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SPIGOT-1788: Correctly teleport the player back to their old location
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1 changed files with 2 additions and 2 deletions
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@ -247,7 +247,7 @@
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+
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+ // If the event is cancelled we move the player back to their old location.
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+ if (event.isCancelled()) {
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+ this.player.playerConnection.sendPacket(new PacketPlayOutPosition(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.<PacketPlayOutPosition.EnumPlayerTeleportFlags>emptySet(), this.teleportAwait));
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+ teleport(from);
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+ return;
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+ }
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+
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@ -375,7 +375,7 @@
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+
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+ // If the event is cancelled we move the player back to their old location.
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+ if (event.isCancelled()) {
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+ this.player.playerConnection.sendPacket(new PacketPlayOutPosition(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.<PacketPlayOutPosition.EnumPlayerTeleportFlags>emptySet(), this.teleportAwait));
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+ teleport(from);
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+ return;
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+ }
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+
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