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SPIGOT-7640: Abnormal jumping height of wind charge
By: DerFrZocker <derrieple@gmail.com>
This commit is contained in:
parent
d220a7c580
commit
9963078a80
1 changed files with 8 additions and 5 deletions
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@ -98,7 +98,7 @@
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}
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double d12 = (1.0D - d7) * (double) getSeenPercent(vec3d, entity) * (double) this.damageCalculator.getKnockbackMultiplier(entity);
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@@ -248,6 +296,14 @@
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@@ -248,6 +296,17 @@
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d10 *= d13;
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Vec3D vec3d1 = new Vec3D(d8, d9, d10);
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@ -107,13 +107,16 @@
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+ Vec3D result = entity.getDeltaMovement().add(vec3d1);
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+ org.bukkit.event.entity.EntityKnockbackEvent event = CraftEventFactory.callEntityKnockbackEvent((org.bukkit.craftbukkit.entity.CraftLivingEntity) entity.getBukkitEntity(), source, org.bukkit.event.entity.EntityKnockbackEvent.KnockbackCause.EXPLOSION, d13, vec3d1, result.x, result.y, result.z);
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+
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+ vec3d1 = (event.isCancelled()) ? Vec3D.ZERO : new Vec3D(event.getFinalKnockback().getX(), event.getFinalKnockback().getY(), event.getFinalKnockback().getZ());
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+ // SPIGOT-7640: Need to subtract entity movement from the event result,
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+ // since the code below (the setDeltaMovement call as well as the hitPlayers map)
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+ // want the vector to be the relative velocity will the event provides the absolute velocity
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+ vec3d1 = (event.isCancelled()) ? Vec3D.ZERO : new Vec3D(event.getFinalKnockback().getX(), event.getFinalKnockback().getY(), event.getFinalKnockback().getZ()).subtract(entity.getDeltaMovement());
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+ }
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+ // CraftBukkit end
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entity.setDeltaMovement(entity.getDeltaMovement().add(vec3d1));
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if (entity instanceof EntityHuman) {
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EntityHuman entityhuman = (EntityHuman) entity;
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@@ -290,9 +346,63 @@
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@@ -290,9 +349,63 @@
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SystemUtils.shuffle(this.toBlow, this.level.random);
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ObjectListIterator objectlistiterator = this.toBlow.iterator();
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@ -177,7 +180,7 @@
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this.level.getBlockState(blockposition).onExplosionHit(this.level, blockposition, this, (itemstack, blockposition1) -> {
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addOrAppendStack(list, itemstack, blockposition1);
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@@ -317,7 +427,11 @@
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@@ -317,7 +430,11 @@
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BlockPosition blockposition1 = (BlockPosition) objectlistiterator1.next();
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if (this.random.nextInt(3) == 0 && this.level.getBlockState(blockposition1).isAir() && this.level.getBlockState(blockposition1.below()).isSolidRender(this.level, blockposition1.below())) {
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@ -190,7 +193,7 @@
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}
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}
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}
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@@ -325,6 +439,7 @@
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@@ -325,6 +442,7 @@
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}
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private static void addOrAppendStack(List<Pair<ItemStack, BlockPosition>> list, ItemStack itemstack, BlockPosition blockposition) {
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