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Expose hand during BlockCanBuildEvent
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parent
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commit
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1 changed files with 20 additions and 1 deletions
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@ -25,10 +25,11 @@ public class BlockCanBuildEvent extends BlockEvent {
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protected BlockData blockData;
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protected BlockData blockData;
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private final Player player;
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private final Player player;
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private final org.bukkit.inventory.EquipmentSlot hand; // Paper - expose hand
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@Deprecated(since = "1.13.2")
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@Deprecated(since = "1.13.2")
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public BlockCanBuildEvent(@NotNull final Block block, @NotNull final BlockData type, final boolean canBuild) {
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public BlockCanBuildEvent(@NotNull final Block block, @NotNull final BlockData type, final boolean canBuild) {
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this(block, null, type, canBuild);
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this(block, null, type, canBuild, org.bukkit.inventory.EquipmentSlot.HAND); // Paper - expose hand
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}
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}
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/**
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/**
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@ -37,12 +38,30 @@ public class BlockCanBuildEvent extends BlockEvent {
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* @param type the id of the block to place
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* @param type the id of the block to place
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* @param canBuild whether we can build
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* @param canBuild whether we can build
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*/
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*/
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@java.lang.Deprecated // Paper
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@io.papermc.paper.annotation.DoNotUse // Paper
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public BlockCanBuildEvent(@NotNull final Block block, @Nullable final Player player, @NotNull final BlockData type, final boolean canBuild) {
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public BlockCanBuildEvent(@NotNull final Block block, @Nullable final Player player, @NotNull final BlockData type, final boolean canBuild) {
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this(block, player, type, canBuild, org.bukkit.inventory.EquipmentSlot.HAND); // Paper start - expose hand
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}
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@org.jetbrains.annotations.ApiStatus.Internal
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public BlockCanBuildEvent(@NotNull final Block block, @Nullable final Player player, @NotNull final BlockData type, final boolean canBuild, @NotNull final org.bukkit.inventory.EquipmentSlot hand) { // Paper end - expose hand
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super(block);
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super(block);
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this.player = player;
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this.player = player;
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this.buildable = canBuild;
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this.buildable = canBuild;
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this.blockData = type;
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this.blockData = type;
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this.hand = hand; // Paper
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}
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}
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// Paper start
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/**
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* Gets the hand the player will use to place the block
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*
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* @return the EquipmentSlot representing the players hand.
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*/
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@NotNull
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public org.bukkit.inventory.EquipmentSlot getHand() {
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return hand;
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}
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// Paper end
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/**
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/**
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* Gets whether or not the block can be built here.
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* Gets whether or not the block can be built here.
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