Expose API for managing and using GameRules. Adds BUKKIT-2757

This commit is contained in:
feildmaster 2012-10-30 21:24:48 -05:00 committed by EvilSeph
parent 59dc403a61
commit 9e4e2c62af
3 changed files with 42 additions and 14 deletions

View file

@ -230,16 +230,19 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
boolean keepInventory = this.world.getGameRules().getBoolean("keepInventory");
for (int i = 0; i < this.inventory.items.length; ++i) {
if (this.inventory.items[i] != null) {
loot.add(new CraftItemStack(this.inventory.items[i]));
if (!keepInventory) {
for (int i = 0; i < this.inventory.items.length; ++i) {
if (this.inventory.items[i] != null) {
loot.add(new CraftItemStack(this.inventory.items[i]));
}
}
}
for (int i = 0; i < this.inventory.armor.length; ++i) {
if (this.inventory.armor[i] != null) {
loot.add(new CraftItemStack(this.inventory.armor[i]));
for (int i = 0; i < this.inventory.armor.length; ++i) {
if (this.inventory.armor[i] != null) {
loot.add(new CraftItemStack(this.inventory.armor[i]));
}
}
}
@ -252,12 +255,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
// CraftBukkit - we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
for (int i = 0; i < this.inventory.items.length; ++i) {
this.inventory.items[i] = null;
}
if (!keepInventory) {
for (int i = 0; i < this.inventory.items.length; ++i) {
this.inventory.items[i] = null;
}
for (int i = 0; i < this.inventory.armor.length; ++i) {
this.inventory.armor[i] = null;
for (int i = 0; i < this.inventory.armor.length; ++i) {
this.inventory.armor[i] = null;
}
}
this.closeInventory();

View file

@ -767,11 +767,12 @@ public class WorldServer extends World implements org.bukkit.BlockChangeDelegate
explosion.b = flag1;
explosion.a();
explosion.a(false);
*/
// CraftBukkit end - TODO: Check if explosions are still properly implemented
if (!flag1) {
explosion.blocks.clear();
}
*/
// CraftBukkit end - TODO: Check if explosions are still properly implemented
Iterator iterator = this.players.iterator();

View file

@ -1197,4 +1197,26 @@ public class CraftWorld implements World {
getHandle().makeSound(x, y, z, CraftSound.getSound(sound), volume, pitch);
}
public String getGameRuleValue(String rule) {
return getHandle().getGameRules().get(rule);
}
public boolean setGameRuleValue(String rule, String value) {
// No null values allowed
if (rule == null || value == null) return false;
if (!isGameRule(rule)) return false;
getHandle().getGameRules().set(rule, value);
return true;
}
public String[] getGameRules() {
return getHandle().getGameRules().b();
}
public boolean isGameRule(String rule) {
return getHandle().getGameRules().e(rule);
}
}