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Default to Y=1 when a Y=0 BlockPosition is found to be used in the BiomeDecorator. This prevents the "n must be positive" Crash due to the fact that sometimes the heightMap can be wrong calculated. Fixes SPIGOT-91
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1 changed files with 139 additions and 0 deletions
139
nms-patches/BiomeDecorator.patch
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139
nms-patches/BiomeDecorator.patch
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--- ../work/decompile-8eb82bde//net/minecraft/server/BiomeDecorator.java Tue Dec 2 23:22:43 2014
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+++ src/main/java/net/minecraft/server/BiomeDecorator.java Tue Dec 2 23:22:34 2014
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@@ -132,7 +132,7 @@
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WorldGenTreeAbstract worldgentreeabstract = biomebase.a(this.b);
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worldgentreeabstract.e();
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- blockposition = this.a.getHighestBlockYAt(this.c.a(k, 0, l));
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+ blockposition = this.getHighestBlockYAt(this.c.a(k, 0, l)); // CraftBukkit - Prevent crash
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if (worldgentreeabstract.generate(this.a, this.b, blockposition)) {
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worldgentreeabstract.a(this.a, this.b, blockposition);
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}
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@@ -141,7 +141,7 @@
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for (j = 0; j < this.K; ++j) {
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k = this.b.nextInt(16) + 8;
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l = this.b.nextInt(16) + 8;
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- this.v.generate(this.a, this.b, this.a.getHighestBlockYAt(this.c.a(k, 0, l)));
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+ this.v.generate(this.a, this.b, this.getHighestBlockYAt(this.c.a(k, 0, l ))); // CraftBukkit - Prevent crash
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}
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int i1;
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@@ -149,7 +149,7 @@
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for (j = 0; j < this.B; ++j) {
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k = this.b.nextInt(16) + 8;
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l = this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(this.c.a(k, 0, l)).getY() + 32);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(this.c.a(k, 0, l)).getY() + 32); // CraftBukkit - Prevent crash
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blockposition = this.c.a(k, i1, l);
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EnumFlowerVarient enumflowervarient = biomebase.a(this.b, blockposition);
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BlockFlowers blockflowers = enumflowervarient.a().a();
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@@ -163,14 +163,14 @@
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for (j = 0; j < this.C; ++j) {
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k = this.b.nextInt(16) + 8;
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l = this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2); // CraftBukkit - Prevent crash
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biomebase.b(this.b).generate(this.a, this.b, this.c.a(k, i1, l));
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}
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for (j = 0; j < this.D; ++j) {
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k = this.b.nextInt(16) + 8;
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l = this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2); // CraftBukkit - Prevent crash
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(new WorldGenDeadBush()).generate(this.a, this.b, this.c.a(k, i1, l));
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}
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@@ -179,7 +179,7 @@
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while (j < this.z) {
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k = this.b.nextInt(16) + 8;
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l = this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2); // CraftBukkit - Prevent crash
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blockposition = this.c.a(k, i1, l);
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while (true) {
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@@ -202,7 +202,7 @@
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if (this.b.nextInt(4) == 0) {
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k = this.b.nextInt(16) + 8;
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l = this.b.nextInt(16) + 8;
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- BlockPosition blockposition2 = this.a.getHighestBlockYAt(this.c.a(k, 0, l));
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+ BlockPosition blockposition2 = this.getHighestBlockYAt(this.c.a(k, 0, l)); // CraftBukkit - Prevent crash
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this.t.generate(this.a, this.b, blockposition2);
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}
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@@ -210,7 +210,7 @@
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if (this.b.nextInt(8) == 0) {
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k = this.b.nextInt(16) + 8;
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l = this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2); // CraftBukkit - Prevent crash
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blockposition = this.c.a(k, i1, l);
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this.u.generate(this.a, this.b, blockposition);
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}
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@@ -219,42 +219,42 @@
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if (this.b.nextInt(4) == 0) {
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j = this.b.nextInt(16) + 8;
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k = this.b.nextInt(16) + 8;
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- l = this.b.nextInt(this.a.getHighestBlockYAt(this.c.a(j, 0, k)).getY() * 2);
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+ l = this.b.nextInt(this.getHighestBlockYAt(this.c.a(j, 0, k)).getY() * 2); // CraftBukkit - Prevent crash
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this.t.generate(this.a, this.b, this.c.a(j, l, k));
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}
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if (this.b.nextInt(8) == 0) {
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j = this.b.nextInt(16) + 8;
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k = this.b.nextInt(16) + 8;
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- l = this.b.nextInt(this.a.getHighestBlockYAt(this.c.a(j, 0, k)).getY() * 2);
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+ l = this.b.nextInt(this.getHighestBlockYAt(this.c.a(j, 0, k)).getY() * 2); // CraftBukkit - Prevent crash
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this.u.generate(this.a, this.b, this.c.a(j, l, k));
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}
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for (j = 0; j < this.F; ++j) {
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k = this.b.nextInt(16) + 8;
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l = this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2); // CraftBukkit - Prevent crash
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this.w.generate(this.a, this.b, this.c.a(k, i1, l));
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}
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for (j = 0; j < 10; ++j) {
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k = this.b.nextInt(16) + 8;
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l = this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2); // CraftBukkit - Prevent crash
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this.w.generate(this.a, this.b, this.c.a(k, i1, l));
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}
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if (this.b.nextInt(32) == 0) {
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j = this.b.nextInt(16) + 8;
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k = this.b.nextInt(16) + 8;
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- l = this.b.nextInt(this.a.getHighestBlockYAt(this.c.a(j, 0, k)).getY() * 2);
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+ l = this.b.nextInt(this.getHighestBlockYAt(this.c.a(j, 0, k)).getY() * 2); // CraftBukkit - Prevent crash
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(new WorldGenPumpkin()).generate(this.a, this.b, this.c.a(j, l, k));
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}
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for (j = 0; j < this.G; ++j) {
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k = this.b.nextInt(16) + 8;
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l = this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(this.c.a(k, 0, l)).getY() * 2); // CraftBukkit - Prevent crash
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this.x.generate(this.a, this.b, this.c.a(k, i1, l));
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}
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@@ -273,6 +273,16 @@
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}
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}
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+
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+ // CraftBukkit start - The heightMap can be wrong calculated and return Y = 0 which will crash the Server
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+ private BlockPosition getHighestBlockYAt( BlockPosition blockPosition ) {
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+ BlockPosition returnBlockPosition = this.a.getHighestBlockYAt( blockPosition );
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+ if ( returnBlockPosition.getY() == 0 ) {
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+ returnBlockPosition = returnBlockPosition.up( 1 );
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+ }
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+ return returnBlockPosition;
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+ }
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+ // CraftBukkit end
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protected void a(int i, WorldGenerator worldgenerator, int j, int k) {
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int l;
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