Expose hand during BlockCanBuildEvent

This commit is contained in:
The456gamer 2023-08-21 14:13:43 +01:00
parent 912fa90c0e
commit 9e3e11d2f2

View file

@ -25,10 +25,11 @@ public class BlockCanBuildEvent extends BlockEvent {
protected BlockData blockData;
private final Player player;
private final org.bukkit.inventory.EquipmentSlot hand; // Paper - expose hand
@Deprecated(since = "1.13.2")
public BlockCanBuildEvent(@NotNull final Block block, @NotNull final BlockData type, final boolean canBuild) {
this(block, null, type, canBuild);
this(block, null, type, canBuild, org.bukkit.inventory.EquipmentSlot.HAND); // Paper - expose hand
}
/**
@ -37,12 +38,30 @@ public class BlockCanBuildEvent extends BlockEvent {
* @param type the id of the block to place
* @param canBuild whether we can build
*/
@java.lang.Deprecated // Paper
@io.papermc.paper.annotation.DoNotUse // Paper
public BlockCanBuildEvent(@NotNull final Block block, @Nullable final Player player, @NotNull final BlockData type, final boolean canBuild) {
this(block, player, type, canBuild, org.bukkit.inventory.EquipmentSlot.HAND); // Paper start - expose hand
}
@org.jetbrains.annotations.ApiStatus.Internal
public BlockCanBuildEvent(@NotNull final Block block, @Nullable final Player player, @NotNull final BlockData type, final boolean canBuild, @NotNull final org.bukkit.inventory.EquipmentSlot hand) { // Paper end - expose hand
super(block);
this.player = player;
this.buildable = canBuild;
this.blockData = type;
this.hand = hand; // Paper
}
// Paper start
/**
* Gets the hand the player will use to place the block
*
* @return the EquipmentSlot representing the players hand.
*/
@NotNull
public org.bukkit.inventory.EquipmentSlot getHand() {
return hand;
}
// Paper end
/**
* Gets whether or not the block can be built here.