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Properly remove the experimental smithing inventory type
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1 changed files with 1 additions and 1 deletions
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@ -164,7 +164,6 @@ public abstract class CraftAbstractInventoryView implements InventoryView {
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type = InventoryType.SlotType.CRAFTING;
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break;
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case ANVIL:
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case SMITHING:
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case CARTOGRAPHY:
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case GRINDSTONE:
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case MERCHANT:
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@ -182,6 +181,7 @@ public abstract class CraftAbstractInventoryView implements InventoryView {
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}
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break;
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case LOOM:
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case SMITHING: // Paper - properly remove experimental smithing inventory
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case SMITHING_NEW:
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if (slot == 3) {
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type = InventoryType.SlotType.RESULT;
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