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Disable Implicit Network Manager Flushing
This seems completely pointless, as packet dispatch uses .writeAndFlush. Things seem to work fine without implicit flushing, but incase issues arise, provide a System property to re-enable it using improved logic of doing the flushing on the netty event loop, so it won't do the flush on the main thread. Renable flushing by passing -Dpaper.implicit-flush=true
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 11 Mar 2018 14:13:33 -0400
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Subject: [PATCH] Disable Implicit Network Manager Flushing
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This seems completely pointless, as packet dispatch uses .writeAndFlush.
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Things seem to work fine without implicit flushing, but incase issues arise,
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provide a System property to re-enable it using improved logic of doing the
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flushing on the netty event loop, so it won't do the flush on the main thread.
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Renable flushing by passing -Dpaper.implicit-flush=true
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diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
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index b93a26e8f..da7c45697 100644
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--- a/src/main/java/net/minecraft/server/NetworkManager.java
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+++ b/src/main/java/net/minecraft/server/NetworkManager.java
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@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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// Paper start - NetworkClient implementation
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public int protocolVersion;
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public java.net.InetSocketAddress virtualHost;
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+ private static boolean enableImplicitFlush = Boolean.getBoolean("paper.implicit-flush");
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// Paper end
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public NetworkManager(EnumProtocolDirection enumprotocoldirection) {
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@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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}
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if (this.channel != null) {
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- this.channel.flush();
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+ if (enableImplicitFlush) this.channel.eventLoop().execute(() -> this.channel.flush()); // Paper - we don't need to implicit flush here, but allow opt in incase issues are found to a better version
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}
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}
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--
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