mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 23:38:25 +01:00
Fix cancelling EntityDeathEvent for Armor Stands killed by players (#6478)
This commit is contained in:
parent
1c67f8204d
commit
9aadb9a0c9
1 changed files with 37 additions and 4 deletions
|
@ -14,10 +14,6 @@ to cancel the death which has the benefit of also receiving the dropped
|
|||
items and experience which is otherwise only properly possible by using
|
||||
internal code.
|
||||
|
||||
TODO 1.17: this needs to be checked (actually get off your lazy ass and cancel the events) for the following entities,
|
||||
maybe more (please check patch overrides for drops for more):
|
||||
- players, armor stands, foxes, chested donkeys/llamas
|
||||
|
||||
== AT ==
|
||||
public net.minecraft.world.entity.LivingEntity getDeathSound()Lnet/minecraft/sounds/SoundEvent;
|
||||
public net.minecraft.world.entity.LivingEntity getSoundVolume()F
|
||||
|
@ -303,6 +299,43 @@ diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
|
|||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
|
||||
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
|
||||
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
|
||||
this.gameEvent(GameEvent.ENTITY_DAMAGE, source.getEntity());
|
||||
this.lastHit = i;
|
||||
} else {
|
||||
- this.brokenByPlayer(source);
|
||||
+ org.bukkit.event.entity.EntityDeathEvent event = this.brokenByPlayer(source); // Paper
|
||||
this.showBreakingParticles();
|
||||
- this.discard(); // CraftBukkit - SPIGOT-4890: remain as this.die() since above damagesource method will call death event
|
||||
+ if (!event.isCancelled()) this.discard(); // CraftBukkit - SPIGOT-4890: remain as this.die() since above damagesource method will call death event // Paper
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
|
||||
|
||||
}
|
||||
|
||||
- private void brokenByPlayer(DamageSource damageSource) {
|
||||
+ private org.bukkit.event.entity.EntityDeathEvent brokenByPlayer(DamageSource damageSource) { // Paper
|
||||
drops.add(org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(new ItemStack(Items.ARMOR_STAND))); // CraftBukkit - add to drops
|
||||
- this.brokenByAnything(damageSource);
|
||||
+ return this.brokenByAnything(damageSource); // Paper
|
||||
}
|
||||
|
||||
- private void brokenByAnything(DamageSource damageSource) {
|
||||
+ private org.bukkit.event.entity.EntityDeathEvent brokenByAnything(DamageSource damageSource) { // Paper
|
||||
this.playBrokenSound();
|
||||
// this.dropAllDeathLoot(damagesource); // CraftBukkit - moved down
|
||||
|
||||
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
|
||||
this.armorItems.set(i, ItemStack.EMPTY);
|
||||
}
|
||||
}
|
||||
- this.dropAllDeathLoot(damageSource); // CraftBukkit - moved from above
|
||||
+ return this.dropAllDeathLoot(damageSource); // CraftBukkit - moved from above // Paper
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Reference in a new issue