7 @@ public abstract class Container {
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l = playerinventory.getCarried().count;
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Iterator iterator = this.h.iterator();
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Map<Integer, ItemStack> draggedSlots = new HashMap<Integer, ItemStack>(); // CraftBukkit - Store slots from drag in map (raw slot id -> new stack)
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while (iterator.hasNext()) {
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Slot slot1 = (Slot) iterator.next();
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@ -157,16 +163,46 @@ public abstract class Container {
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}
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l -= itemstack2.count - j1;
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slot1.set(itemstack2);
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draggedSlots.put(slot1.g, itemstack2); // CraftBukkit - Put in map instead of setting, Should be Slot.rawSlotIndex
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}
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}
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itemstack1.count = l;
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if (itemstack1.count <= 0) {
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itemstack1 = null;
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// CraftBukkit start - InventoryDragEvent
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InventoryView view = getBukkitView();
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org.bukkit.inventory.ItemStack newcursor = CraftItemStack.asCraftMirror(itemstack1);
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newcursor.setAmount(l);
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Map<Integer, org.bukkit.inventory.ItemStack> eventmap = new HashMap<Integer, org.bukkit.inventory.ItemStack>();
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for (Map.Entry<Integer, ItemStack> ditem : draggedSlots.entrySet()) {
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eventmap.put(ditem.getKey(), CraftItemStack.asBukkitCopy(ditem.getValue()));
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}
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playerinventory.setCarried(itemstack1);
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// It's essential that we set the cursor to the new value here to prevent item duplication if a plugin closes the inventory.
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ItemStack oldCursor = playerinventory.getCarried();
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playerinventory.setCarried(CraftItemStack.asNMSCopy(newcursor));
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InventoryDragEvent event = new InventoryDragEvent(view, (newcursor.getType() != org.bukkit.Material.AIR ? newcursor : null), CraftItemStack.asBukkitCopy(oldCursor), this.f == 1, eventmap); // Should be dragButton
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entityhuman.world.getServer().getPluginManager().callEvent(event);
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// Whether or not a change was made to the inventory that requires an update.
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boolean needsUpdate = event.getResult() != Result.DEFAULT;
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if (event.getResult() != Result.DENY) {
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for (Map.Entry<Integer, ItemStack> dslot : draggedSlots.entrySet()) {
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view.setItem(dslot.getKey(), CraftItemStack.asBukkitCopy(dslot.getValue()));
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}
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// The only time the carried item will be set to null is if the inventory is closed by the server.
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// If the inventory is closed by the server, then the cursor items are dropped. This is why we change the cursor early.
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if (playerinventory.getCarried() != null) {
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playerinventory.setCarried(CraftItemStack.asNMSCopy(event.getCursor()));
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needsUpdate = true;
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}
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}
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if (needsUpdate && entityhuman instanceof EntityPlayer) {
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((EntityPlayer) entityhuman).updateInventory(this);
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}
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// CraftBukkit end
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}
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this.d();
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@ -21,12 +21,18 @@ import org.bukkit.craftbukkit.util.Waitable;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.SignChangeEvent;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.event.inventory.CraftItemEvent;
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import org.bukkit.event.inventory.InventoryAction;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCreativeEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryType.SlotType;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.PlayerAnimationEvent;
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@ -1153,53 +1159,259 @@ public class PlayerConnection extends Connection {
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if (this.player.activeContainer.windowId == packet102windowclick.a && this.player.activeContainer.c(this.player)) {
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// CraftBukkit start - Call InventoryClickEvent
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if (packet102windowclick.slot == -1) {
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// Vanilla doesn't do anything with this, neither should we
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if (packet102windowclick.slot < -1 && packet102windowclick.slot != -999) {
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return;
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}
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InventoryView inventory = this.player.activeContainer.getBukkitView();
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SlotType type = CraftInventoryView.getSlotType(inventory, packet102windowclick.slot);
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InventoryClickEvent event = new InventoryClickEvent(inventory, type, packet102windowclick.slot, packet102windowclick.button != 0, packet102windowclick.shift == 1);
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org.bukkit.inventory.Inventory top = inventory.getTopInventory();
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if (packet102windowclick.slot == 0 && top instanceof CraftingInventory) {
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org.bukkit.inventory.Recipe recipe = ((CraftingInventory) top).getRecipe();
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if (recipe != null) {
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event = new org.bukkit.event.inventory.CraftItemEvent(recipe, inventory, type, packet102windowclick.slot, packet102windowclick.button != 0, packet102windowclick.shift == 1);
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}
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}
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server.getPluginManager().callEvent(event);
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InventoryClickEvent event = null;
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ClickType click = ClickType.UNKNOWN;
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InventoryAction action = InventoryAction.UNKNOWN;
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ItemStack itemstack = null;
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boolean defaultBehaviour = false;
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switch(event.getResult()) {
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case DEFAULT:
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itemstack = this.player.activeContainer.clickItem(packet102windowclick.slot, packet102windowclick.button, packet102windowclick.shift, this.player);
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defaultBehaviour = true;
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break;
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case DENY: // Deny any change, including changes from the event
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break;
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case ALLOW: // Allow changes unconditionally
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org.bukkit.inventory.ItemStack cursor = event.getCursor();
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if (cursor == null) {
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this.player.inventory.setCarried((ItemStack) null);
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} else {
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this.player.inventory.setCarried(CraftItemStack.asNMSCopy(cursor));
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if (packet102windowclick.slot == -1) {
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type = SlotType.OUTSIDE; // override
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click = packet102windowclick.button == 0 ? ClickType.WINDOW_BORDER_LEFT : ClickType.WINDOW_BORDER_RIGHT;
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action = InventoryAction.NOTHING;
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} else if (packet102windowclick.shift == 0) {
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if (packet102windowclick.button == 0) {
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click = ClickType.LEFT;
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} else if (packet102windowclick.button == 1) {
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click = ClickType.RIGHT;
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}
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org.bukkit.inventory.ItemStack item = event.getCurrentItem();
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if (item != null) {
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itemstack = CraftItemStack.asNMSCopy(item);
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if (packet102windowclick.button == 0 || packet102windowclick.button == 1) {
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action = InventoryAction.NOTHING; // Don't want to repeat ourselves
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if (packet102windowclick.slot == -999) {
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this.player.drop(itemstack);
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if (player.inventory.getCarried() != null) {
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action = packet102windowclick.button == 0 ? InventoryAction.DROP_ALL_CURSOR : InventoryAction.DROP_ONE_CURSOR;
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}
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} else {
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this.player.activeContainer.getSlot(packet102windowclick.slot).set(itemstack);
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Slot slot = this.player.activeContainer.getSlot(packet102windowclick.slot);
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if (slot != null) {
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ItemStack clickedItem = slot.getItem();
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ItemStack cursor = player.inventory.getCarried();
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if (clickedItem == null) {
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if (cursor != null) {
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action = packet102windowclick.button == 0 ? InventoryAction.PLACE_ALL : InventoryAction.PLACE_ONE;
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}
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} else if (slot.a(player)) { // Should be Slot.isPlayerAllowed
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if (cursor == null) {
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action = packet102windowclick.button == 0 ? InventoryAction.PICKUP_ALL : InventoryAction.PICKUP_HALF;
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} else if (slot.isAllowed(cursor)) { // Should be Slot.isItemAllowed
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if (clickedItem.doMaterialsMatch(cursor) && ItemStack.equals(clickedItem, cursor)) {
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int toPlace = packet102windowclick.button == 0 ? cursor.count : 1;
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toPlace = Math.min(toPlace, clickedItem.getMaxStackSize() - clickedItem.count);
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toPlace = Math.min(toPlace, slot.inventory.getMaxStackSize() - clickedItem.count);
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if (toPlace == 1) {
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action = InventoryAction.PLACE_ONE;
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} else if (toPlace == cursor.count) {
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action = InventoryAction.PLACE_ALL;
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} else if (toPlace < 0) {
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action = toPlace != -1 ? InventoryAction.PICKUP_SOME : InventoryAction.PICKUP_ONE; // this happens with oversized stacks
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} else if (toPlace != 0) {
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action = InventoryAction.PLACE_SOME;
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}
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} else if (cursor.count <= slot.a()) { // Should be Slot.getMaxStackSize()
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action = InventoryAction.SWAP_WITH_CURSOR;
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}
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} else if (cursor.id == clickedItem.id && (!cursor.usesData() || cursor.getData() == clickedItem.getData()) && ItemStack.equals(cursor, clickedItem)) {
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if (clickedItem.count >= 0) {
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if (clickedItem.count + cursor.count <= cursor.getMaxStackSize()) {
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// As of 1.5, this is result slots only
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action = InventoryAction.PICKUP_ALL;
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}
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}
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}
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}
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}
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}
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} else if (packet102windowclick.slot != -999) {
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this.player.activeContainer.getSlot(packet102windowclick.slot).set((ItemStack) null);
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}
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break;
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} else if (packet102windowclick.shift == 1) {
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if (packet102windowclick.button == 0) {
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click = ClickType.SHIFT_LEFT;
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} else if (packet102windowclick.button == 1) {
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click = ClickType.SHIFT_RIGHT;
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}
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if (packet102windowclick.button == 0 || packet102windowclick.button == 1) {
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if (packet102windowclick.slot < 0) {
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action = InventoryAction.NOTHING;
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} else {
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Slot slot = this.player.activeContainer.getSlot(packet102windowclick.slot);
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if (slot != null && slot.a(this.player) && slot.d()) { // Should be Slot.hasItem()
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action = InventoryAction.MOVE_TO_OTHER_INVENTORY;
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} else {
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action = InventoryAction.NOTHING;
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}
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}
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}
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} else if (packet102windowclick.shift == 2) {
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if (packet102windowclick.button >= 0 && packet102windowclick.button < 9) {
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click = ClickType.NUMBER_KEY;
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Slot clickedSlot = this.player.activeContainer.getSlot(packet102windowclick.slot);
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if (clickedSlot.a(player)) {
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ItemStack hotbar = this.player.inventory.getItem(packet102windowclick.button);
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boolean canCleanSwap = hotbar == null || (clickedSlot.inventory == player.inventory && clickedSlot.isAllowed(hotbar)); // the slot will accept the hotbar item
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if (clickedSlot.d()) {
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if (canCleanSwap) {
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action = InventoryAction.HOTBAR_SWAP;
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} else {
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int firstEmptySlot = player.inventory.j(); // Should be Inventory.firstEmpty()
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if (firstEmptySlot > -1) {
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action = InventoryAction.HOTBAR_MOVE_AND_READD;
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} else {
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action = InventoryAction.NOTHING; // This is not sane! Mojang: You should test for other slots of same type
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}
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}
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} else if (!clickedSlot.d() && hotbar != null && clickedSlot.isAllowed(hotbar)) {
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action = InventoryAction.HOTBAR_SWAP;
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} else {
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action = InventoryAction.NOTHING;
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}
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} else {
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action = InventoryAction.NOTHING;
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}
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// Special constructor for number key
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event = new InventoryClickEvent(inventory, type, packet102windowclick.slot, click, action, packet102windowclick.button);
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}
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} else if (packet102windowclick.shift == 3) {
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if (packet102windowclick.button == 2) {
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click = ClickType.MIDDLE;
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if (packet102windowclick.slot == -999) {
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action = InventoryAction.NOTHING;
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} else {
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Slot slot = this.player.activeContainer.getSlot(packet102windowclick.slot);
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if (slot != null && slot.d() && player.abilities.canInstantlyBuild && player.inventory.getCarried() == null) {
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action = InventoryAction.CLONE_STACK;
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} else {
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action = InventoryAction.NOTHING;
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}
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}
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} else {
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click = ClickType.UNKNOWN;
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action = InventoryAction.UNKNOWN;
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}
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} else if (packet102windowclick.shift == 4) {
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if (packet102windowclick.slot >= 0) {
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if (packet102windowclick.button == 0) {
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click = ClickType.DROP;
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Slot slot = this.player.activeContainer.getSlot(packet102windowclick.slot);
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if (slot != null && slot.d() && slot.a(player) && slot.getItem() != null && slot.getItem().id != 0) {
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action = InventoryAction.DROP_ONE_SLOT;
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} else {
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action = InventoryAction.NOTHING;
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}
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} else if (packet102windowclick.button == 1) {
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click = ClickType.CONTROL_DROP;
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Slot slot = this.player.activeContainer.getSlot(packet102windowclick.slot);
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if (slot != null && slot.d() && slot.a(player) && slot.getItem() != null && slot.getItem().id != 0) {
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action = InventoryAction.DROP_ALL_SLOT;
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} else {
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action = InventoryAction.NOTHING;
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}
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}
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} else {
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// Sane default (because this happens when they are holding nothing. Don't ask why.)
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click = ClickType.LEFT;
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if (packet102windowclick.button == 1) {
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click = ClickType.RIGHT;
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}
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action = InventoryAction.NOTHING;
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}
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} else if (packet102windowclick.shift == 5) {
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itemstack = this.player.activeContainer.clickItem(packet102windowclick.slot, packet102windowclick.button, 5, this.player);
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} else if (packet102windowclick.shift == 6) {
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click = ClickType.DOUBLE_CLICK;
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action = InventoryAction.NOTHING;
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if (packet102windowclick.slot >= 0 && this.player.inventory.getCarried() != null) {
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ItemStack cursor = this.player.inventory.getCarried();
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action = InventoryAction.NOTHING;
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// Quick check for if we have any of the item
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if (inventory.getTopInventory().contains(cursor.id) || inventory.getBottomInventory().contains(cursor.id)) {
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action = InventoryAction.COLLECT_TO_CURSOR;
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}
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}
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}
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// TODO check on updates
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if (packet102windowclick.shift != 5) {
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if (click == ClickType.NUMBER_KEY) {
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event = new InventoryClickEvent(inventory, type, packet102windowclick.slot, click, action, packet102windowclick.button);
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} else {
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event = new InventoryClickEvent(inventory, type, packet102windowclick.slot, click, action);
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}
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org.bukkit.inventory.Inventory top = inventory.getTopInventory();
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if (packet102windowclick.slot == 0 && top instanceof CraftingInventory) {
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org.bukkit.inventory.Recipe recipe = ((CraftingInventory) top).getRecipe();
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if (recipe != null) {
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if (click == ClickType.NUMBER_KEY) {
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event = new CraftItemEvent(recipe, inventory, type, packet102windowclick.slot, click, action, packet102windowclick.button);
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} else {
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event = new CraftItemEvent(recipe, inventory, type, packet102windowclick.slot, click, action);
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}
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}
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}
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server.getPluginManager().callEvent(event);
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switch (event.getResult()) {
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case ALLOW:
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case DEFAULT:
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itemstack = this.player.activeContainer.clickItem(packet102windowclick.slot, packet102windowclick.button, packet102windowclick.shift, this.player);
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break;
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case DENY:
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/* Needs enum constructor in InventoryAction
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if (action.modifiesOtherSlots()) {
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} else {
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if (action.modifiesCursor()) {
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this.player.playerConnection.sendPacket(new Packet103SetSlot(-1, -1, this.player.inventory.getCarried()));
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}
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if (action.modifiesClicked()) {
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this.player.playerConnection.sendPacket(new Packet103SetSlot(this.player.activeContainer.windowId, packet102windowclick.slot, this.player.activeContainer.getSlot(packet102windowclick.slot).getItem()));
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}
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}*/
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switch (action) {
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// Modified other slots
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case MOVE_TO_OTHER_INVENTORY:
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case HOTBAR_MOVE_AND_READD:
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case HOTBAR_SWAP:
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case COLLECT_TO_CURSOR:
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case UNKNOWN:
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this.player.updateInventory(this.player.activeContainer);
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break;
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// Modified cursor and clicked
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case PICKUP_ALL:
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case PICKUP_SOME:
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case PICKUP_HALF:
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case PICKUP_ONE:
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case PLACE_ALL:
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case PLACE_SOME:
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case PLACE_ONE:
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case SWAP_WITH_CURSOR:
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this.player.playerConnection.sendPacket(new Packet103SetSlot(-1, -1, this.player.inventory.getCarried()));
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this.player.playerConnection.sendPacket(new Packet103SetSlot(this.player.activeContainer.windowId, packet102windowclick.slot, this.player.activeContainer.getSlot(packet102windowclick.slot).getItem()));
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break;
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// Modified clicked only
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case DROP_ALL_SLOT:
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case DROP_ONE_SLOT:
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this.player.playerConnection.sendPacket(new Packet103SetSlot(this.player.activeContainer.windowId, packet102windowclick.slot, this.player.activeContainer.getSlot(packet102windowclick.slot).getItem()));
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||||
break;
|
||||
// Modified cursor only
|
||||
case DROP_ALL_CURSOR:
|
||||
case DROP_ONE_CURSOR:
|
||||
case CLONE_STACK:
|
||||
this.player.playerConnection.sendPacket(new Packet103SetSlot(-1, -1, this.player.inventory.getCarried()));
|
||||
break;
|
||||
// Nothing
|
||||
case NOTHING:
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
// CraftBukkit end
|
||||
|
||||
|
@ -1247,40 +1459,46 @@ public class PlayerConnection extends Connection {
|
|||
boolean flag3 = itemstack == null || itemstack.getData() >= 0 && itemstack.getData() >= 0 && itemstack.count <= 64 && itemstack.count > 0;
|
||||
|
||||
// CraftBukkit start - Call click event
|
||||
org.bukkit.entity.HumanEntity player = this.player.getBukkitEntity();
|
||||
InventoryView inventory = new CraftInventoryView(player, player.getInventory(), this.player.defaultContainer);
|
||||
SlotType slot = SlotType.QUICKBAR;
|
||||
if (packet107setcreativeslot.slot == -1) {
|
||||
slot = SlotType.OUTSIDE;
|
||||
}
|
||||
if (flag1 || flag) { // Insist on valid slot
|
||||
ItemStack existingItem = this.player.defaultContainer.getSlot(packet107setcreativeslot.slot).getItem();
|
||||
// Client assumes that the server forgets the contents of the inventory. It doesn't.
|
||||
if (!ItemStack.matches(existingItem, packet107setcreativeslot.b)) {
|
||||
|
||||
InventoryClickEvent event = new InventoryClickEvent(inventory, slot, slot == SlotType.OUTSIDE ? -999 : packet107setcreativeslot.slot, false, false);
|
||||
server.getPluginManager().callEvent(event);
|
||||
org.bukkit.inventory.ItemStack item = event.getCurrentItem();
|
||||
org.bukkit.entity.HumanEntity player = this.player.getBukkitEntity();
|
||||
InventoryView inventory = new CraftInventoryView(player, player.getInventory(), this.player.defaultContainer);
|
||||
org.bukkit.inventory.ItemStack item = CraftItemStack.asBukkitCopy(packet107setcreativeslot.b); // Should be packet107setcreativeslot.newitem
|
||||
|
||||
switch (event.getResult()) {
|
||||
case ALLOW:
|
||||
if (slot == SlotType.QUICKBAR) {
|
||||
if (item == null) {
|
||||
this.player.defaultContainer.setItem(packet107setcreativeslot.slot, (ItemStack) null);
|
||||
} else {
|
||||
this.player.defaultContainer.setItem(packet107setcreativeslot.slot, CraftItemStack.asNMSCopy(item));
|
||||
SlotType type = SlotType.QUICKBAR;
|
||||
if (flag) {
|
||||
type = SlotType.OUTSIDE;
|
||||
} else if (packet107setcreativeslot.slot < 36) {
|
||||
if (packet107setcreativeslot.slot >= 5 && packet107setcreativeslot.slot < 9) {
|
||||
type = SlotType.ARMOR;
|
||||
} else {
|
||||
type = SlotType.CONTAINER;
|
||||
}
|
||||
}
|
||||
InventoryCreativeEvent event = new InventoryCreativeEvent(inventory, type, flag ? -999 : packet107setcreativeslot.slot, item);
|
||||
server.getPluginManager().callEvent(event);
|
||||
|
||||
itemstack = CraftItemStack.asNMSCopy(event.getCursor());
|
||||
|
||||
switch (event.getResult()) {
|
||||
case ALLOW:
|
||||
// Plugin cleared the id / stacksize checks
|
||||
flag2 = flag3 = true;
|
||||
break;
|
||||
case DEFAULT:
|
||||
break;
|
||||
case DENY:
|
||||
// Reset the slot
|
||||
if (packet107setcreativeslot.slot >= 0) {
|
||||
this.player.playerConnection.sendPacket(new Packet103SetSlot(this.player.defaultContainer.windowId, packet107setcreativeslot.slot, this.player.defaultContainer.getSlot(packet107setcreativeslot.slot).getItem()));
|
||||
this.player.playerConnection.sendPacket(new Packet103SetSlot(-1, -1, null));
|
||||
}
|
||||
return;
|
||||
}
|
||||
} else if (item != null) {
|
||||
this.player.drop(CraftItemStack.asNMSCopy(item));
|
||||
}
|
||||
return;
|
||||
case DENY:
|
||||
// TODO: Will this actually work?
|
||||
if (packet107setcreativeslot.slot > -1) {
|
||||
this.player.playerConnection.sendPacket(new Packet103SetSlot(this.player.defaultContainer.windowId, packet107setcreativeslot.slot, CraftItemStack.asNMSCopy(item)));
|
||||
}
|
||||
return;
|
||||
case DEFAULT:
|
||||
// We do the stuff below
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
// CraftBukkit end
|
||||
|
||||
|
|
Loading…
Reference in a new issue