Fixed login message and CraftBukkit comment.

This commit is contained in:
EvilSeph 2011-06-13 23:41:42 -04:00
parent 8bfa8e2d04
commit 9d8428607b

View file

@ -84,7 +84,8 @@ public class NetLoginHandler extends NetHandler {
if (entityplayer != null) { if (entityplayer != null) {
this.server.serverConfigurationManager.b(entityplayer); this.server.serverConfigurationManager.b(entityplayer);
// entityplayer.a((World) this.server.a(entityplayer.dimension)); // CraftBukkit - set by Entity // entityplayer.a((World) this.server.a(entityplayer.dimension)); // CraftBukkit - set by Entity
a.info(this.b() + " logged in with entity id " + entityplayer.id + " at ([ " + entityplayer.world.worldData.name + "] " + entityplayer.locX + ", " + entityplayer.locY + ", " + entityplayer.locZ + ")"); // CraftBukkit // CraftBukkit - add world and location to 'logged in' message.
a.info(this.b() + " logged in with entity id " + entityplayer.id + " at ([" + entityplayer.world.worldData.name + "] " + entityplayer.locX + ", " + entityplayer.locY + ", " + entityplayer.locZ + ")");
WorldServer worldserver = (WorldServer) entityplayer.world; // CraftBukkit WorldServer worldserver = (WorldServer) entityplayer.world; // CraftBukkit
ChunkCoordinates chunkcoordinates = worldserver.getSpawn(); ChunkCoordinates chunkcoordinates = worldserver.getSpawn();
NetServerHandler netserverhandler = new NetServerHandler(this.server, this.networkManager, entityplayer); NetServerHandler netserverhandler = new NetServerHandler(this.server, this.networkManager, entityplayer);