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re-add distance map patch
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parent
f6d4cdfc99
commit
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4 changed files with 7 additions and 55 deletions
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@ -15,9 +15,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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public boolean updatingSectionStatus = false;
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// Paper end
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return chunkMap.playerEntityTrackerTrackMaps[type.ordinal()].getObjectsInRange(MCUtil.getCoordinateKey(this));
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}
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// Paper end - optimise entity tracking
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+ // Paper start - make end portalling safe
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+ public BlockPos portalBlock;
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+ public ServerLevel portalWorld;
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@ -141,8 +141,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- }
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+ // Paper - delay this logic for the entity tracker tick, no need to duplicate it
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int i = SectionPos.blockToSectionCoord(player.getBlockX());
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int j = SectionPos.blockToSectionCoord(player.getBlockZ());
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SectionPos sectionposition = player.getLastSectionPos();
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SectionPos sectionposition1 = SectionPos.of((EntityAccess) player);
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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entity.tracker = playerchunkmap_entitytracker; // Paper - Fast access to tracker
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@ -187,57 +187,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ return;
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+ }
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+ // Paper end - optimized tracker
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// Paper - replaced by PlayerChunkLoader
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List<ServerPlayer> list = Lists.newArrayList();
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List<ServerPlayer> list1 = this.level.players();
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ObjectIterator objectiterator = this.entityMap.values().iterator();
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}));
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// Paper end
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DebugPackets.sendPoiPacketsForChunk(this.level, chunk.getPos());
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- List<Entity> list = Lists.newArrayList();
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- List<Entity> list1 = Lists.newArrayList();
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- ObjectIterator objectiterator = this.entityMap.values().iterator();
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-
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- while (objectiterator.hasNext()) {
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- ChunkMap.TrackedEntity playerchunkmap_entitytracker = (ChunkMap.TrackedEntity) objectiterator.next();
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- Entity entity = playerchunkmap_entitytracker.entity;
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-
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- if (entity != player && entity.chunkPosition().equals(chunk.getPos())) {
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- playerchunkmap_entitytracker.updatePlayer(player);
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- if (entity instanceof Mob && ((Mob) entity).getLeashHolder() != null) {
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- list.add(entity);
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- }
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-
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- if (!entity.getPassengers().isEmpty()) {
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- list1.add(entity);
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- }
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- }
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- }
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-
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- Iterator iterator;
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- Entity entity1;
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-
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- if (!list.isEmpty()) {
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- iterator = list.iterator();
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-
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- while (iterator.hasNext()) {
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- entity1 = (Entity) iterator.next();
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- player.connection.send(new ClientboundSetEntityLinkPacket(entity1, ((Mob) entity1).getLeashHolder()));
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- }
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- }
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-
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- if (!list1.isEmpty()) {
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- iterator = list1.iterator();
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-
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- while (iterator.hasNext()) {
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- entity1 = (Entity) iterator.next();
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- player.connection.send(new ClientboundSetPassengersPacket(entity1));
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- }
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- }
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+ // Paper - no longer needed - this was used to account for clients bugging out since they needed a chunk to store entities, but they no longer need a chunk
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}
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.lastSectionPos = SectionPos.of((EntityAccess) entity);
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}
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